Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - K2 - 07-12-2011 (07-11-2011, 06:05 PM)EarthlingJohn link Wrote: Meet the med BEHIND THE SCENES on teamfortress channel It's easier to just read the blog post. Re: Updates of the Week (ongoing discussion) - Dr. Zaius - 07-14-2011 Just checked, tf2 is still bad. Re: Updates of the Week (ongoing discussion) - Versus - 07-14-2011 (07-14-2011, 10:37 PM)Dr. Zaius link Wrote: tf2 is bad Re: Updates of the Week (ongoing discussion) - at0m - 07-14-2011 (07-14-2011, 11:55 PM)Versus-pwny- link Wrote: [quote author=Dr. Zaius link=topic=206.msg215150#msg215150 date=1310701073]tf2 is HATS[/quote] Re: Updates of the Week (ongoing discussion) - Dr. Zaius - 07-18-2011 Ban the Tomislav, please. TIA Re: Updates of the Week (ongoing discussion) - Spore - 07-18-2011 I don't know where to post this and I'm not going to bother with a new thread. Piki Geek Hands On: Team Fortress Arcade Re: Updates of the Week (ongoing discussion) - ZargonX - 07-18-2011 (07-18-2011, 02:14 PM)Spore link Wrote: I don't know where to post this and I'm not going to bother with a new thread. My booth is about 15ft to the right of them. Piki Geek interviewed my friend since I wasn't manning the booth at the time Re: Updates of the Week (ongoing discussion) - at0m - 07-19-2011 (07-18-2011, 02:37 PM)ZargonX link Wrote: [quote author=Spore link=topic=206.msg215604#msg215604 date=1311016494] My booth is about 15ft to the right of them. Piki Geek interviewed my friend since I wasn't manning the booth at the time [/quote]which con is that? Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 07-19-2011 Patch notes from last night Quote: Patch notes Also liberty launcher rockets are disappearing for me mid-flight now, thanks valve! Re: Updates of the Week (ongoing discussion) - kaese - 07-20-2011 http://www.teamfortress.com/grordborts/ Cool guns! Re: Updates of the Week (ongoing discussion) - Star Knight - 07-20-2011 ffs :/  Quote:Added the items for Dr. Grordbort's Victory Pack http://www.teamfortress.com/grordborts/ >Visit weta booth at comic-con OH BOY Edit: they drop, are craftable or store bought...all is good now Re: Updates of the Week (ongoing discussion) - Moosendoo - 07-20-2011 Cow Mangler disables buildings for 4 seconds?  Valve really does hate engies. (and loves soldiers) Re: Updates of the Week (ongoing discussion) - shoopfox - 07-20-2011 (07-20-2011, 08:16 PM)Moosendoo link Wrote: Cow Mangler disables buildings for 4 seconds?  Valve really does hate engies. (and loves soldiers) Ugh yeah they do Re: Updates of the Week (ongoing discussion) - [SiN] Merc - 07-20-2011 (07-20-2011, 08:16 PM)Moosendoo link Wrote: Cow Mangler disables buildings for 4 seconds?  Valve really does hate engies. (and loves soldiers) That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon. On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor. To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard. Re: Updates of the Week (ongoing discussion) - Wyrmidon - 07-20-2011 Quote: Merc link=topic=206.msg215899#msg215899 date=1311211986] That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon. On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor. To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard. [/quote] ambassador should penetrate multiple targets, at least after the shot cooldown. Re: Updates of the Week (ongoing discussion) - [SiN] Merc - 07-20-2011 (07-20-2011, 08:42 PM)Wyrmidon link Wrote: [quote author=[SiN] Merc link=topic=206.msg215899#msg215899 date=1311211986] That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon. On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor. To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard. [/quote] ambassador should penetrate multiple targets, at least after the shot cooldown. [/quote] Indeed. This is MFW soldiers get more toys, by the way. Re: Updates of the Week (ongoing discussion) - Kirby - 07-20-2011 Non reflectable projectiles. Fuck you Valve. They're seriously not even giving thought to these things anymore I don't think. Re: Updates of the Week (ongoing discussion) - Live-Free-Or-Pie - 07-20-2011 Quote: Merc link=topic=206.msg215902#msg215902 date=1311213095] That was evident when they gave him rockets that one hit kill 4/9 of the classes, and a blatent upgrade melee weapon. On a side note though: Fuck you Valve, that secondary? The multiple target piercing? That was on my Goddamn Ambassador, and it was the reason I tried so hard at the start to use the motherfuckin' thing for so long, just due to the cool factor. To reiterate: Stop giving Solider stuff Valve, that shit would have been cool looking for the Enige, especially the beard. [/quote] ambassador should penetrate multiple targets, at least after the shot cooldown. [/quote] Indeed. This is MFW soldiers get more toys, by the way. [/quote] Next Unlock: The Shark Jumper Re: Updates of the Week (ongoing discussion) - Grimthwacker - 07-20-2011 All right, since when did Valve go from making things "crazy but manageable" to "outright LUDICROUS"???  Just looking at this new pack gives me fits:  No ammo needed (from which I understand means "unlimited ammo") and disables buildings?  Are they pandering to the new folks who can't use a damn Rocket Launcher? I can only imagine how many people we'll be seeing with this stuff.  Or how many people will be buying it instantaneously. I'll be giving TF2 a rest for a while. Re: Updates of the Week (ongoing discussion) - [SiN] Merc - 07-20-2011 (07-20-2011, 09:16 PM)Grimthwacker link Wrote: All right, since when did Valve go from making things "crazy but manageable" to "outright LUDICROUS"???  Just looking at this new pack gives me fits:  No ammo needed (from which I understand means "unlimited ammo") and disables buildings?  Are they pandering to the new folks who can't use a damn Rocket Launcher? Good thing I still need to beat the two latest New Vegas DLC. Oh, and the Witcher 2. |