TES V: Skyrim - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Big Boys (https://www.brbuninstalling.com/forumdisplay.php?fid=67) +--- Thread: TES V: Skyrim (/showthread.php?tid=12458) |
Re: TES V: Skyrim - BS1 - 01-10-2012 I still haven't bothered with the majority of the story in Skyrim. I just finished Dark Brotherhood last night, and I finished the Thieve's Guild a few days ago. I had a hard time continuing the Dark Brotherhood quests; story wise both were meh. (I don't really like the dialogue in this game.) I've mainly just been exploring while playing. I'm not sure where to go next, I've got so many icons cluttering up the map already. PS: I killed a dragon with my daggers the other day. Dragons lost their awesomeness after the first couple dragon fights. They just feel like a nuisance now. I could install the mod making them harder to fight, but there would probably still be too many dragons spawning. Re: TES V: Skyrim - backfire - 01-10-2012 Okay so a few days ago I walked up to a sleeping dragon. Put on my shrouded gloves, pulled out my knife... ended up backstabbing him. He immediantly woke up, flew straight up in the air, flew around a bit then came crashing to the ground, at which point I started absorbing his soul and looting his delicious dragon scales. Re: TES V: Skyrim - BS1 - 01-10-2012 I think that's the same dragon I killed last night with my daggers! Just like you mentioned it flew up into the air and crashed into the ground. ;D Re: TES V: Skyrim - A. Crow - 01-11-2012 Krosis and his staff of fireballs was a tiny bit of a bitch even with my sneaky, snipey playstyle. The mask is pretty cool, but ruins matching set perk. Re: TES V: Skyrim - Reevesith - 01-12-2012 Skyrim : Bear Re: TES V: Skyrim - Sogo - 01-12-2012 (01-11-2012, 11:56 PM)LT Crow link Wrote: Krosis and his staff of fireballs was a tiny bit of a bitch even with my sneaky, snipey playstyle. The mask is pretty cool, but ruins matching set perk. There's an even better mask on an even more annoying priest near a dragon and the best stealth shout in the game. Not only will it ruin your set perk, but it looks horrible with any stealth gear due to it being yellow. Re: TES V: Skyrim - cbre88x - 01-12-2012 (01-12-2012, 10:24 AM)Sogo Payne link Wrote: [quote author=LT Crow link=topic=5477.msg236306#msg236306 date=1326344182] There's an even better mask on an even more annoying priest near a dragon and the best stealth shout in the game. Not only will it ruin your set perk, but it looks horrible with any stealth gear due to it being yellow. [/quote] My newly acquired dragon armor can take on anything. Where is this beast? Re: TES V: Skyrim - Sogo - 01-12-2012 (01-12-2012, 03:39 PM)cbre88x link Wrote: [quote author=Sogo Payne link=topic=5477.msg236321#msg236321 date=1326381860] There's an even better mask on an even more annoying priest near a dragon and the best stealth shout in the game. Not only will it ruin your set perk, but it looks horrible with any stealth gear due to it being yellow. [/quote] My newly acquired dragon armor can take on anything. Where is this beast? [/quote] [spoiler]The area is called Shearpoint, and is far to the west and slightly south of Windhelm. Hard to miss since it's on a mountain.[/spoiler] Re: TES V: Skyrim - Vandamguy - 01-16-2012 Anyone using mods to enhance their skyrim experience ? thought i would ask and see if there were some that you guys consider to be "must have" my list so far is looking like this not pictured is:   SKSE (skyrim script extender, Used for SkyUI, and meminfo (fps meter)   SkyBoost (Engine optimization gives you another 6-12 fps) Re: TES V: Skyrim - backfire - 01-23-2012 So I came across this ork selling some scooma. I tried to intimidate him into giving me the stuff for free, he got all insulted and started attacking me. Thing is, he didn't have any weapons or magic, so he just put up his fists and started punching my dragon scale armor. I started backing up laughing at him, naturally recovering more HP then the damage he could dish out. Then I back up next to a bear. The guy suddenly forgot I existed. Dude put up a good fight. Re: TES V: Skyrim - Elder - 01-23-2012 (01-12-2012, 05:10 PM)Sogo Payne link Wrote: [quote author=cbre88x link=topic=5477.msg236334#msg236334 date=1326400773] There's an even better mask on an even more annoying priest near a dragon and the best stealth shout in the game. Not only will it ruin your set perk, but it looks horrible with any stealth gear due to it being yellow. [/quote] My newly acquired dragon armor can take on anything. Where is this beast? [/quote] [spoiler]The area is called Shearpoint, and is far to the west and slightly south of Windhelm. Hard to miss since it's on a mountain.