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Heavy Updates ARE Next. - Printable Version

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Re: Heavy Updates ARE Next. - Fail Medic - 07-02-2008

You know what I think would be an "economical" idea for the Heavy?  A Siberian Bear pounce.  

It would let him do a frighteningly quick lunge that would rival or slightly exceed a Scout's single-jump horizontal distance.  It could be done while the gun is spinning / active.  It causes melee damage to opponents tackled.

Of course, it would need a stamina bar.  You start with an empty bar and it would take a while to earn a use of the pounce.  However, it builds over time with no player action required.  It builds faster if you go on a killing spree.

What do you think, sirs?


Re: Heavy Updates ARE Next. - Surf314 - 07-02-2008

(07-02-2008, 09:59 AM)Fail (Medic) link Wrote: You know what I think would be an "economical" idea for the Heavy?  A Siberian Bear pounce.  

It would let him do a frighteningly quick lunge that would rival or slightly exceed a Scout's single-jump horizontal distance.  It could be done while the gun is spinning / active.  It causes melee damage to opponents tackled.

Of course, it would need a stamina bar.  You start with an empty bar and it would take a while to earn a use of the pounce.  However, it builds over time with no player action required.  It builds faster if you go on a killing spree.

What do you think, sirs?

Fucking awesome.  Except it shouldn't be able to be done while the gun is spinning, it'd be a cheap way to move around.


Re: Heavy Updates ARE Next. - CaffeinePowered - 07-02-2008

Rocket fists


Re: Heavy Updates ARE Next. - Wedge - 07-02-2008

(07-02-2008, 10:22 AM)CaffeinePowered link Wrote: Rocket fists

"IT IS TIME FOR SOME HEAVY FISTING!"


Re: Heavy Updates ARE Next. - rumsfald - 07-02-2008

Zangeif Piledriver.


Seriously
minigun: something to decrease damage but increase health - maybe a shield deflector on sasha that could block some direct fire (but not at the head or feet) but also reduced visibility
shotgun: riot shield.  No offensive use, but would allow the heavy to get into position with no movement penalty.
fists: a grapple or snare to slow/limit movement of scouts stupid enough to get too close.


Re: Heavy Updates ARE Next. - Versus - 07-02-2008

fists: 1/3 or 1/2 rate of...fire? Tongue, 100% crits. I always thought that the heavy should kill anyone in one or two melee hits.


Re: Heavy Updates ARE Next. - HuckBerryGee - 07-03-2008

I say add a mullet on the heavy with the different gun so medics know who's who.


Re: Heavy Updates ARE Next. - copulatingduck - 07-03-2008

(07-03-2008, 12:11 AM)SanityMask link Wrote: I say add a mullet on the heavy with the different gun so medics know who's who.

[Image: macgyver.JPG]

Would be a bit overpowered, don't ya think? Tongue


Re: Heavy Updates ARE Next. - ktj - 07-03-2008

No not mullet...

Frullet, front mullet


Re: Heavy Updates ARE Next. - Scary Womanizing Pig Mask - 07-03-2008

His unlockable melee weapons should totally be a hammer and a sickle. Don't know what special properties they could give it though Tongue


Re: Heavy Updates ARE Next. - Benito Mussolini - 07-03-2008

I would give the heavy offencive attributes. The heavy is pretty much a defensive class as it is right now low mobility, but high capacity of taking damage)
TF2's "offencive" classes (Scout, Soldier and Pyro) can all cause some havoc among the enemy's lines: the scout, with his speed, can get behind ennemies, the soldier's rocket propells the ennemiws and the pyro's fire makes most of them flee to the nearest health kit.

