Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - at0m - 06-25-2009 that last one will only flip viewmodels while you hold the button down, that could be why it isn't working. Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 06-25-2009 (06-25-2009, 07:15 AM)at0m link Wrote: that last one will only flip viewmodels while you hold the button down, that could be why it isn't working. This ^ You need to reconfigure the alias so each time you press the key, it flips the models and rebinds it to flip them back, and vise versa Re: Updates of the Week (ongoing discussion) - Wedge - 06-25-2009 Well I'm using this and it works gud. alias "flip" "flip_on" alias "flip_on" "cl_flipviewmodels 1; alias flip flip_off" alias "flip_off" "cl_flipviewmodels 0; alias flip flip_on" bind "mouse3" "flip" Re: Updates of the Week (ongoing discussion) - at0m - 06-25-2009 (06-25-2009, 08:07 AM)Wedge link Wrote: Well I'm using this and it works gud.this would be the bind-agnostic (read: GOOD) way of doing it, yes. Re: Updates of the Week (ongoing discussion) - Negate - 06-25-2009 One line bind bind "n" "incrementvar cl_flipviewmodels 0 1 1" replace n with your key of choice. Re: Updates of the Week (ongoing discussion) - Negate - 06-25-2009 ok well that was worthless. Linux Dedicated Server   * Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it   * Added extra data gathering to help us understand and improve Linux performance Team Fortress 2   * Changed cl_flipviewmodels so it can no longer be set while connected to a server   * Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon   * Fixed a case where an observer could set the observed player's view models   * Fixed the Heavy's punches not matching mouse button presses when the view models are flipped   * Fixed Bonk! ammo count exploit after using a regeneration locker   * Fixed Dead Ringer damage reduction exploit involving Spy taunting   * Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back Missed notes from previous update   * The Ambassador no longer penetrates buildings   * Removed the movement speed penalty on The Razorback Re: Updates of the Week (ongoing discussion) - backfire - 06-25-2009 (06-25-2009, 04:33 PM)negate link Wrote:   * Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back That was short lived. Did the Steam Forums go on a major rampage or something? Re: Updates of the Week (ongoing discussion) - Negate - 06-25-2009 (06-25-2009, 04:34 PM)backfire link Wrote: [quote author=negate link=topic=206.msg92596#msg92596 date=1245965602] That was short lived. Did the Steam Forums go on a major rampage or something? [/quote] yep. Re: Updates of the Week (ongoing discussion) - KarthXLR - 06-25-2009 (06-25-2009, 04:33 PM)negate link Wrote:   * Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! Re: Updates of the Week (ongoing discussion) - Badgerman of DOOM - 06-25-2009 (06-25-2009, 04:36 PM)Karth is SPY link Wrote: [quote author=negate link=topic=206.msg92596#msg92596 date=1245965602] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. Re: Updates of the Week (ongoing discussion) - KarthXLR - 06-25-2009 (06-25-2009, 05:19 PM)Ensign Epic link Wrote: [quote author=Karth is SPY link=topic=206.msg92599#msg92599 date=1245965793] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. Re: Updates of the Week (ongoing discussion) - Honest - 06-25-2009 (06-25-2009, 05:29 PM)Karth is SPY link Wrote: [quote author=Ensign Epic link=topic=206.msg92608#msg92608 date=1245968387] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. I agree with intangible guy over there, it's still hitting you. The rest of us have to deal with that annoying piece of crap gun, why shouldn't spies just because they smoked a fag and put on a paper mask. Re: Updates of the Week (ongoing discussion) - KarthXLR - 06-25-2009 (06-25-2009, 05:31 PM)Honest link Wrote: [quote author=Karth is SPY link=topic=206.msg92612#msg92612 date=1245968967] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. [/quote] Easy for you to say. Re: Updates of the Week (ongoing discussion) - Greatbacon - 06-25-2009 (06-25-2009, 05:35 PM)Karth is SPY link Wrote: [quote author=Honest link=topic=206.msg92616#msg92616 date=1245969103] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. [/quote] Easy for you to say. [/quote]Duh. Honest is pro. Re: Updates of the Week (ongoing discussion) - copulatingduck - 06-25-2009 (06-25-2009, 05:35 PM)Karth is SPY link Wrote: [quote author=Honest link=topic=206.msg92616#msg92616 date=1245969103] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. [/quote] Easy for you to say. [/quote] l2ambassador Re: Updates of the Week (ongoing discussion) - Honest - 06-25-2009 (06-25-2009, 05:46 PM)Greatbacon link Wrote: [quote author=Karth is SPY link=topic=206.msg92618#msg92618 date=1245969324] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. [/quote] Easy for you to say. [/quote]Duh. Honest is pro. [/quote] I put the pro in Pyro. Which has nothing to do with Spy but still, THE FACT REMAINS Re: Updates of the Week (ongoing discussion) - zaneyard - 06-25-2009 (06-25-2009, 05:59 PM)Honest link Wrote: [quote author=Greatbacon link=topic=206.msg92620#msg92620 date=1245969982] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. [/quote] Easy for you to say. [/quote]Duh. Honest is pro. [/quote] I put the pro in Pyro. Which has nothing to do with Spy but still, THE FACT REMAINS [/quote] without honest the pyro would just be "Y?" Re: Updates of the Week (ongoing discussion) - KarthXLR - 06-25-2009 (06-25-2009, 06:00 PM)zaneyard link Wrote: [quote author=Honest link=topic=206.msg92623#msg92623 date=1245970776] FFFFFFFFFFFFFFFFFFF WHY. WHY DID PEOPLE COMPLAIN ABOUT THIS?! [/quote] Because being invisible=/=being intangible. [/quote] I can't tell you how much I loved that update. I mean, if you were invisible, and you got hit by this thing, you'd still have a chance. Without it, you barely have a chance of coming out of that thing. [/quote] Brotip: Don't get hit. [/quote] Easy for you to say. [/quote]Duh. Honest is pro. [/quote] I put the pro in Pyro. Which has nothing to do with Spy but still, THE FACT REMAINS [/quote] without honest the pyro would just be "Y?" [/quote] He was obviously referring to the Pro-ro Re: Updates of the Week (ongoing discussion) - Versus - 06-25-2009 ambassador kinda sucks now, no building penetration, no enemy penetration (boing boing!), fewer headshots, etc. Re: Updates of the Week (ongoing discussion) - Wedge - 06-25-2009 (06-25-2009, 06:18 PM)Versus-pwny- link Wrote: ambassador kinda sucks now, no building penetration, no enemy penetration (boing boing!), fewer headshots, etc. And in other news, the Revolver still kicks ass. Also I don't know why they let the FAN knockback disguised spies when a soldier can't. The Pyro thing was dumb though, because it made it so airblasting a flaming disguised spy extinguished them. |