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Rotation Proposal - Printable Version

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Re: Rotation Proposal - Versus - 04-27-2008

cp_gravelpit - neutral
ctf_mach4 - definitely on rotation
cp_science2 - neutral
ctf_chaos - eh, I'd rather play it than 2fort
cp_castle3 - no
ctf_well2 - neutral
cp_labor - neutral
tc_hydro - maybe
cp_warpath2 - definitely on rotation
ctf_impact2 - neutral
cp_dustbowl - definitely on rotation
ctf_turbine_v3 - meh

As for other maps...I wouldn't mind badlands, but...why no cp_well? I like it Sad


Re: Rotation Proposal - Fail Medic - 04-27-2008

(04-27-2008, 05:36 PM)rumsfald link Wrote: [quote author=Fail Medic link=topic=188.msg4546#msg4546 date=1209335458]
Is anyone familiar with snofort?  It's CTF with snow and two cabins and a tunnel... and trees...

I had fun on it, but I've never seen it around here.  If I find it and post a link, could we trial it?

sounds like a map from another game, was it UT?
[/quote]

I don't know, sorry.  I didn't play one like it when I was playing UT. 


Re: Rotation Proposal - broonor - 04-27-2008

As long as there's no bessjump in rotation, I'm perfectly happy lol


Re: Rotation Proposal - Geoff - 04-27-2008

Mach4 > 2fort


I've had terrible experiences on 2fort.


Re: Rotation Proposal - CaffeinePowered - 04-27-2008

How about swapping badlands for castle3?


Re: Rotation Proposal - copulatingduck - 04-27-2008

I liked Badlands. Yes, it was usually a steamroll map, but I feel like most people just never got enough of a chance to actually play it and learn how it should be played. Honestly, servers took it off their rotations so fast I'm not even sure it was on rotation when I really started getting into this server. I bet it would work decently as a pick-up type map. If certain people are assigned a specific job, it usually prevents steamrolling, which seems to only happen because there was no defense.

And for all the crap it gets, I enjoyed granary. It always was a steamroll though, so I wouldn't really elect to put it on the server. If people get steamrolled enough, they're bound to leave. I haven't played enough of castle to say one way or the other about it. I think I've only played it twice.

I also think everyone should try cp_best_in_class at least once in their lives. It's a very special, albeit broken map.


Re: Rotation Proposal - Geoff - 04-27-2008

(04-27-2008, 07:51 PM)copulatingduck link Wrote: I liked Badlands. Yes, it was usually a steamroll map, but I feel like most people just never got enough of a chance to actually play it and learn how it should be played. Honestly, servers took it off their rotations so fast I'm not even sure it was on rotation when I really started getting into this server. I bet it would work decently as a pick-up type map. If certain people are assigned a specific job, it usually prevents steamrolling, which seems to only happen because there was no defense.

And for all the crap it gets, I enjoyed granary. It always was a steamroll though, so I wouldn't really elect to put it on the server. If people get steamrolled enough, they're bound to leave. I haven't played enough of castle to say one way or the other about it. I think I've only played it twice.

I also think everyone should try cp_best_in_class at least once in their lives. It's a very special, albeit broken map.

Best in class is cool, puzzley.


Re: Rotation Proposal - Aerox - 04-27-2008

I think Badlands in place of Castle is a good idea.


Re: Rotation Proposal - Black Aspen - 04-28-2008

Not a fan of Castle either.

I used to play Snowfort back in my DoD days, where it was pretty popular.  Not sure how nice it'd be in TF2 (as a rotation map), being so wide open and such.  Limits the effectiveness of some classes.


Re: Rotation Proposal - Budr - 04-28-2008

(04-27-2008, 04:56 PM)CaffeinePowered link Wrote: To be honest Budr, I think that some of the customs have a higher level of quality than any of the valve maps Wink

Badlands isn't horrible, its not as bad of a steamroll as granary, but I absolutely hate the design of the second cap thats on the rock spire and the final cap goes WAY too fast. If enough people ask for it I'll toss it in.