What the heavy would need is something as a gun that has low attack power, but that pushes the ennemy quite far (I'd give that as the shotgun), to break the ennemies' defencive positions.
To keep medics away from him, I'd give a gun (minigun) that deals more damage when the Heavy loses health. Example: the gun would deal 2/5 of the damage the heavy has taken (with a minimum of 0)+ 5-15. A heavy with full health won't be able to fight very well at all (would make other weapons more useful, perhaps?), at 200hp, gun deals 45-55 (about the damage it deals right now) and at 100hp, 85-95. No downside needed, I guess because the heavy at full hp won't deal a lot of damage. This makes the heavy way more aggressive (he wants to take damage), and it makes the player manage his health a lot more.
I'd like the fists to have a higher crit chance (up to 40%), deal less damage (about 66%, so crits deal 200%), but crits (upercuts) send ennemies up in the air flying!


Re: Heavy Updates ARE Next. - Spore - 07-03-2008

Heavy needs this.
[Image: rocket_fist.jpg]

Totally cereal.


Re: Heavy Updates ARE Next. - rumsfald - 07-03-2008

(07-02-2008, 10:22 AM)CaffeinePowered link Wrote: Rocket fists

I can't believe I missed this first time through

http://video.google.com/videoplay?docid=729492124715140062&q

I think I already posted this in the music thread, but awesome jpop with rocket fist video. I f'n love this song, in a Ramones, "I wanna be sedated" kinda way.


Re: Heavy Updates ARE Next. - HeK - 07-03-2008

[Image: mz.jpg]


Re: Heavy Updates ARE Next. - cannedpeahes - 07-03-2008

(07-03-2008, 03:56 PM)Benito Mussolini link Wrote: I would give the heavy offencive attributes. The heavy is pretty much a defensive class as it is right now low mobility, but high capacity of taking damage)
TF2's "offencive" classes (Scout, Soldier and Pyro) can all cause some havoc among the enemy's lines: the scout, with his speed, can get behind ennemies, the soldier's rocket propells the ennemiws and the pyro's fire makes most of them flee to the nearest health kit.
Firstly: heavies are like, next to useless defensively. They're all about the offense. You have to push and hold, push and hold. And you know, the objective isn't to keep the medics off him, necessarily, it's to make him more viable if by some misfortune, he doesn't have one.


Re: Heavy Updates ARE Next. - Ceceil Felias - 07-03-2008

(07-03-2008, 09:25 PM)HeK link Wrote: [Image: mz.jpg]
FUCK YEAH YOU ARE THE BEST GRANDFATHER OF GIANT ROBOTS EVER \o/


Re: Heavy Updates ARE Next. - Versus - 07-03-2008

I just wonder what rockets fists are up to!


Re: Heavy Updates ARE Next. - Fail Medic - 07-04-2008

(07-03-2008, 11:54 PM)Versus link Wrote: I just wonder what rockets fists are up to!

"My boy, this update is what all true warriors strive for."

Also, I'd like higher viability.  Medics should never attach themselves to me... they're gonna get themselves perished. 

Hmm.  What about a special Medigun homing beacon that only the Heavy can wear that would give the Medigun a) longer range and b) smarter corner AI?  In before "THAT WULD BRAEK GAEM!!"  Just wild brainstorming  ;D .

Or... "Feedback".  If a Heavy is Overhealed, the Heavy can shunt some of his health back to the Medic.  Yes, this is a lame idea.


Re: Heavy Updates ARE Next. - Dave - 07-04-2008

Heavy should be able to use mele to make cart go faster.
"Cart not push self!"

also, bear claws.


Re: Heavy Updates ARE Next. - |GW|Chimp - 07-08-2008

(07-03-2008, 07:58 PM)rumsfald link Wrote: [quote author=CaffeinePowered link=topic=707.msg18213#msg18213 date=1215012139]
Rocket fists

I can't believe I missed this first time through

http://video.google.com/videoplay?docid=729492124715140062&q

I think I already posted this in the music thread, but awesome jpop with rocket fist video. I f'n love this song, in a Ramones, "I wanna be sedated" kinda way.
[/quote]

Mind = blown.