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+--- Thread: Planetside 2 Updates and Changes (/showthread.php?tid=13534)

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Re: - at0m - 01-23-2014

Shield breaker and ams on the same sundy? Lolwut

Sent from my Nexus 5 using Tapatalk


Re: - CaffeinePowered - 01-23-2014

(01-23-2014, 08:17 AM)at0m link Wrote: Shield breaker and ams on the same sundy? Lolwut

Sent from my Nexus 5 using Tapatalk

>No deploy zones make this a moot point


Re: Planetside 2 Updates and Changes - Didzo - 01-23-2014

Nice little change. I expect more flares and radar on busses now.


Re: Planetside 2 Updates and Changes - Chooly - 01-23-2014

Haven't seen this mentioned here:

Quote:In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles. Initially this will be limited to the Sunderer and Galaxy in order to reinforce their transport roles, but we may eventually open this functionality up to other types of vehicles.

Vehicle spawning will be limited to vehicles that are occupied and owned by a squad member and in a more limited proximity to where you are respawning from, they will also have a slighter longer respawn timer than the standard base and AMS spawns.

What I want to know is if this can support hot-spawning into a squad owned Gal while it is in motion.
If the respawn proximity is too low then I think it's value for being able to quickly deploy a squad to other areas will be limited, and it's mostly going to be good for getting everybody together (less cat herding) to move to a new location after completing an objective.

EDIT: One scenario I do like is the ability to do consecutive clown car / suicide runs


Re: Planetside 2 Updates and Changes - HeK - 03-22-2014

PlanetSide 2 Game Updates & EXCLUSIVE Valkyrie Reveal [Official Video]


Re: Planetside 2 Updates and Changes - rumbot - 03-22-2014

hek that was exclusive

wat r u doing

ur not a spy

those shoes don't even fit


Re: Planetside 2 Updates and Changes - Duck, Duck, Goose - 06-27-2014

https://forums.station.sony.com/ps2/index.php?threads/update-notes-06-26.191225/

Quote:To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent

rip in peace biolab alerts


Re: Planetside 2 Updates and Changes - MissBiz - 07-08-2014

https://forums.station.sony.com/ps2/index.php?threads/test-patch-notes-7-8.193046/

Resource Revamp hitting test server...


Re: Planetside 2 Updates and Changes - Duck, Duck, Goose - 07-08-2014

(07-08-2014, 05:58 PM)MissBiz link Wrote: https://forums.station.sony.com/ps2/index.php?threads/test-patch-notes-7-8.193046/

Resource Revamp hitting test server...
Too little too late... yay, we can pull shit without timers... meaning we'll have even less resources! :-*

Have fun deciding whether to pull something that might die in 2 minutes vs stocking up on C4 and nades.

Quote:people who always spam the same thing can spam even more, and people who want to diversify their play time will suffer from this? Also huge nerf to infantry.