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Fallout New Vegas: BRBu Community Mod(s) - Printable Version

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Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 10-28-2010

(10-28-2010, 04:23 PM)Maxon link Wrote: Yeah I don't expect something that'll make me invulnerable to Radiation, just a way to make stuff that is supposed to protect you from radiation, do it to a point where it makes sense your getting radiation.  I should be able to wear to wear the space suit or rad suit and be able to walk through a small puddle of radiation or at the least get through areas of Searchlight without it destroying me almost worse than Vault 34.  Which I don't get really.  All I figured from that place was that some radioactive canisters were opened by Legion and now the entire town is a nuclear hazard that can't be fixed in anyway?

Currently my idea is some kind of life-support system -x Rads and +y Health per second while worn or something... This way you could walk though at the least a +1 Rads area without taking radiation


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 10-29-2010

BUMP
Version One Released:
[Image: Download%20Button.png]



Re: Fallout New Vegas: BRBu Community Mod(s) - Vandamguy - 10-30-2010

(10-29-2010, 06:14 PM)Ekarus Ryndren link Wrote: BUMP
Version One Released:
[Image: Download%20Button.png]
Could you tell us what changes you've put into this? like patch notes Smile


Re: Fallout New Vegas: BRBu Community Mod(s) - beep beep diglett - 10-30-2010

where in the eff do i find models, i want to make a mod for the marksman rifle to give it an extended mag mod, but i cant find the model for the extended mags


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 10-30-2010

(10-30-2010, 08:41 AM)Vandamguy link Wrote: [quote author=Ekarus Ryndren link=topic=5093.msg180991#msg180991 date=1288394078]
BUMP
Version One Released:
[Image: Download%20Button.png]
Could you tell us what changes you've put into this? like patch notes Smile
[/quote]
When I release the next version, sure, as of right now here's what's in it.
- In hardcore mode Jet gives a 'stimulant' effect
- There are two "Talking Deathclaws" but they have nothing important to say
- Explosive ammo explodes when shot
- All scoped weapons have automatic Night vision similar to the add-on for the Varmint Rifle
- Two NPCs both that don't seem nearly as capable as they were in Fallout 3 as well as each one carrying two unique weapons.
- A "Life Support" suit that heals very slowly as well as slowly removes radiation. (Works great) (Don't depend on the suit to save your ass from damage.)


(10-30-2010, 03:15 PM)diglett link Wrote: where in the eff do i find models, i want to make a mod for the marksman rifle to give it an extended mag mod, but i cant find the model for the extended mags
You have to extract them from the BSA (Not sure off the top of my head which one)
If yah want I can make a Unique marksman rifle with an extended clip o.=.o

Also, throwing in a free little 'contest' of sorts. First person to report bugs (That aren't listed) gets an NPC (Subject to if I bloody well feel like it)

- Ekarus Ryndren NPC walks to the door of the Tops Casino and just stands there (Dunno what's causing this.)
- Viktor Deathclaw walks into the gas tank near the Gas Station (Don't know what's causing this.)
- All the mines around Ekarus' Hideout detonate in a chain reaction. (I'm aware of this but not sure if I want to remove it yet Tongue)


Re: Fallout New Vegas: BRBu Community Mod(s) - at0m - 10-30-2010

this looks like fun, but i should probably play through becrore i install it.

CUBA LIBRE


Re: Fallout New Vegas: BRBu Community Mod(s) - Maxon - 10-30-2010

(10-30-2010, 08:24 PM)CUBA LIBRE link Wrote: this looks like fun, but i should probably play through becrore i install it.

CUBA LIBRE

It's always good to do a Vanilla playthrough first usually.


Re: Fallout New Vegas: BRBu Community Mod(s) - [SiN] Merc - 10-30-2010

(10-30-2010, 10:07 PM)Maxon link Wrote: [quote author=CUBA LIBRE link=topic=5093.msg181219#msg181219 date=1288488253]
this looks like fun, but i should probably play through becrore i install it.

CUBA LIBRE

It's always good to do a Vanilla playthrough first usually. Unless it's Oblivion, in which case, get something to fix the borked leveling system ASAP.
[/quote]

fity.



