Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - backfire - 12-16-2011 So, non-reskin weapons with completely different effects that are essentially purchase only. ..didn't valve say they were not going to do this kinda stuff? Re: Updates of the Week (ongoing discussion) - K2 - 12-16-2011 (12-16-2011, 02:25 PM)backfire link Wrote: So, non-reskin weapons with completely different effects that are essentially purchase only. They're only purchase-only for a week. Re: Updates of the Week (ongoing discussion) - backfire - 12-16-2011 (12-16-2011, 02:35 PM)K2 link Wrote: [quote author=backfire link=topic=206.msg233441#msg233441 date=1324063557] They're only purchase-only for a week. [/quote] Oh, read that as "purchase only for this week only, then we're not gunna distribute them anymore" which honestly I wouldn't put it past them. Re: Updates of the Week (ongoing discussion) - Versus - 12-16-2011 want cool weapons before we nerf them? pay up Re: Updates of the Week (ongoing discussion) - at0m - 12-16-2011 (12-16-2011, 03:40 PM)versus link Wrote: want cool weapons before we nerf them? pay up^the way I read every blog post from Valve Re: Updates of the Week (ongoing discussion) - A. Crow - 12-16-2011 TF2 is giving me nigh uncontrollable rage as of late. I think I'm done. Re: Updates of the Week (ongoing discussion) - Versus - 12-16-2011 how long until you have to rent weapons from the mann co store Re: Updates of the Week (ongoing discussion) - BS1 - 12-16-2011 (12-16-2011, 12:24 PM)Kirby the Dick link Wrote: I have two spare festive rocket launchers.Valve fixed it! Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:http://store.steampowered.com/news/7038/ Re: Updates of the Week (ongoing discussion) - Kirby - 12-21-2011 We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric ---------------------------------------- Team Fortress 2 - Added community-created winter items to the drop lists, the craft tables, and the store - Added the Spirit of Giving - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally - Fixed hearing the deny sound while rotating a sentry during placement - Manmelter balance tweaks:  - Added particle effect on muzzle that appears when ready to fire  - Increased projectile speed while maintaining the same travel arc  - Increased extinguish range - Added festive lights to all ropes and cables - Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets - Updated the localization files - Updated the gamehaptics file:  - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle  - Added draw/recoil/reload/crit forces for the Pomson 6000  - Added draw/recoil/crit forces for the Manmelter  - Added draw/recoil force for the Wrap Assassin  - Added melee hit/world hit force for the Third Degree  - Added crit forces for the Holiday Punch  - Fixed missing forces for Demoman swords  - Refined recoil force for the Sandman Re: Updates of the Week (ongoing discussion) - Striker - 12-21-2011 Something that tracks give away presents? This should be fun! Re: Updates of the Week (ongoing discussion) - Kirby - 01-11-2012 We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric ------------------------------ Source Engine Changes (TF2, DoD:S, HL2M) - Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players. Team Fortress 2 - Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit - Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines - Fixed incorrect player animations for the Buff Banner and the Battalion's Backup - Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills - Improvements for client stability - Updated the localization files - Crafting changes:  - Added crafting recipes for weapons introduced during the holiday update  - When selecting items for use in crafting, the items selected will show their quality in addition to the item name  - Ellis's Cap can now be used as a crafting reagent - Item changes  - Added The Lucky Shot helmet  - Added The Killer Exclusive to the Mann Co. store  - Added Mask of the Shaman to the item drop list  - Fixed particle display problems for items with multiple effects  - Fixed the Dr. Whoa paint not drawing correctly for the Blue team  - Updated the Desert Marauder and the Villain's Veil so they can be equipped together  - Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together  - The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death  - The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted Re: Updates of the Week (ongoing discussion) - [fr31ns]Karrde - 01-12-2012 Now if they could just fix the client hitching/stuttering we'd be gold Re: Updates of the Week (ongoing discussion) - Wyrmidon - 01-12-2012 (01-11-2012, 09:27 PM)Kirby the Dick link Wrote: Team Fortress 2 This was a problem? Re: Updates of the Week (ongoing discussion) - Kirby - 01-12-2012 Quote:Karrde link=topic=206.msg236330#msg236330 date=1326395495] What hitching? Re: Updates of the Week (ongoing discussion) - Neptune - 01-12-2012 (01-12-2012, 03:05 PM)Wyrmidon link Wrote: [quote author=Kirby the Dick link=topic=206.msg236292#msg236292 date=1326335242] This was a problem? [/quote] It's not french? That's the only thing I can think of. Re: Updates of the Week (ongoing discussion) - [SiN] Merc - 01-12-2012 (01-12-2012, 05:44 PM)Neptune link Wrote: [quote author=Wyrmidon link=topic=206.msg236333#msg236333 date=1326398718] This was a problem? [/quote] It's not french? That's the only thing I can think of. [/quote] It means "You're welcome." Re: Updates of the Week (ongoing discussion) - [fr31ns]Karrde - 01-13-2012 (01-12-2012, 04:48 PM)Kirby the Dick link Wrote: [quote author=[fr31ns]Karrde link=topic=206.msg236330#msg236330 date=1326395495] What hitching? [/quote] That which randomly seems to affect some people and not others despite having systems that should be able to run two simultaneous copies of tf2. Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 01-13-2012 Quote:Karrde link=topic=206.msg236394#msg236394 date=1326470638] What hitching? [/quote] That which randomly seems to affect some people and not others despite having systems that should be able to run two simultaneous copies of tf2. [/quote] It happens to me too, but I suspect this to be more network based than performance based. Like TF2 takes a shit when it loses item server connection momentarily Re: Updates of the Week (ongoing discussion) - Kirby - 01-13-2012 (01-13-2012, 11:09 AM)Caffeine link Wrote: [quote author=[fr31ns]Karrde link=topic=206.msg236394#msg236394 date=1326470638] What hitching? [/quote] That which randomly seems to affect some people and not others despite having systems that should be able to run two simultaneous copies of tf2. [/quote] It happens to me too, but I suspect this to be more network based than performance based. Like TF2 takes a shit when it loses item server connection momentarily [/quote] Most plausible explanation, I've yet to get these studders, and I've successfully run 7 (graphical) instances of tf2... but then again my performance did jump from 70-90 FPS to 300 solid when I side graded from old 6 core to this quad. Re: Updates of the Week (ongoing discussion) - Kirby - 01-26-2012 Source Engine Changes (TF2, DoD:S, HL2M) - Fixed a demo/replay playback crash - Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers. Team Fortress 2 - Added the Alladin's Private Reserve for the Demo - Fixed a bug where the Medic would lose his healing target's speed when deploying his ÃberCharge while using the Quick-Fix - Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community - Localized the team goal strings for cp_steel and pl_frontier - Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response - Updated pl_frontier with author-submitted fixes:  - small prop adjustments  - several unsewn/gappy displacements fixed up  - func_push altered below final capture point - Undocumented changes: Updated all localization files |