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Custom Map Suggetions - Printable Version

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Re: Custom Map Suggetions - copulatingduck - 07-07-2011

(05-15-2011, 08:02 PM)Señor Pinchy link Wrote: [quote author=EarthlingJohn link=topic=232.msg206511#msg206511 date=1305495704]
Someone redid dustbowl, and now its Lushbowl. maybe squeeze it in for tft?
http://www.facepunch.com/threads/1088769-cp_Lushbowl-Released!

It's prettier than Dustbowl at least
[/quote]


someone should make CP_Kushbowl imo


Re: Custom Map Suggetions - k0ala - 07-08-2011

(07-07-2011, 10:41 PM)Duck link Wrote: someone should make CP_Kushbowl imo

I'm playin that map all day erry day


Re: Custom Map Suggetions - AMCZombine - 07-28-2011

I just tried pl_granary

Neutral cart.

That sounds awesome to me.


Re: Custom Map Suggetions - The Generic Name - 07-28-2011

I have played all these maps: http://asymmetrycp.tf2maps.net/winners/

They are fun, and I think that they would make a great addition to the brbu server rotation.  Play them!


Unfortunately, one of my favorite maps from this contest (cp_zig)  did not win.  I really like it because of its aesthetic design, but I cannot find it now so I cant post it here.  It did not win because of some game play and balancing issues (apparently, it was to easy for Blu to roll Red).


Re: Custom Map Suggetions - The Generic Name - 07-30-2011

The people who made the fake medieval update created a map to go with it, pl_morriganalley

http://medieval.tf2mods.net/6_1.html

Download the map:

http://medieval.tf2mods.net/download.php?id=180


Re: Custom Map Suggetions - Saxxy - 07-30-2011

cp_gydan was pretty popular on FFN's Montage server for a while:

gamebanana description page

download page

4 point single-stage attack/defend map using the alpine art style, final version, I liked playing on it Smile

ALSO

There's an rc version of ctf_decker (version on the server is 13a, the rc is the 3rd release after that)

it looks pretty nice, sortof a naval shipyard theme?

http://forums.tf2maps.net/showthread.php?t=6069


Re: Custom Map Suggetions - k0ala - 07-30-2011

(07-30-2011, 08:16 PM)Saxxy link Wrote: There's an rc version of ctf_decker (version on the server is 13a, the rc is the 3rd release after that)

it looks pretty nice, sortof a naval shipyard theme?

http://forums.tf2maps.net/showthread.php?t=6069
Nuclear wessels? In the Bay?


Re: Custom Map Suggetions - Kirby - 07-31-2011

(07-30-2011, 08:16 PM)Saxxy link Wrote: There's an rc version of ctf_decker (version on the server is 13a, the rc is the 3rd release after that)

it looks pretty nice, sortof a naval shipyard theme?

http://forums.tf2maps.net/showthread.php?t=6069



I'd update it if the author wasn't a genius and didn't link a 404 for the map URL.


Re: Custom Map Suggetions - Saxxy - 07-31-2011

(07-31-2011, 12:12 AM)Kirby, the FaNspyPyro link Wrote: [quote author=Saxxy link=topic=232.msg217116#msg217116 date=1312074989]
There's an rc version of ctf_decker (version on the server is 13a, the rc is the 3rd release after that)

it looks pretty nice, sortof a naval shipyard theme?

http://forums.tf2maps.net/showthread.php?t=6069



I'd update it if the author wasn't a genius and didn't link a 404 for the map URL.
[/quote]

lol should've checked that i guess.  I found a working download link on GameBanana, used the Neostract mirror to download and test it out:

http://www.gamebanana.com/maps/download/138980


Re: Custom Map Suggetions - Kirby - 08-06-2011

(07-31-2011, 10:53 AM)Saxxy link Wrote: [quote author=Kirby, the FaNspyPyro link=topic=232.msg217150#msg217150 date=1312089159]
[quote author=Saxxy link=topic=232.msg217116#msg217116 date=1312074989]
There's an rc version of ctf_decker (version on the server is 13a, the rc is the 3rd release after that)

it looks pretty nice, sortof a naval shipyard theme?

http://forums.tf2maps.net/showthread.php?t=6069



I'd update it if the author wasn't a genius and didn't link a 404 for the map URL.
[/quote]

lol should've checked that i guess.  I found a working download link on GameBanana, used the Neostract mirror to download and test it out:

http://www.gamebanana.com/maps/download/138980
[/quote]



Map r13 has been replaced with rc1 (And yes I'm awesome enough to update the map vote list at the same time)


Re: Custom Map Suggetions - Vongore - 08-09-2011

Are we still picking maps for TFT from here?


http://www.gamebanana.com/maps/143452

A Minecraft themed PL.. Sounds really nice :b


Re: Custom Map Suggetions - matter11 - 08-09-2011

(08-09-2011, 01:45 AM)Vongore link Wrote: Are we still picking maps for TFT from here?


http://www.gamebanana.com/maps/143452

A Minecraft themed PL.. Sounds really nice :b

I've played on it a few times, coulda sworn we had it.


Re: Custom Map Suggetions - Luca Shoal - 08-09-2011

We had a different one that had no lava if I recall correctly.


Re: Custom Map Suggetions - CaffeinePowered - 09-11-2011

(08-09-2011, 06:30 AM)TVs Luca link Wrote: We had a different one that had no lava if I recall correctly.

Yea we did it before, we can do the updated version Smile


Re: Custom Map Suggetions - TOH - 09-11-2011

http://forums.tf2maps.net/downloads.php?do=file&id=4605

We did this for TFT several months ago, supposedly it's less chokepointy at the end now, which was our major gripe with it. Great map otherwise, maybe we can give it another shot?


Re: Custom Map Suggetions - LV15GAMER - 09-12-2011

do we have snakewater on rotation? I thought it seemed good


Re: Custom Map Suggetions - EarthlingJohn - 09-25-2011

Saw this one on facepunch:
Zinkenite Valley
Team Fortress 2 - Zinkenite Valley

http://forums.tf2maps.net/showthread.php?t=15978


Re: Custom Map Suggetions - matter11 - 09-25-2011

(09-25-2011, 06:37 PM)EarthlingJohn link Wrote: Saw this one on facepunch:
Zinkenite Valley
Team Fortress 2 - Zinkenite Valley

http://forums.tf2maps.net/showthread.php?t=15978

I may have the most vague memory of this map.


Re: Custom Map Suggetions - Elder - 11-19-2011

maybe try dogbread, neutral cart pl.

http://forums.tf2maps.net/showthread.php?t=18348

Meet the Dogbread


Re: Custom Map Suggetions - k0ala - 11-19-2011

cp_gravelpit_fixed

so the map timer doesn't prematurely stop the round  :p