Re: Fallout New Vegas: BRBu Community Mod(s) - Hobospartan - 10-31-2010

Quote: Merc link=topic=5093.msg181248#msg181248 date=1288501071]
[quote author=Maxon link=topic=5093.msg181236#msg181236 date=1288494424]
[quote author=CUBA LIBRE link=topic=5093.msg181219#msg181219 date=1288488253]
this looks like fun, but i should probably play through becrore i install it.

CUBA LIBRE

It's always good to do a Vanilla playthrough first usually. Unless it's Oblivion, in which case, get something to fix the borked leveling system ASAP.  Just play Morrowind instead
[/quote]

fity.

[/quote]

ftfy


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 11-02-2010

My apologize to anyone who tried the ultrajet and got addicted then couldn't go about removing it via a Doctor or Fixer. They changed the way the game handles Addictions, but I've fixed it as well as restored the Chinese Stealth Suit to it's former glory. New version is up.

[Image: Download%20Button.png]

Change Log:
Version 1.00
- In hardcore mode Jet gives a 'stimulant' effect
- There are two "Talking Deathclaws" but they have nothing important to say
- Explosive ammo explodes when shot
- All scoped weapons have automatic Night vision similar to the add-on for the Varmint Rifle
- Two NPCs both that don't seem nearly as capable as they were in Fallout 3 as well as each one carrying two unique weapons.
- A "Life Support" suit that heals very slowly as well as slowly removes radiation. (Works great) (Don't depend on the suit to save your ass from damage.)


Version 1.01
- Fixed Ultrajet Addiction bug
- Restored Chinese Stealth Suit to use it's abilities similar to those in Operation Anchorage instead of just a fancy set of Recon Armor

Lastly, the contest is still on.
First person to report bugs (That aren't listed) gets an NPC and unique weapons (Subject to if I bloody well feel like it)
- Ekarus Ryndren NPC walks to the door of the Tops Casino and just stands there (Dunno what's causing this.)
- Viktor Deathclaw walks into the gas tank near the Gas Station (Don't know what's causing this.)
- All the mines around Ekarus' Hideout detonate in a chain reaction. (I'm aware of this but not sure if I want to remove it yet )

To those of you that spent loads of money trying to remove the bugged addiction, here's a modder's trick.
[code=Adding Caps]player.additem f <NUMBER OF CAPS HERE>[/code]
[code=Removing Ultrajet Addiction]player.removespell c9fc5[/code]


Re: Fallout New Vegas: BRBu Community Mod(s) - beep beep diglett - 11-02-2010

request: fire gecko companion, breathes fire and jsut hangs out and is a cool gecko dude.


Re: Fallout New Vegas: BRBu Community Mod(s) - beep beep diglett - 11-02-2010

whoa!!!!

http://newvegasnexus.com/downloads/file.php?id=34880

i suggest a full array of fauna companion mods. bighorner bud, deathclaw dude, mirelurk mate


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 11-11-2010

Few new planned features for the mod:
"Master" Specialization Perks
Reaching Level 100 in any skill opens a "specialization" dialog, which once a specialization is picked it adds a perk that will do different things depending on the specialization

Re-Adding Craftable weapons
For some reason, craftable gear (Railway rifle, Deathclaw Gauntlet, etc) were removed, gonna re-add them.

Home-Made Casings, Primers, and Powder Conversion
With a Repair of 100 you can craft Primers and Casings as well as convert powders

Street Chemist Mixes
More fun Chems to play with Big Grin (With less fucked up addiction bugs)

Possibility of "Cold Turkey" addiction cure

And more! Big Grin


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 11-15-2010

Is anyone even intrested in this anymore? Or should I just throw it at the Nexus and hope for the best?

Belive it or not I am still working on it, should I post in-dev screenshots?


Re: Fallout New Vegas: BRBu Community Mod(s) - CaffeinePowered - 11-15-2010

(11-15-2010, 11:14 AM)Ekarus Ryndren link Wrote: Is anyone even intrested in this anymore? Or should I just throw it at the Nexus and hope for the best?

Belive it or not I am still working on it, should I post in-dev screenshots?

