Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - kaese - 12-19-2012 Merry Smissmas! http://www.teamfortress.com/mechaupdate/ Re: Updates of the Week (ongoing discussion) - Reevesith - 12-20-2012 -Resumes wishing the Barely-Melted Capacitor equip turns player into robot- >-> Re: Updates of the Week (ongoing discussion) - Sogo - 01-10-2013 http://www.teamfortress.com/post.php?id=9714 Stockpile these hattes while you can folks. Re: Updates of the Week (ongoing discussion) - Reevesith - 03-13-2013 crate 50 Strange Bacon Grease used on the pan to make it strange Construction PD Original Invisibility Watch Splendid Screen Re: Updates of the Week (ongoing discussion) - Sogo - 03-13-2013 I want need strange bacon grease. Re: Updates of the Week (ongoing discussion) - Reevesith - 04-03-2013 So it seems valve gave reddit The Conspiracy Cap Beep boop Re: Updates of the Week (ongoing discussion) - k0ala - 04-22-2013 FAQ: HOW TO GET READY FOR STEAMPIPE LAUNCH ON 30TH OF APRIL! http://etf2l.org/forum/general/topic-25164/page-1/ Quote:The official release of SteamPipe will arrive on 30th of April (Valve time). As pub player you might not care too much, but as competitive player you might want to make sure you are ready for transition because if your TF2 is customized a bit more than simple addition of chrisâes config, then you might lose some of the âstuffâ when transition happens. If you donât want to read too much, just scroll to bottom Q/A part, I will go in more detailed steps in following thread. So here are few things to know: Re: Updates of the Week (ongoing discussion) - K2 - 05-17-2013 New update. It's just a bunch of community-made robot-versions of existing hats. More importantly, Backpack Expanders are currently on sale for $0.99. Re: Updates of the Week (ongoing discussion) - kaese - 07-10-2013 Q-F no longer completely lame. Hallelujah! Quick-Fix  - Added 50% Overheal  - Ãber now affects the medic when thereâs no heal target  - Shotguns with pushback (Force Oâ Nature) no longer affect players under the effect of Quick-Fixâs Ãber Re: Updates of the Week (ongoing discussion) - K2 - 07-10-2013 Wow massive patch notes. I just finished reading it all and HOLY SHIT THIS IS THE BEST PATCH EVER. Every map bug I can think of fixed, wrangler nerfs, DR nerfs, minor buffs for a lot of rarely-used weapons, text search for backpacks, and a billion other awesome little things. Update notes:   General:     Added over 60 Gold Star community-submitted Workshop items     Summer Claim Checks can now be redeemed for Summer Coolers     Summer Cooler Keys are now available in the Mann Co. Store     Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store     Reduced intensity of Bleed and Jarate screen effects under DX8     Added text search functionality to the backpack and the store     Added tf_hud_show_servertimelimit to display the serverâs per-map time limit on the in-game HUD     In MvM, if all team members unready, the pre-round countdown will stop     In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop âredâ money that will automatically be collected when it would otherwise dissolve     Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect     Double-clicking a crate will now take you to the appropriate key in the store     By default, items with non-standard qualities (i.e., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.     Unusuals and Stranges no longer stack in loadout equip pages     Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies     Fixed a bug that would cause the popular items page in the store to not always update correctly     Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits     Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck     Fixed a bug where crouch animations would not properly play while in humiliation state     Fixed a bug where full ÃberCharge effects would always show on the client if a player was killed with full ÃberCharge     Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community     Fixed level 3 dispensers missing geometry     Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs     Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players     Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones     Fixed characters in the loadout page sometimes appearing as if they were cloaked     Weapon attributes will now show in the same order in-game and in Steam Community     Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed     Added support for the Oculus-native distortion function via the "oculus_use_ovr_distortion" convar in VR mode   Maps:     Added cp_standin and cp_process     Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town     cp_badlands       Fixed jumps being ruined by small rock ledge near spiral       Fixed prop collisions       Fixed clip smoothing     cp_dustbowl       Fixed players building in Blu's first spawn       Fixed players shooting through rocks in stage 2       Fixed collision in tunnels in stage 2       Fixed textures not displaying properly in Pyrovision       Fixed lighting on cliff faces       Fixed skybox error in stage 3.       