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Rotation - Printable Version

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+--- Thread: Rotation (/showthread.php?tid=165)

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Re: Rotation - Surf314 - 04-22-2008

(04-22-2008, 05:53 PM)fyre link Wrote: [quote author=Surf314 link=topic=168.msg3904#msg3904 date=1208904423]
my computer is in the shop  :'(

Why?
[/quote]

Monitor died, since it is a lappy that means I gotta send the whole thing in.


Re: Rotation - CaffeinePowered - 04-22-2008

(04-22-2008, 05:54 PM)Surf314 link Wrote: [quote author=fyre link=topic=168.msg3907#msg3907 date=1208904808]
[quote author=Surf314 link=topic=168.msg3904#msg3904 date=1208904423]
my computer is in the shop  :'(

Why?
[/quote]

Monitor died, since it is a lappy that means I gotta send the whole thing in.
[/quote]

Reason #512 not to have a laptop as your gaming rig Wink


Re: Rotation - Surf314 - 04-22-2008

There is a *slight* chance I might get my desktop online and use it.  Dunno how it'll run stuff though.  But considering it's 7:30 and I haven't left work yet, and work is 1 hour away from home, I doubt I will be on tonight.


Re: Rotation - Negate - 04-22-2008

goldrush should be on rotation


Re: Rotation - Black Aspen - 04-22-2008

Goldrush would need to come out first.


Re: Rotation - CaffeinePowered - 04-22-2008

With the current map list as it is, this would be my ideal set up

cp_warpath
ctf_chaos
cp_gravelpit
ctf_epicenter2_b2
cp_science2
ctf_impact2
cp_castle3
ctf_turbine_v3
cp_dustbowl
ctf_mach4
cp_labor
tc_hydro

Its long, but it keeps alternating game types, I think we should experiment a bit and see what people stick around for, usually labor/mach4/turbine/warpath are pretty safe bets are far as customs go.



Re: Rotation - Spore - 04-22-2008

Get that new Orange X into there. It is a custom map that also attracts people into the server. The newer ones are less sniper friendly too.


Re: Rotation - exanimo - 04-23-2008

I still don't see why you don't throw cave in there. There needs to be a varying amount of gameplay and cave is one of the only non cp/ctf maps.


Re: Rotation - Kor - 04-23-2008

I have to agree that Cave needs to get in there, Orange X4 is nicely balanced now. I'll veto Epicenter, as its still a server-killer, and if you're trying maps out on FNF, get Warpath2 in there for a trial, we may need to swap to it for the timer problem.


Re: Rotation - CaffeinePowered - 04-23-2008

(04-23-2008, 12:17 AM)exanimo link Wrote: I still don't see why you don't throw cave in there. There needs to be a varying amount of gameplay and cave is one of the only non cp/ctf maps.

I didn't throw cave7 in because its a cluster fuck with 24 people and virtually unwinnable, we could try some other maps that have the same premise on Friday and see if any are better. For the moment cave wont kill the sever due to the novelty of it being the goldrush gameplay type.

Would you guys really want orange_x4, if I put it on, I can't put on low gravity or insta-spawn for it, no way to conditionally change cvars based on maps (at least none that I know of, and the coding wheels in my head are already turning).


Re: Rotation - Surf314 - 04-23-2008

(04-23-2008, 08:23 AM)CaffeinePowered link Wrote: Would you guys really want orange_x4, if I put it on, I can't put on low gravity or insta-spawn for it, no way to conditionally change cvars based on maps (at least none that I know of, and the coding wheels in my head are already turning).

Warpath has insta-spawn  :o


Re: Rotation - CaffeinePowered - 04-23-2008

(04-23-2008, 08:29 AM)Surf314 link Wrote: [quote author=CaffeinePowered link=topic=168.msg3986#msg3986 date=1208957024]
Would you guys really want orange_x4, if I put it on, I can't put on low gravity or insta-spawn for it, no way to conditionally change cvars based on maps (at least none that I know of, and the coding wheels in my head are already turning).

Warpath has insta-spawn  :o
[/quote]

<Mapping Lesson>

Thats built into the map, and up to the map creator, it works like this for CP maps

Each control point you own can alter your base spawn time, either lengthening it or shortening it, this was why granary was always a steam roll because whoever got the center point, it was like a -5 sec to spawn time bonus.

