Planetside 2 Updates and Changes - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Planetside (https://www.brbuninstalling.com/forumdisplay.php?fid=65) +--- Thread: Planetside 2 Updates and Changes (/showthread.php?tid=13534) |
Re: - at0m - 01-23-2014 Shield breaker and ams on the same sundy? Lolwut Sent from my Nexus 5 using Tapatalk Re: - CaffeinePowered - 01-23-2014 (01-23-2014, 08:17 AM)at0m link Wrote: Shield breaker and ams on the same sundy? Lolwut >No deploy zones make this a moot point Re: Planetside 2 Updates and Changes - Didzo - 01-23-2014 Nice little change. I expect more flares and radar on busses now. Re: Planetside 2 Updates and Changes - Chooly - 01-23-2014 Haven't seen this mentioned here: Quote:In an effort to encourage squad cohesiveness and increase available spawn options we are adding the ability to spawn in squad owned transport vehicles. Initially this will be limited to the Sunderer and Galaxy in order to reinforce their transport roles, but we may eventually open this functionality up to other types of vehicles. What I want to know is if this can support hot-spawning into a squad owned Gal while it is in motion. If the respawn proximity is too low then I think it's value for being able to quickly deploy a squad to other areas will be limited, and it's mostly going to be good for getting everybody together (less cat herding) to move to a new location after completing an objective. EDIT: One scenario I do like is the ability to do consecutive clown car / suicide runs Re: Planetside 2 Updates and Changes - HeK - 03-22-2014 PlanetSide 2 Game Updates & EXCLUSIVE Valkyrie Reveal [Official Video] Re: Planetside 2 Updates and Changes - rumbot - 03-22-2014 hek that was exclusive wat r u doing ur not a spy those shoes don't even fit Re: Planetside 2 Updates and Changes - Duck, Duck, Goose - 06-27-2014 https://forums.station.sony.com/ps2/index.php?threads/update-notes-06-26.191225/ Quote:To accommodate continent locking, Global Alerts have been removed from the game, meaning every alert is now specific to a continent rip in peace biolab alerts Re: Planetside 2 Updates and Changes - MissBiz - 07-08-2014 https://forums.station.sony.com/ps2/index.php?threads/test-patch-notes-7-8.193046/ Resource Revamp hitting test server... Re: Planetside 2 Updates and Changes - Duck, Duck, Goose - 07-08-2014 (07-08-2014, 05:58 PM)MissBiz link Wrote: https://forums.station.sony.com/ps2/index.php?threads/test-patch-notes-7-8.193046/Too little too late... yay, we can pull shit without timers... meaning we'll have even less resources! :-* Have fun deciding whether to pull something that might die in 2 minutes vs stocking up on C4 and nades. Quote:people who always spam the same thing can spam even more, and people who want to diversify their play time will suffer from this? Also huge nerf to infantry. |