Fixed players getting killed through the ceiling under stage 2 cap 1       Adjusted ceiling height in stage 3 tunnel for better clearance       Cleaned up prop collision     cp_egypt       Fixed clip brush exploits       Players can no longer build on top of arches and high ledges     cp_gorge       Players can no longer build in Blu's first spawn room       Changed scale of water texture     cp_granary       Fixed improper orientation on arrow signs       Fixed players getting above red forward spawn       Fixed players building on cargo containers inside spawn room       Fixed holes in skybox geometry       Removed collision from hanging lamp over Red spawn       Removed collision from security cameras above Red and Blue spawns       Mirrored fence alcove from Blu final cap arena to Red side       Balanced collision of rocks in final capture arenas       Re-ordered spawns in the first spawn room to be consistent between Red and Blu     cp_gravelpit       Clipped roof of building over cap A       Removed helthpack under terrain       Added decals under health kits and ammo packs     cp_gullywash       Fixed players getting out of the map near the middle capture point       Fixed collision exploits near middle capture point     cp_mountainlab       Fixed collision issues on the ladders and hill that lead to the first point       Fixed static prop lighting     cp_steel       Fixed players blocking Blu's spawn exit door leading to capture point B       Fixed collision on ledge near capture point B       Players can no longer build inside Red spawn room.       Blu spawn point over grate removed.     ctf_2fort       Fixed building inside of spawn doors       Fixed clipping exploits on battlements       Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser       Cleaned up prop collision       Smoothed clipping on wagon wheel and other props     ctf_well       Fixed players jumping out of the map     koth_king       Health and ammo packs now match on Red and Blu sides of the map       Players can no longer build in spawn doors     koth_lakeside       Fixed rockets passing through terrain near the capture point     koth_viaduct       Players can no longer build in spawn room rafters     mvm_bigrock       Fixed players building on rock in cave section     pl_badwater       Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls       Fixed player clip smoothing       Fixed fence collisions       Fixed floating rocks in skybox       Fixed lighting on props       Fixed lighting on canyon vista       Handrails no longer collide with bullets and projectiles       Performance increase through poly reduction, model collision reduction and model fade distances       Players can no longer build inside Blu spawn room       Players can no longer be trapped with teleporters under the sign by the first capture point       Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured       Players will now be crushed by closing doors upon the capture of point 2     pl_barnblitz       Fixed building in the skybox above Red's final spawn       Teleporters will no longer self destruct when used on the battlements near Blu's first spawn     pl_frontier       Fixed spawn doors not working properly after second capture.       Players can no longer build inside kill volumes       Players can no longer build inside of Blu's second spawn room       Red players can now enter the Blu team spawn upon round win     pl_goldrush       Fixed collision on props and clip exploits       Fixed buildings being prohibited from construction in the garage near the end of stage 3       Players can no longer block the cart through the wall in stage       Players can no longer build in spawn exits       Players can no longer build on the shack roof near the end of stage 3       Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap       Players can no longer build on the perch in stage 1       Handrails no longer collide with bullets and projectiles     pl_thundermountain       Fixed gate visible through ceiling in stage 3       Fixed clipping in stage 3 Blu spawn       Prevented players from building in the cliffside kill zone in stage 1     pl_upward       Fixed exploit where Blu team could be trapped in their final spawn room       Fixed gap in collision which allowed Blu players to be shot in their first spawn       Fixed fade distances on props in Blu spawn       Fixed players building under catwalk on the ledge of the final pit       Fixed clip brush exploits       Players can no longer be trapped by teleporting under stairs near final capture point       Players can no longer build inside of Red's final spawn room       Players can no longer build inside of spawn room doors       Players can no longer be trapped inside of the capture point sign       Prevented Blu team from entering final spawn room while it is neutral       Smoothed clipping collision       Collision performance increases       Handrails no longer collide with bullets and projectiles       Replaced floor texture in Red team final spawn room     plr_hightower       Fixed clip brush exploit above building on cliff edge     plr_nightfall       Fixed players jumping outside of the map       Reduced prop collision     plr_pipeline       Fixed invisible faces       Handrails no longer collide with bullets and projectiles     tc_hydro       Fixed clip brush exploit where players could get out of world       Fixed players getting on top of monument.   Items:     The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted     "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI     Cursed Soul items (Halloween zombie skins) are now renameable     Strange Bacon Grease can now be gift-wrapped     Added LODs to the Airborne Armaments set items     Fixed Bison/Pomson projectiles getting stuck on doors     Fixed Baseballs and Jars sometimes going through thin geometry     Crit-A-Cola       Removed: Damage taken mini-crits       Added: Damage taken increased 25%     Shortstop       Added 20% bonus healing while deployed       Added 80% vulnerability increase to all push forces while deployed     Winger       Added +25% Jump Height bonus when active     The Special Delivery (set)       Removed: +25 max health on wearer       Added: Leave a calling card on your victims     Battalion's Backup       Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)       Rage is now generated from damage dealt instead of damage received     Black Box       Rocket explosions now use correct sound     Beggarâs Bazooka       Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)       Misfired Rockets now remove one loaded rocket from the clip     Concheror       Rage is now generated only from damage dealt       Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect     Cow Mangler 5000       Reduced clip size (from 5 to 4)       Removed -10% damage attribute       Removed 5% slower reload attribute       Added missing "sets players on fire" description text       New particles and sound     Escape Plan       Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.     