Rotation Proposal - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Rotation Proposal (/showthread.php?tid=185) |
Re: Rotation Proposal - Versus - 04-27-2008 cp_gravelpit - neutral ctf_mach4 - definitely on rotation cp_science2 - neutral ctf_chaos - eh, I'd rather play it than 2fort cp_castle3 - no ctf_well2 - neutral cp_labor - neutral tc_hydro - maybe cp_warpath2 - definitely on rotation ctf_impact2 - neutral cp_dustbowl - definitely on rotation ctf_turbine_v3 - meh As for other maps...I wouldn't mind badlands, but...why no cp_well? I like it Re: Rotation Proposal - Fail Medic - 04-27-2008 (04-27-2008, 05:36 PM)rumsfald link Wrote: [quote author=Fail Medic link=topic=188.msg4546#msg4546 date=1209335458] sounds like a map from another game, was it UT? [/quote] I don't know, sorry. I didn't play one like it when I was playing UT. Re: Rotation Proposal - broonor - 04-27-2008 As long as there's no bessjump in rotation, I'm perfectly happy lol Re: Rotation Proposal - Geoff - 04-27-2008 Mach4 > 2fort I've had terrible experiences on 2fort. Re: Rotation Proposal - CaffeinePowered - 04-27-2008 How about swapping badlands for castle3? Re: Rotation Proposal - copulatingduck - 04-27-2008 I liked Badlands. Yes, it was usually a steamroll map, but I feel like most people just never got enough of a chance to actually play it and learn how it should be played. Honestly, servers took it off their rotations so fast I'm not even sure it was on rotation when I really started getting into this server. I bet it would work decently as a pick-up type map. If certain people are assigned a specific job, it usually prevents steamrolling, which seems to only happen because there was no defense. And for all the crap it gets, I enjoyed granary. It always was a steamroll though, so I wouldn't really elect to put it on the server. If people get steamrolled enough, they're bound to leave. I haven't played enough of castle to say one way or the other about it. I think I've only played it twice. I also think everyone should try cp_best_in_class at least once in their lives. It's a very special, albeit broken map. Re: Rotation Proposal - Geoff - 04-27-2008 (04-27-2008, 07:51 PM)copulatingduck link Wrote: I liked Badlands. Yes, it was usually a steamroll map, but I feel like most people just never got enough of a chance to actually play it and learn how it should be played. Honestly, servers took it off their rotations so fast I'm not even sure it was on rotation when I really started getting into this server. I bet it would work decently as a pick-up type map. If certain people are assigned a specific job, it usually prevents steamrolling, which seems to only happen because there was no defense. Best in class is cool, puzzley. Re: Rotation Proposal - Aerox - 04-27-2008 I think Badlands in place of Castle is a good idea. Re: Rotation Proposal - Black Aspen - 04-28-2008 Not a fan of Castle either. I used to play Snowfort back in my DoD days, where it was pretty popular. Not sure how nice it'd be in TF2 (as a rotation map), being so wide open and such. Limits the effectiveness of some classes. Re: Rotation Proposal - Budr - 04-28-2008 (04-27-2008, 04:56 PM)CaffeinePowered link Wrote: To be honest Budr, I think that some of the customs have a higher level of quality than any of the valve maps It must be down to my being a relative newcomer, I guess. Never had the chance to get bored of 2fort as TF2 is my first experience with it and similarly, never played the original Badlands, so nothing with which to compare it. I agree Badlands is a bit shit when a team steamrolls through but if defences actually get set up on last in time it can lead to some pretty epic battles, in my experience. As for your first point, I always respect your opinion but I just feel that the sheer amount of testing and manpower that go into the Valve maps just shows through really obviously most of the time and lacks somewhat from the vast majority of customs available. Re: Rotation Proposal - exanimo - 04-28-2008 I really hate castle, and I'd like to see some caveage. Re: Rotation Proposal - fyre - 04-28-2008 I wouldn't mind giving Badlands another try. It might get better with time..........but I doubt it. I've only played Castle and ctf_well a couple of times, but I wasn't impressed with how either played. (04-28-2008, 01:36 AM)exanimo link Wrote: ...I'd like to see some caveage. I heard GoldRush might come out this week. Re: Rotation Proposal - CaffeinePowered - 04-28-2008 (04-28-2008, 07:28 AM)fyre link Wrote: I wouldn't mind giving Badlands another try. It might get better with time..........but I doubt it. I heard GoldRush might come out this week. [/quote] We're not putting the valve ctf_well on rotation, we're putting ctf_well2, which is a altered port of the original well from TF/TFC. IMO its a much better map than the ctf_well that valve put out, which was one of the laziest maps Ive ever seen in my entire life. I think the general consensus is to give Badlands another try. If no one has any objections, Im going to put this on for an updated rotation tomorrow at TFT. cp_gravelpit ctf_mach4 cp_science2 ctf_chaos cp_badlands ctf_well2 cp_labor tc_hydro cp_warpath2 ctf_impact2 cp_dustbowl ctf_turbine_v3 Only change is removing Castle3 for Badlands, Im also open to any shuffling people might want to see in this rotation. I wanted to try to keep it so any two gametypes are not back to back, and I didn't want to see any stock maps back to back. Re: Rotation Proposal - ainmosni - 04-28-2008 Seems fine with me. Re: Rotation Proposal - Chooly - 04-28-2008 I don't like Turbine. Just putting that out there Turbine Re: Rotation Proposal - copulatingduck - 04-28-2008 (04-28-2008, 09:05 AM)Chooly link Wrote: I don't like Turbine. Just putting that out there I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\ Re: Rotation Proposal - fyre - 04-28-2008 (04-28-2008, 09:05 AM)Chooly link Wrote: I don't like Turbine. Re: Rotation Proposal - copulatingduck - 04-28-2008 (04-28-2008, 02:48 PM)fyre link Wrote: [quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540][/quote] Re: Rotation Proposal - CaffeinePowered - 04-28-2008 (04-28-2008, 01:48 PM)copulatingduck link Wrote: [quote author=Chooly link=topic=188.msg4637#msg4637 date=1209391540] I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\ [/quote] Sounds like a personal problem Re: Rotation Proposal - copulatingduck - 04-28-2008 (04-28-2008, 03:03 PM)CaffeinePowered link Wrote: [quote author=copulatingduck link=topic=188.msg4726#msg4726 date=1209408533] I don't really either, but mostly because I can never really find a class that I can do well as on Turbine. :-\ [/quote] Sounds like a personal problem [/quote] Pretty much. :'( |