Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Mechwarrior Online (https://www.brbuninstalling.com/forumdisplay.php?fid=63) +--- Thread: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit (/showthread.php?tid=14170) |
Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - Kor - 03-14-2015 (03-13-2015, 10:08 PM)Dadtrain323i link Wrote: My bored at work adder build: I'm ok with this. Dirty Harry pulling that .44 Magnum. Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - Eightball - 03-14-2015 I have no idea what I'm doing but does this seem like a feasible king crab build: http://mwo.smurfy-net.de/mechlab#i=238&l=76103e54a97d3fd802a69b6979cefc0be6fb9eb6 Too much heatsink? Too little engine? All of my other builds are meant for close quarters so I wanted something that can fight medium-long. Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - Dtrain323i - 03-14-2015 (03-14-2015, 07:57 AM)Eightball link Wrote: I have no idea what I'm doing but does this seem like a feasible king crab build: http://mwo.smurfy-net.de/mechlab#i=238&l=76103e54a97d3fd802a69b6979cefc0be6fb9eb6 If you want to go medium/long then gauss rifles are your friend. Try this on for size: http://mwo.smurfy-net.de/mechlab#i=238&l=c6a74e0ad63c9870a7baceef68812ee54f98c17c On its own you're good at the 600-675 meter range. With range modules you're right around 750 meters. The SRM is for anything that gets in close but if you want, you can probably swap an LRM in there, you'll just have to sacrifice a bit of gauss ammo to load it though. Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - CaffeinePowered - 03-14-2015 (03-14-2015, 07:57 AM)Eightball link Wrote: I have no idea what I'm doing but does this seem like a feasible king crab build: http://mwo.smurfy-net.de/mechlab#i=238&l=76103e54a97d3fd802a69b6979cefc0be6fb9eb6 Too much rear armor, ideally you should not be getting shot in the rear, so put more of that into your rear torso Re: - Eightball - 03-14-2015 @Dtrain: I think I saw that build on mech specs. I was hoping to avoid the windup of the gauss but I guess I should just practice more. @Caff: I think you meant to say to put more in front? Is 75-25 a bad blend? I already thought I was skimping on rear armor Sent from my Nexus 6 using Tapatalk Re: - Dtrain323i - 03-14-2015 (03-14-2015, 08:32 AM)Eightball link Wrote: @Dtrain: I think I saw that build on mech specs. I was hoping to avoid the windup of the gauss but I guess I should just practice more. I actually built that myself And as for the gauss rifles, the windup isn't too bad once you get the hang of it. Just make sure you're hitting "R" and you'll be able to see when your target is about to come out from cover and you can be waiting. Re: Re: Re: - Eightball - 03-14-2015 (03-14-2015, 08:34 AM)Dadtrain323i link Wrote: [quote author=Eightball link=topic=7453.msg283988#msg283988 date=1426339946] I actually built that myself And as for the gauss rifles, the windup isn't too bad once you get the hang of it. Just make sure you're hitting "R" and you'll be able to see when your target is about to come out from cover and you can be waiting. [/quote] Oh Whoops I mistook it for a similar build that had AC20s. Grr, now I want to go home and do the build. Sent from my Nexus 6 using Tapatalk Re: Re: Re: - Dtrain323i - 03-14-2015 (03-14-2015, 08:36 AM)Eightball link Wrote: [quote author=Dadtrain323i link=topic=7453.msg283989#msg283989 date=1426340064] I actually built that myself And as for the gauss rifles, the windup isn't too bad once you get the hang of it. Just make sure you're hitting "R" and you'll be able to see when your target is about to come out from cover and you can be waiting. [/quote] Oh Whoops I mistook it for a similar build that had AC20s. Grr, now I want to go home and do the build. Sent from my Nexus 6 using Tapatalk [/quote] Yeah the other nice thing about the gauss is that you can strip out the non-engine heatsinks since they generate no heat. Re: - Surf314 - 03-14-2015 (03-14-2015, 08:32 AM)Eightball link Wrote: @Dtrain: I think I saw that build on mech specs. I was hoping to avoid the windup of the gauss but I guess I should just practice more. I think most people run like 12 in the back of heavies. Re: - Eightball - 03-14-2015 Well I guess I also have some adjustments to make for my Atlas then. That would probably help me survive those brawls that it was supposedly built for... Sent from my Nexus 6 using Tapatalk Re: - Eightball - 03-14-2015 Also, I think I concur with the notion that mwo should have its own subforum; this thread seems to generate up to several posts an hour. Sent from my Nexus 6 using Tapatalk Re: - Kor - 03-14-2015 (03-14-2015, 08:32 AM)Eightball link Wrote: @Caff: I think you meant to say to put more in front? Is 75-25 a bad blend? I already thought I was skimping on rear armor If you're running a build for range, consider that you will be flanked. Think about the average alpha strike damage of a quick medium/light getting behind you. Most configs run around 20 for light, 50 for mediums, and that's point for point against your armour/internals. With your 31 armour in the back plus the 62 internal hp(because internal hp = half of the total armour in the section) is 93 hp to work with. This is why most skimp on back armour, most think they're ok with a taking one alpha, but its all relative to situational awareness and piloting skill. The big defensive hole for the Crab is its foot print. It's profile is amazing, but from the top(where those LRMS come from) its a giant fucking cinnamon bun, dying for some icing sugar. Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - CaffeinePowered - 03-14-2015 Short Range Catapult? http://mwo.smurfy-net.de/mechlab#i=24&l=ded916983946323f0930796351b82548383c1773 Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - matter11 - 03-14-2015 (03-14-2015, 08:29 AM)Caffeine link Wrote: [quote author=Eightball link=topic=7453.msg283983#msg283983 date=1426337866] Too much rear armor, ideally you should not be getting shot in the rear, so put more of that into your rear torso [/quote] Yeah I never run more than 20 on the rear of anything. You should def be maxing non-leg armor though. Kingcrab is there to tank and will be taking lots of missile damage. I guarantee it Re: - Nitrous Oxide - 03-14-2015 (03-14-2015, 08:52 AM)Eightball link Wrote: Also, I think I concur with the notion that mwo should have its own subforum; this thread seems to generate up to several posts an hour.I would concur but we made a CS:GO subforum and things only went downhill... Either way, if we're going to add a MWO subforum, can we clear up/archive the dead ones? Like Minecraft and TF2 are hardly played enough anymore to merit the spotlight... those could easily just have a thread here if anyone still wants to discuss those games... Re: - Eightball - 03-14-2015 (03-14-2015, 03:12 PM)Nitrous Oxide link Wrote: [quote author=Eightball link=topic=7453.msg283994#msg283994 date=1426341155]I would concur but we made a CS:GO subforum and things only went downhill... Either way, if we're going to add a MWO subforum, can we clear up/archive the dead ones? Like Minecraft and TF2 are hardly played enough anymore to merit the spotlight... those could easily just have a thread here if anyone still wants to discuss those games... [/quote] I don't know if I'd say "downhill"; the subforum doesn't see a lot of activity but that's largely because the core that plays it has more of a presence on mumble than the forums. But yeah, it's probably time to get rid of the minecraft & TF2 subforums. I just wanted to dispell the notion that our CSGO playerbase is declining. Re: - Dtrain323i - 03-14-2015 (03-14-2015, 03:15 PM)Eightball link Wrote: [quote author=Nitrous Oxide link=topic=7453.msg284001#msg284001 date=1426363958]I would concur but we made a CS:GO subforum and things only went downhill... Either way, if we're going to add a MWO subforum, can we clear up/archive the dead ones? Like Minecraft and TF2 are hardly played enough anymore to merit the spotlight... those could easily just have a thread here if anyone still wants to discuss those games... [/quote] I think there's enough people that still play meinkraft to keep that subforum but I'd dump the TF2 sub. I don't know if I'd say "downhill"; the subforum doesn't see a lot of activity but that's largely because the core that plays it has more of a presence on mumble than the forums. But yeah, it's probably time to get rid of the minecraft & TF2 subforums. I just wanted to dispell the notion that our CSGO playerbase is declining. [/quote] Re: - CaffeinePowered - 03-14-2015 (03-14-2015, 03:18 PM)Dadtrain323i link Wrote: [quote author=Eightball link=topic=7453.msg284002#msg284002 date=1426364104]I would concur but we made a CS:GO subforum and things only went downhill... Either way, if we're going to add a MWO subforum, can we clear up/archive the dead ones? Like Minecraft and TF2 are hardly played enough anymore to merit the spotlight... those could easily just have a thread here if anyone still wants to discuss those games... [/quote] I think there's enough people that still play meinkraft to keep that subforum but I'd dump the TF2 sub. I don't know if I'd say "downhill"; the subforum doesn't see a lot of activity but that's largely because the core that plays it has more of a presence on mumble than the forums. But yeah, it's probably time to get rid of the minecraft & TF2 subforums. I just wanted to dispell the notion that our CSGO playerbase is declining. [/quote] [/quote] Ill probably get to this tomorrow Re: - Kor - 03-14-2015 (03-14-2015, 05:19 PM)Caffeine link Wrote: Ill probably get to this tomorrow Archive, rather than delete those old subforums; there's memories there. Re: Mechwarrior Online, a f2p mechwarrior game that isn't complete shit - The Generic Name - 03-14-2015 |