Liberty Launcher:       Removed: 25% reduced clip size penalty       Added: 25% reduced damage penalty     Original       Rocket explosions now use correct sound     The Tank Buster (set)       Removed: +20% Sentry damage resistance on wearer       Added: Leave a calling card on your victims     Phlogistinator       Fixed "Mmmph" progress resetting after touching a resupply cabinet     Powerjack       Added: 15% increase move speed while deployed       Added: 20% damage vulnerability to all sources     The Gas Jockey's Gear (set)       Removed: +10% faster move speed on wearer       Removed: +10% bullet damage vulnerability on wearer       Added: Leave a calling card on your victims.     Chargin' Targe       Added: Afterburn immunity     Loose Cannon       Range no longer affects direct cannonball impact damage       Reduced charge time to 1 second       Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects       Double-Donk damage now mini-crits     The Expert's Ordnance (set)       Removed: +10% fire damage resistance on wearer     Buffalo Steak Sandvich       Removed: Damage taken mini-crits       Added: Damage taken increased 25%     Dalokohs Bar       Increased amount of health restored per-bite from 15 to 25     Gunslinger       Fixed a bug that caused mini-sentries to heal while being constructed     Rescue Ranger       Minor increase in damage per bolt       Increased building healing from 50 to 75 per bolt     Short Circuit       Ammo cost reduced when an attack destroys a projectile.     Wrangler:       Slightly reduced accuracy of manually-controlled sentry at long range       Protective shield now fades 1 second after the owning Engineer dies     Crusaders Crossbow       Changed arrow projectile to a large syringe       Added new trail effects       Smoothed out reload animation (DPS unchanged)       Fixed being able to heal players that are using items that block healing     Quick-Fix       Added 50% Overheal       Ãber now affects the medic when there's no heal target       Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fixâs Ãber     Vaccinator       Ãber now fully absorbs crit damage for the selected damage type, but depletes Ãbercharge based on the amount of damage prevented     Bazaar Bargain       Fixed the starting charge rate being -40% instead of -20%       Capped the max charge rate to 200%     Cozy Camper       Removed movement penalty.       Added: Damage taken increased by 20%     Darwin's Danger shield       Added: Bullet damage taken reduced by 15%       Added: Explosive damage taken increased by 20%     The Croc-o-Style Kit (set)       Removed headshot immunity       Added: Leave a calling card on your victims     Dead Ringer       When under the effect of Feign Death, damage taken decreases the duration of the effect     L'Etranger       Added: 40% increased cloak duration     Spy-cicle       Fixed a bug that would cause the charge meter to not reset when the spy was killed     The Saharan Spy (set)       Removed: Reduced decloak sound volume       Removed: 0.5 sec longer cloak blink time       Added custom particle effects when taunting Re: Updates of the Week (ongoing discussion) - StolenToast - 07-10-2013 =O Re: Updates of the Week (ongoing discussion) - Neptune - 07-10-2013 DR NERF: ABOUT FUCKING TIME Took them only about 4 years. Maybe I'll actually start playing again. Re: Updates of the Week (ongoing discussion) - HeK - 07-10-2013 Jesus fuck! This means only one thing... the staff who left TF2 to work on a different project have returned.... meaning their other project has been completed. Or canceled. Big Valve release right around the corner? Re: Updates of the Week (ongoing discussion) - Didzo - 07-11-2013 (07-10-2013, 11:03 PM)HeK link Wrote: Jesus fuck! HL2 on sale + TF2 Update That Isn't New Hats + Summer Sale These three events spread over the course of three days. Could it be? Maybe it is time... RICOCHET 2!!! Re: Updates of the Week (ongoing discussion) - at0m - 07-11-2013 (07-10-2013, 11:03 PM)HeK link Wrote: Jesus fuck!^good point Re: Updates of the Week (ongoing discussion) - Versus - 07-13-2013 you're a few years too late with these fixes, valve also (07-11-2013, 01:27 AM)Didzo link Wrote: RICOCHET 2!!! Re: Updates of the Week (ongoing discussion) - K2 - 06-18-2014 I know none of us play this anymore, but holy shit. Quote:Weapon changes and updates Also new weapons. Re: Updates of the Week (ongoing discussion) - backfire - 06-20-2014 I started playing again randomly. That new demo shield is the best thing to happen to the game. Chain bottle kills makes this game fun again. Re: Updates of the Week (ongoing discussion) - Chief - 06-21-2014 (06-18-2014, 09:09 PM)K2 link Wrote:rip eightball 3 years ago Re: Updates of the Week (ongoing discussion) - Versus - 06-21-2014 (06-21-2014, 03:14 PM)TheDarkChief link Wrote: [quote author=K2 link=topic=206.msg279233#msg279233 date=1403143780]rip eightball 3 years ago [/quote] |