To put insta-spawn on your CP map, just set the first initial point that each team owns to like -30 sec and bam, instant spawn without having to alter any kind of server variables that will delist it, because the map-maker intended for there to be instant spawn.

</Mapping Lesson>


Re: Rotation - Surf314 - 04-23-2008

(04-23-2008, 08:47 AM)CaffeinePowered link Wrote: [quote author=Surf314 link=topic=168.msg3987#msg3987 date=1208957355]
[quote author=CaffeinePowered link=topic=168.msg3986#msg3986 date=1208957024]
Would you guys really want orange_x4, if I put it on, I can't put on low gravity or insta-spawn for it, no way to conditionally change cvars based on maps (at least none that I know of, and the coding wheels in my head are already turning).

Warpath has insta-spawn  :o
[/quote]

<Mapping Lesson>

Thats built into the map, and up to the map creator, it works like this for CP maps

Each control point you own can alter your base spawn time, either lengthening it or shortening it, this was why granary was always a steam roll because whoever got the center point, it was like a -5 sec to spawn time bonus.

To put insta-spawn on your CP map, just set the first initial point that each team owns to like -30 sec and bam, instant spawn without having to alter any kind of server variables that will delist it, because the map-maker intended for there to be instant spawn.

</Mapping Lesson>
[/quote]

Interesting, so what I took from this is that we all need to email orange_x4's map creators asking them to do that chop chop  ;D


Re: Rotation - Negate - 04-23-2008

Caff source mod has a GetCurrentMap method so is it possible to say something like
if(GetCurrentMap==Orange_x4)
sv_gravity to whatever
and mp_respawntimes 0

Only problem with that is it would delist the server into the custom tab.


Re: Rotation - CaffeinePowered - 04-23-2008

(04-23-2008, 08:53 AM)negate link Wrote: Caff source mod has a GetCurrentMap method so is it possible to say something like
if(GetCurrentMap==Orange_x4)
sv_gravity to whatever
and mp_respawntimes 0

Only problem with that is it would delist the server into the custom tab.

I know, I'm thinking a little bit deeper than that though, use a config file where people can set any number of cvars for maps, and if people are looking for orange style play on the customs tab so be it. Orange is a lot more fun with low-grav and insta-spawn.

Code:
//Example Config

"default"
{
     mp_disable_respawn_timers 1
     sv_gravity 800
     mp_tfcriticals 1
}
"cp_orange_x4"
{
     mp_disable_respawn_timers 1
     sv_gravity 200
}

"ctf_mach4"
{
     mp_disable_respawn_timers 1
}

"cp_dustbowl"
{
     mp_tfcriticals 0
}



Re: Rotation - Surf314 - 04-23-2008

I love reading code and trying to figure out how it works, I doubt I will ever know enough to write any though  Sad


Re: Rotation - Negate - 04-23-2008

lol no crits dustbowl.


Re: Rotation - ScottyGrayskull - 04-23-2008

Amazingly, I'm not going to vote for Dustbowl. ^_^

I'd say remove Well and Warpath. Well isn't bad, but seeing people getting killed by the train is really the only real memorable thing about it. Warpath is a lot of fun - especially when the tunnel walls have been breached (those should always be open IMO) - but unless someone ninja caps the final point (sometimes even the last two points) it never ends. :p

In their place, put in Science2 and definitely Mach4. Hydro as well... I miss playing that map.


Re: Rotation - Geoff - 04-23-2008

Please add mach4.  I beg.

It's me and Spore's map.


Geoff: We're an Army of Two
Spore: I count as 2, and Geoff is -0.5
Geoff: I do stuff D:
Spore: :3


Re: Rotation - Yashoki - 04-23-2008

I agree with Mach. Usually I can't stand custom maps. And while Well isn't the best, it's got nice featuers like multiple ways into an area. A map like Chaos seems very limited if you're playing something like spy or a class that can't rocket/nade jump to get to the higher spots.

Warpath is just...long and doesn't really seem to work with the way TF2 plays in my opinion. Also labor is win. Enough said.