I'm mostly interested in balanced mods that fix gameplay issues :\


Anyway you can add in FO1/2 style item descriptions?


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 11-15-2010

(11-15-2010, 11:33 AM)Caffeine link Wrote: [quote author=Ekarus Ryndren link=topic=5093.msg183724#msg183724 date=1289837668]
Is anyone even intrested in this anymore? Or should I just throw it at the Nexus and hope for the best?

Belive it or not I am still working on it, should I post in-dev screenshots?

I'm mostly interested in balanced mods that fix gameplay issues :\


Anyway you can add in FO1/2 style item descriptions?
[/quote]

If you post bugs I can look into fixing them, as for the item descriptions... I could replace the picture displayed for the weapon but I can't think of anything else in the way of that... Also, many thanks for the feedback


Re: Fallout New Vegas: BRBu Community Mod(s) - CaffeinePowered - 11-15-2010

(11-15-2010, 11:55 AM)Ekarus Ryndren link Wrote: [quote author=Caffeine link=topic=5093.msg183729#msg183729 date=1289838836]
[quote author=Ekarus Ryndren link=topic=5093.msg183724#msg183724 date=1289837668]
Is anyone even intrested in this anymore? Or should I just throw it at the Nexus and hope for the best?

Belive it or not I am still working on it, should I post in-dev screenshots?

I'm mostly interested in balanced mods that fix gameplay issues :\


Anyway you can add in FO1/2 style item descriptions?
[/quote]

If you post bugs I can look into fixing them, as for the item descriptions... I could replace the picture displayed for the weapon but I can't think of anything else in the way of that... Also, many thanks for the feedback
[/quote]


I think what I have on right now is water bottling and explosive recipes, it would be nice to be able to craft weapon mods, there was one mod for this but the recipes are really unbalanced.

Like 0 repair skill for all of them
Scope - 1x Scrap Metal

Should be more like
Scope -
Repair - 30
Science - 30
Eye Glasses x1
Shot Glass x2
Scrap Metal x2

Or something like that


Re: Fallout New Vegas: BRBu Community Mod(s) - DragonEkarus - 11-15-2010

(11-15-2010, 11:59 AM)Caffeine link Wrote: [quote author=Ekarus Ryndren link=topic=5093.msg183731#msg183731 date=1289840101]
[quote author=Caffeine link=topic=5093.msg183729#msg183729 date=1289838836]
[quote author=Ekarus Ryndren link=topic=5093.msg183724#msg183724 date=1289837668]
Is anyone even intrested in this anymore? Or should I just throw it at the Nexus and hope for the best?

Belive it or not I am still working on it, should I post in-dev screenshots?

I'm mostly interested in balanced mods that fix gameplay issues :\


Anyway you can add in FO1/2 style item descriptions?
[/quote]

If you post bugs I can look into fixing them, as for the item descriptions... I could replace the picture displayed for the weapon but I can't think of anything else in the way of that... Also, many thanks for the feedback
[/quote]


I think what I have on right now is water bottling and explosive recipes, it would be nice to be able to craft weapon mods, there was one mod for this but the recipes are really unbalanced.

Like 0 repair skill for all of them
Scope - 1x Scrap Metal

Should be more like
Scope -
Repair - 30
Science - 30
Eye Glasses x1
Shot Glass x2
Scrap Metal x2

Or something like that
[/quote]

The way the system handles it ATM there is no way to use two skills for one object without a crazy work-around.... might be able to make it so you can craft the note revealing the recipe or something though


Re: Fallout New Vegas: BRBu Community Mod(s) - CaffeinePowered - 11-15-2010

(11-15-2010, 03:26 PM)Ekarus Ryndren link Wrote: The way the system handles it ATM there is no way to use two skills for one object without a crazy work-around.... might be able to make it so you can craft the note revealing the recipe or something though


Well guns I would say repair, science for energy weapons, you could always play it by ear


I think it something that would go over well both here and on NV:Nexus


Re: Fallout New Vegas: BRBu Community Mod(s) - at0m - 11-15-2010

Can you require a craftable item to craft something else? Because then you could use one skill to assemble one part of a mod, and another skill to add the last parts to that first part. Convoluted, but doable perhaps?