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Updates of the Week (ongoing discussion) - Printable Version

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Re: Updates of the Week (ongoing discussion) - backfire - 12-16-2011

So, non-reskin weapons with completely different effects that are essentially purchase only.


..didn't valve say they were not going to do this kinda stuff?


Re: Updates of the Week (ongoing discussion) - K2 - 12-16-2011

(12-16-2011, 02:25 PM)backfire link Wrote: So, non-reskin weapons with completely different effects that are essentially purchase only.


..didn't valve say they were not going to do this kinda stuff?

They're only purchase-only for a week.


Re: Updates of the Week (ongoing discussion) - backfire - 12-16-2011

(12-16-2011, 02:35 PM)K2 link Wrote: [quote author=backfire link=topic=206.msg233441#msg233441 date=1324063557]
So, non-reskin weapons with completely different effects that are essentially purchase only.


..didn't valve say they were not going to do this kinda stuff?

They're only purchase-only for a week.
[/quote]

Oh, read that as "purchase only for this week only, then we're not gunna distribute them anymore"

which honestly I wouldn't put it past them.


Re: Updates of the Week (ongoing discussion) - Versus - 12-16-2011

want cool weapons before we nerf them? pay up


Re: Updates of the Week (ongoing discussion) - at0m - 12-16-2011

(12-16-2011, 03:40 PM)versus link Wrote: want cool weapons before we nerf them? pay up
^the way I read every blog post from Valve


Re: Updates of the Week (ongoing discussion) - A. Crow - 12-16-2011

TF2 is giving me nigh uncontrollable rage as of late.  I think I'm done.


Re: Updates of the Week (ongoing discussion) - Versus - 12-16-2011

how long until you have to rent weapons from the mann co store


Re: Updates of the Week (ongoing discussion) - BS1 - 12-16-2011

(12-16-2011, 12:24 PM)Kirby the Dick link Wrote: I have two spare festive rocket launchers.


Also I'm banning the Frontier Justice on red for the time being exactly as I did with the Diamondback when it was first released.

There's another exploit giving unlimited crits for primary, secondary and melee slots for engie if you're using it.
Valve fixed it!
Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed the Frontier Justice getting infinite crits
Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
Fixed Manmelter getting crits from Mmmph
Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations
Fixed the Brown Bomber not showing up on the Demoman
Fixed client HUD crash
Fixed colors on Christmas lights for the Blue team Scout weapons
Fixed a bug that would cause minicrits when switching weapons rapidly
Steam Workshop zip file size limit has been increased from 4 MB to 10 MB
http://store.steampowered.com/news/7038/


Re: Updates of the Week (ongoing discussion) - Kirby - 12-21-2011

We've released a mandatory update for Team Fortress 2. The notes for the update are below.

Thanks.

-Eric

----------------------------------------

Team Fortress 2
- Added community-created winter items to the drop lists, the craft tables, and the store
- Added the Spirit of Giving
- Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant a gift in addition to whatever item they would have granted normally
- Fixed hearing the deny sound while rotating a sentry during placement
- Manmelter balance tweaks:
  - Added particle effect on muzzle that appears when ready to fire
  - Increased projectile speed while maintaining the same travel arc
  - Increased extinguish range
- Added festive lights to all ropes and cables
- Fixed a problem that would sometimes allow the detonator projectiles to crit on burning targets
- Updated the localization files
- Updated the gamehaptics file:
  - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser and the Spy-cicle
  - Added draw/recoil/reload/crit forces for the Pomson 6000
  - Added draw/recoil/crit forces for the Manmelter
  - Added draw/recoil force for the Wrap Assassin
  - Added melee hit/world hit force for the Third Degree
  - Added crit forces for the Holiday Punch
  - Fixed missing forces for Demoman swords
  - Refined recoil force for the Sandman


Re: Updates of the Week (ongoing discussion) - Striker - 12-21-2011

Something that tracks give away presents?  This should be fun!


Re: Updates of the Week (ongoing discussion) - Kirby - 01-11-2012

We've released a mandatory update to Team Fortress 2. The notes for the update are below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2Big GrinM)
- Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.

