Map themeing via server scripts - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Map themeing via server scripts (/showthread.php?tid=3644) Pages:
1
2
|
Re: Map themeing via server scripts - Luca Shoal - 10-08-2009 (10-08-2009, 06:47 PM)Caffeine link Wrote: Ok, Ive reviewed the plugin and I will put it up before FNF, but not beforeI LOVE square flames . If it causes them, leave it on forever. Re: Map themeing via server scripts - [fr31ns]Karrde - 10-09-2009 Valve now needs to implement a "fucked up particles" option once they fix it Re: Map themeing via server scripts - Scary Womanizing Pig Mask - 10-10-2009 Tried it on the server, and it works great! Can't wait to test 'em all out Re: Map themeing via server scripts - Chief - 10-11-2009 Windy effects make my in packets go up to the thousands. I cried for hours lagged a bit, but text, sound, and HUD were all screwed up because it's trying to send me all the other effects. do not want Re: Map themeing via server scripts - LV15GAMER - 10-12-2009 (10-11-2009, 11:49 PM)Dr. House link Wrote: Windy effects make my in packets go up to the thousands. I cried for hours lagged a bit, but text, sound, and HUD were all screwed up because it's trying to send me all the other effects. yea some effect make me lag. overall I don't feel they add much to the game except a blue hue, maybe just keep a night and a day theme. |