2fort....been playing that since TFC 1.0, its been around since Quake II TF. Just been playing it so freaking long, I dont think people will miss it. People can always rtv to it if they want to play it, and Im sure people will use it often for seeding purposes.


It must be down to my being a relative newcomer, I guess. Never had the chance to get bored of 2fort as TF2 is my first experience with it and similarly, never played the original Badlands, so nothing with which to compare it. I agree Badlands is a bit shit when a team steamrolls through but if defences actually get set up on last in time it can lead to some pretty epic battles, in my experience.

As for your first point, I always respect your opinion but I just feel that the sheer amount of testing and manpower that go into the Valve maps just shows through really obviously most of the time and lacks somewhat from the vast majority of customs available.


Re: Rotation Proposal - exanimo - 04-28-2008

I really hate castle, and I'd like to see some caveage.


Re: Rotation Proposal - fyre - 04-28-2008

I wouldn't mind giving Badlands another try. It might get better with time..........but I doubt it.

I've only played Castle and ctf_well a couple of times, but I wasn't impressed with how either played.

(04-28-2008, 01:36 AM)exanimo link Wrote: ...I'd like to see some caveage.

I heard GoldRush might come out this week.


Re: Rotation Proposal - CaffeinePowered - 04-28-2008

(04-28-2008, 07:28 AM)fyre link Wrote: I wouldn't mind giving Badlands another try. It might get better with time..........but I doubt it.

I've only played Castle and ctf_well a couple of times, but I wasn't impressed with how either played.

[quote author=exanimo link=topic=188.msg4611#msg4611 date=1209364610]
...I'd like to see some caveage.

I heard GoldRush might come out this week.
[/quote]

We're not putting the valve ctf_well on rotation, we're putting ctf_well2, which is a altered port of the original well from TF/TFC. IMO its a much better map than the ctf_well that valve put out, which was one of the laziest maps Ive ever seen in my entire life. I think the general consensus is to give Badlands another try.

If no one has any objections, Im going to put this on for an updated rotation tomorrow at TFT.

cp_gravelpit
ctf_mach4
cp_science2
ctf_chaos
cp_badlands
ctf_well2
cp_labor
tc_hydro
cp_warpath2
ctf_impact2
cp_dustbowl
ctf_turbine_v3

Only change is removing Castle3 for Badlands, Im also open to any shuffling people might want to see in this rotation. I wanted to try to keep it so any two gametypes are not back to back, and I didn't want to see any stock maps back to back.


Re: Rotation Proposal - ainmosni - 04-28-2008

Seems fine with me.


Re: Rotation Proposal - Chooly - 04-28-2008

I don't like Turbine. Just putting that out there
Turbine



Re: Rotation Proposal - copulatingduck - 04-28-2008

(04-28-2008, 09:05 AM)Chooly link Wrote: I don't like Turbine. Just putting that out there
Turbine

I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\


Re: Rotation Proposal - fyre - 04-28-2008

(04-28-2008, 09:05 AM)Chooly link Wrote: I don't like Turbine.



Re: Rotation Proposal - copulatingduck - 04-28-2008

(04-28-2008, 02:48 PM)fyre link Wrote: [quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540]
I don't like Turbine turtles.
[/quote]


Re: Rotation Proposal - CaffeinePowered - 04-28-2008

(04-28-2008, 01:48 PM)copulatingduck link Wrote: [quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540]
I don't like Turbine. Just putting that out there
Turbine

I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\
[/quote]

Sounds like a personal problem


Re: Rotation Proposal - copulatingduck - 04-28-2008

(04-28-2008, 03:03 PM)CaffeinePowered link Wrote: [quote author=copulatingduck link=topic=188.msg4726#msg4726 date=1209408533]
[quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540]
I don't like Turbine. Just putting that out there
Turbine

I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\
[/quote]

Sounds like a personal problem
[/quote]

Pretty much.  :'(