H.A.V.E. Online - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: General Category (https://www.brbuninstalling.com/forumdisplay.php?fid=49) +--- Forum: General Discussion (https://www.brbuninstalling.com/forumdisplay.php?fid=59) +--- Thread: H.A.V.E. Online (/showthread.php?tid=10266) Pages:
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Re: H.A.V.E. Online - at0m - 07-05-2009 I'd play it, just to see what it was like. Re: H.A.V.E. Online - chronomaster - 07-05-2009 Now, what if it had 'nades? Re: H.A.V.E. Online - If-I-Die-Its-Lag - 07-05-2009 (07-05-2009, 02:05 PM)Paul Tonich link Wrote: Now, what if it had 'nades? Then it's copying TFC. Re: H.A.V.E. Online - Radio Raheem - 07-05-2009 (07-05-2009, 03:56 AM)Wedge link Wrote: [quote author=Radio Raheem link=topic=3212.msg94836#msg94836 date=1246782825] So you're saying it's a 50/50 split between casual players and competitive ones? Â Not even close. Â If casual players leave, there is no one to play the game with. Â Competitive players (certainly at a tourny level anyways) make up a very very small percentage of the player base, whether they realize it or not. Â Though TF2's player base (has always) been depressingly small to begin with, considering how much effort goes into supporting it. [/quote] the population isnt 50/50 at all. its just whenever a competitive community leaves the game wholesale the game tends to die just the same as if a pub community left. although tf2 may end differently due to the patches being 100% pub based. its pretty clear where the focus has been since day 1 |