Team Fortress 2
- Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
- Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
- Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
- Improvements for client stability
- Updated the localization files
- Crafting changes:
  - Added crafting recipes for weapons introduced during the holiday update
  - When selecting items for use in crafting, the items selected will show their quality in addition to the item name
  - Ellis's Cap can now be used as a crafting reagent
- Item changes
  - Added The Lucky Shot helmet
  - Added The Killer Exclusive to the Mann Co. store
  - Added Mask of the Shaman to the item drop list
  - Fixed particle display problems for items with multiple effects
  - Fixed the Dr. Whoa paint not drawing correctly for the Blue team
  - Updated the Desert Marauder and the Villain's Veil so they can be equipped together
  - Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
  - The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
  - The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted


Re: Updates of the Week (ongoing discussion) - [fr31ns]Karrde - 01-12-2012

Now if they could just fix the client hitching/stuttering we'd be gold Tongue


Re: Updates of the Week (ongoing discussion) - Wyrmidon - 01-12-2012

(01-11-2012, 09:27 PM)Kirby the Dick link Wrote: Team Fortress 2
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines

This was a problem?


Re: Updates of the Week (ongoing discussion) - Kirby - 01-12-2012

Quote:Karrde link=topic=206.msg236330#msg236330 date=1326395495]
Now if they could just fix the client hitching/stuttering we'd be gold Tongue



What hitching?


Re: Updates of the Week (ongoing discussion) - Neptune - 01-12-2012

(01-12-2012, 03:05 PM)Wyrmidon link Wrote: [quote author=Kirby the Dick link=topic=206.msg236292#msg236292 date=1326335242]
Team Fortress 2
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines

This was a problem?
[/quote]

It's not french?  That's the only thing I can think of.


Re: Updates of the Week (ongoing discussion) - [SiN] Merc - 01-12-2012

(01-12-2012, 05:44 PM)Neptune link Wrote: [quote author=Wyrmidon link=topic=206.msg236333#msg236333 date=1326398718]
[quote author=Kirby the Dick link=topic=206.msg236292#msg236292 date=1326335242]
Team Fortress 2
- Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines

This was a problem?
[/quote]

It's not french?  That's the only thing I can think of.
[/quote]

It means "You're welcome."


Re: Updates of the Week (ongoing discussion) - [fr31ns]Karrde - 01-13-2012

(01-12-2012, 04:48 PM)Kirby the Dick link Wrote: [quote author=[fr31ns]Karrde link=topic=206.msg236330#msg236330 date=1326395495]
Now if they could just fix the client hitching/stuttering we'd be gold Tongue



What hitching?
[/quote]

That which randomly seems to affect some people and not others despite having systems that should be able to run two simultaneous copies of tf2.


Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 01-13-2012

Quote:Karrde link=topic=206.msg236394#msg236394 date=1326470638]
[quote author=Kirby the Dick link=topic=206.msg236338#msg236338 date=1326404888]
[quote author=[fr31ns]Karrde link=topic=206.msg236330#msg236330 date=1326395495]
Now if they could just fix the client hitching/stuttering we'd be gold Tongue



What hitching?
[/quote]

That which randomly seems to affect some people and not others despite having systems that should be able to run two simultaneous copies of tf2.
[/quote]

It happens to me too, but I suspect this to be more network based than performance based. Like TF2 takes a shit when it loses item server connection momentarily



Re: Updates of the Week (ongoing discussion) - Kirby - 01-13-2012

(01-13-2012, 11:09 AM)Caffeine link Wrote: [quote author=[fr31ns]Karrde link=topic=206.msg236394#msg236394 date=1326470638]
[quote author=Kirby the Dick link=topic=206.msg236338#msg236338 date=1326404888]
[quote author=[fr31ns]Karrde link=topic=206.msg236330#msg236330 date=1326395495]
Now if they could just fix the client hitching/stuttering we'd be gold Tongue



What hitching?
[/quote]

That which randomly seems to affect some people and not others despite having systems that should be able to run two simultaneous copies of tf2.
[/quote]

It happens to me too, but I suspect this to be more network based than performance based. Like TF2 takes a shit when it loses item server connection momentarily

[/quote]


Most plausible explanation, I've yet to get these studders, and I've successfully run 7 (graphical) instances of tf2... but then again my performance did jump from 70-90 FPS to 300 solid when I side graded from old 6 core to this quad.


Re: Updates of the Week (ongoing discussion) - Kirby - 01-26-2012

Source Engine Changes (TF2, DoD:S, HL2Big GrinM)
- Fixed a demo/replay playback crash
- Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible.  Bot count is no longer subtracted from maxplayers.

Team Fortress 2
- Added the Alladin's Private Reserve for the Demo
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
- Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
- Localized the team goal strings for cp_steel and pl_frontier
- Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
- Updated pl_frontier with author-submitted fixes:
  - small prop adjustments
  - several unsewn/gappy displacements fixed up
  - func_push altered below final capture point
- Undocumented changes: Updated all localization files