[WIP] cp_secretbase - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: [WIP] cp_secretbase (/showthread.php?tid=188) Pages:
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Re: [WIP] cp_secretbase - Vandamguy - 06-17-2008 we still love you zargon Re: [WIP] cp_secretbase - KarthXLR - 06-18-2008 Sorry, but there were some HUGE flaws. Like Spawn camping. Only one exit for red. Re: [WIP] cp_secretbase - ZargonX - 06-18-2008 I think I'm going to have to pretty much scrap cap areas 3 and 4 and start over from scratch with them. Try and work in some better spacing and alternative route options. See you in a few months Re: [WIP] cp_secretbase - Surf314 - 06-18-2008 I really liked it but yea there were some huge choke point issues. We were able to win only through spawn camping and having a stacked team. I don't want to see anything scrapped though, I like the look, feel and most of the layout. You should just add some secret tunnels like in that other map we played. That would really fix it IMO. Re: [WIP] cp_secretbase - CaffeinePowered - 06-18-2008 more detailed feedback up, if you want to actually go over it, we could set it up in an empty server and I could run ya through what I think would help the map Re: [WIP] cp_secretbase - ZargonX - 06-19-2008 Thanks for the detailed feedback, Caff. I might take you up on that empty server offer. I'll sit down this weekend and see what I can do to address some of the issues you brought up. |