Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
Re: Updates of the Week (ongoing discussion) - zaneyard - 05-02-2009 lol, you happen to find those on the Steam Official World server along with a few level 56 medics? Re: Updates of the Week (ongoing discussion) - backfire - 05-02-2009 (05-02-2009, 12:38 AM)zaneyard link Wrote: lol, you happen to find those on the Steam Official World server along with a few level 56 medics? Ah, but not at all. Check the bottom of the tf_english.txt located in the teamfortress2contenct.gcf under resources. Yep, Valve's gunna make tf2 into a mumorpuger. Re: Updates of the Week (ongoing discussion) - Maxon - 05-02-2009 Great to see Valve still has a good sense of humor lol Re: Updates of the Week (ongoing discussion) - Surf314 - 05-02-2009 I'm starting to develop a theory that valve is using us to help in the development in a sort of valve version of PlanetSide. In which case a reverse my opinion on this. If it takes some bullshit to get a valve MMOFPS than bring it on. Re: Updates of the Week (ongoing discussion) - copulatingduck - 05-21-2009 Update News - Team Fortress 2 Latest Update: May 21, 2009 [-]May 21, 2009 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Maps Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps Added new arena map Sawmill Added new arena map Nucleus Added new community payload map Hoodoo Sniper Changes Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer Standard sniper rifle now shoots through friendly players Added 54 new Sniper voice lines Added 35 new Sniper achievements Spy Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still Spy name tags now show up properly when disguised as their own team Fixed a bug that would cause spectators to see disguise weapons incorrectly Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible Also made it more obvious on first person view model when you're bumped while cloaked Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately Spies disguised as medics now have an Ubercharge: line in their disguise target info Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise Spies can now pick up health kits for their "disguise health", even when uninjured Disguise UI doesn't show up in minimum UI mode (hud_minmode) Spies that disguise as a player using an unlockable now show that unlockable in hand Spies can now use enemy teleporters Added 70 new Spy voice lines Added 34 new Spy achievements Scoreboard changes Dominations no longer get wiped when teams switch sides Dead players draw slightly darker in scoreboard Converted class labels to class icons All players now display the total number of people they are dominating General Fixed a bug that would cause the scout's ball to regenerate at inappropriate times Demomen can now detonate their stickies while taunting Flamethrower's air burst now extinguishes fire on friendly targets Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals The Heavy and Sniper now have new custom death animations Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled Added a new taunt for the Kritzkrieg, which also heals for 10 points Improved the deathcam camera handling used when a player plays a custom death animation Re: Updates of the Week (ongoing discussion) - Surf314 - 05-21-2009 LOL spies can now use enemy teleporters! Re: Updates of the Week (ongoing discussion) - Scary Womanizing Pig Mask - 05-21-2009 "Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately Spies disguised as medics now have an Ubercharge: line in their disguise target info Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise Spies that disguise as a player using an unlockable now show that unlockable in hand Spies can now use enemy teleporters" Jesus, Huge buff for them here. No one is safe from suspicion now. Also: "Flamethrower's air burst now extinguishes fire on friendly targets" Maybe I'm just being curmudgeonly, but I'm not real to sold on these changes. Probably should try them before I knock them though. On the other hand: "Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled" Awesome 8) Re: Updates of the Week (ongoing discussion) - 3clipse - 05-21-2009 (05-21-2009, 07:47 PM)CopulatingDuck link Wrote: Update News - Team Fortress 2VALVE HEARD MY CRIES! Re: Updates of the Week (ongoing discussion) - Spore - 05-21-2009 Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer SMG REPLACEMENT FOR BOTH?! Typing error, right? Edit: It says the same for the spy unlocks. Both things replace the watch. I guess you can't use em both for either class. Re: Updates of the Week (ongoing discussion) - Blues - 05-21-2009 (05-21-2009, 07:59 PM)Spore link Wrote: Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or alliesWell no shit sherlock to the spy watches. Makes sense they wouldn't take away a close range weapon, and the razorback is pretty goddamn useless. Good to know they did that for the snipers. Re: Updates of the Week (ongoing discussion) - Geoff - 05-21-2009 WHERE THE FUCK ARE MY MELEE WEAPONS. Re: Updates of the Week (ongoing discussion) - Fail Medic - 05-21-2009 Get stuff through gameplay rather than achievements? Hot damn. I support that shit. Re: Updates of the Week (ongoing discussion) - ZargonX - 05-21-2009 I'm curious how that will work. I assume you get them from drops off other players, but at that rate, no one would have them to drop in the first place... Re: Updates of the Week (ongoing discussion) - Luca Shoal - 05-21-2009 Have fun. You butts ;-; Re: Updates of the Week (ongoing discussion) - Radio Raheem - 05-21-2009 achivements can unlock them too most likely Re: Updates of the Week (ongoing discussion) - Fail Medic - 05-21-2009 (05-21-2009, 09:09 PM)Radio Raheem link Wrote: achivements can unlock them too most likely That's fine, but I hope this will let me get those elusive scout unlocks. Re: Updates of the Week (ongoing discussion) - Kenny Strife - 05-22-2009 There aren't any milestone achievements. I have 14 spy achievements, and I unlocked nothing. I got the Ambassador while playing as a Scout, and the Huntsman and Razorback as a Pyro. Not when I killed anyone, either. Just walking around. It appears to be completely random. I've ever heard of spectators unlocking weapons. Re: Updates of the Week (ongoing discussion) - Surf314 - 05-22-2009 Wait what? How do you unlock now? Re: Updates of the Week (ongoing discussion) - Spore - 05-22-2009 (05-22-2009, 05:55 AM)Surf314 link Wrote: Wait what? How do you unlock now? Dick around until you get them. Valve should just have them automatically unlocked. Re: Updates of the Week (ongoing discussion) - Surf314 - 05-22-2009 (05-22-2009, 06:31 AM)Spore link Wrote: [quote author=Surf314 link=topic=206.msg85111#msg85111 date=1242989747] Dick around until you get them. Valve should just have them automatically unlocked. [/quote] So it's not even that you pick them up from dropped corpses ala S&I? That is kinda laym. |