[/spoiler] [/quote] going there now Re: TES V: Skyrim - Badgerman of DOOM - 02-01-2012 Update rolled today, wonder what it did. Re: TES V: Skyrim - Vandamguy - 02-02-2012 Here's the final 1.4 changelog (changes impact all platforms unless noted) NEW FEATURES - Skyrim launcher support for Skyrim Workshop (PC) BUG FIXES - General optimizations for memory and performance - Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3) - Long term play optimizations for memory and performance (PS3) - Improved compiler optimization settings (PC) - Memory optimizations related to scripting - Fixed issue with dangling scripts not properly clearing from memory - Fixed crashes related to pathing and AI - Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend" - Fixed rare crash with loading saved games - Fixed issue with accented characters not displaying properly at the end of a line - Fixed issue where dragon priest masks would not render correctly - Fixed issue where quests would incorrectly progress after reloading a save - Fixed issues with placing and removing books from bookshelves in the player's home - Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off - Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades - Fixed issue where the player house in Windhelm would not clean up properly - Fixed crash related to giant attacks and absorb spells - Fixed issue with ash piles not cleaning up properly - Fixed occasional issue where overwriting an existing save would fail - Fixed memory crash with container menu - Fixed infinite loop with bookshelves - Fixed issue where transforming back to human from werewolf would occasionally fail - Bows and daggers will display properly when placed on weapon racks - Fixed occasional audio issue that would play sound effects louder than intended - Fixed bug related to hitching between cell boundaries - Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian - Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions QUEST FIXES - The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity" - In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble - Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest - Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly - Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests - In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times - In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it - Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible - In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it - "The White Phial" will now start properly if player already has a briar heart in their inventory - Player can no longer get stuck in Misty Grove after completing "A Night to Remember" - Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing - In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest - In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly - "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest - Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor - "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory - Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating - In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis - Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack - Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it - "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest. - Fixed rare issue where "Dampened Spirits" would not start properly - Fixed issue where player would be unable to become Thane of Riften if they purchased a home first - Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine" - Fixed numerous issues with "Blood on the Ice" not triggering properly - In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm - In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress - Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly - Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting. Re: TES V: Skyrim - Badgerman of DOOM - 02-07-2012 Steam Workshop is now hosting mods, yay for simplicity. Hoping the creator of the borderless windowed mode moves it over to workshop. Re: TES V: Skyrim - CaffeinePowered - 02-09-2012 Skyrim | Where to Find - Fall of the Space Core, Vol. 1 Re: TES V: Skyrim - Vongore - 02-14-2012 Well.. I've been having problems with the Workshop. Every mod works perfectly except the "Fall of the Space Core" one which shows up the message "Failed to extract plugin from ckm!" everytime i try to download it. i've tried to put the mod on the folder manually but it doesn't works either. Any ideas? Re: TES V: Skyrim - A. Crow - 03-17-2012 1.5 beta: Smithing skill increases now factor in the created itemâs value LOLOLOLOLOLOLOLOL. Re: TES V: Skyrim - Sogo - 03-17-2012 (03-17-2012, 11:00 AM)LT Crow link Wrote: 1.5 beta: Goodbye mass producing iron daggers. Re: TES V: Skyrim - A. Crow - 03-19-2012 (03-17-2012, 11:16 AM)Sogo Payne link Wrote: [quote author=LT Crow link=topic=5477.msg241278#msg241278 date=1332000039] Goodbye mass producing iron daggers. [/quote] shit, I leveled all the way to 100 on leather bracers. Re: TES V: Skyrim - Sogo - 03-20-2012 Upon starting up Skyrim today, I found myself with a bit of a problem. I feel like it's a problem relating to today's patch, anyone else experiencing this? Nevermind, It's likely mod related, gonna reinstall after a bit and see what happens. |