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Mod Nights - 2/12 - AHL Part 2(?) - Printable Version

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+--- Thread: Mod Nights - 2/12 - AHL Part 2(?) (/showthread.php?tid=9358)

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Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009

(02-09-2009, 02:43 AM)Wedge link Wrote: Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly.  Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either.

Actually there's no reticule unless you press 'Shift' to stop and aim, just like the n64 version


Re: Mod Nights - 2/12 - AHL Part 2(?) - ToiletDuck - 02-09-2009

(02-09-2009, 12:27 AM)Wedge link Wrote: I can't imagine how Goldeneye Source would be at all fun, unless we plug in N64 controllers and try to aim with c-buttons and R-targeting.

http://www.youtube.com/watch?v=T4hNJL2q5P8


Re: Mod Nights - 2/12 - AHL Part 2(?) - Honest - 02-09-2009

(02-09-2009, 02:43 AM)Wedge link Wrote: Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly.  Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either.

That's like the complete opposite of fun. 1 hit kills, Slaps only, no Oddjob, Final Destination przkthx.


Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009

(02-09-2009, 09:29 AM)Honest link Wrote: [quote author=Wedge link=topic=2282.msg65678#msg65678 date=1234165439]
Goldeneye isn't a particularly interesting game if you get full mouse look and can go popping everyone in the head easily and can turn around instantly.  Well, it's not really that interesting of a game unless you're throwing proximity and remote mines everywhere either.

That's like the complete opposite of fun. 1 hit kills, Slaps only, no Oddjob, Final Destination przkthx.
[/quote]

Odd Job + Klobb


Re: Mod Nights - 2/12 - AHL Part 2(?) - Vlambo - 02-09-2009

Actaully Oddjob is 5"8 in the GE:S, no more cheap kills


Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009

(02-09-2009, 11:17 AM)Vlambo link Wrote: Actaully Oddjob is 5"8 in the GE:S, no more cheap kills

brb, making mini-me model


Re: Mod Nights - 2/12 - AHL Part 2(?) - Honest - 02-09-2009

Oh god Klobb, the Sniper's SMG of Goldeneye. Gimme an RCP-90 and fun times will be had.


Re: Mod Nights - 2/12 - AHL Part 2(?) - Vlambo - 02-09-2009

Ugg, This is essentially what GE:S is like in a match

First 5 minutes: Fun, anyone can take the lead and such
After 5 minutes: 3-4 people have a golden gun and own shit, you can't even move without dying


Re: Mod Nights - 2/12 - AHL Part 2(?) - zaneyard - 02-09-2009

idk, i tried the mod back in the day. It was OK i guess
we should def. do dystopia or ES some time to celebrate the steam release.


Re: Mod Nights - 2/12 - AHL Part 2(?) - KorJax - 02-09-2009

(02-09-2009, 03:45 PM)zaneyard link Wrote: we should def. do dystopia



Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-09-2009

(02-09-2009, 04:40 PM)KorJax link Wrote: [quote author=zaneyard link=topic=2282.msg65764#msg65764 date=1234212350]
we should def. do dystopia
[/quote]


Re: Mod Nights - 2/12 - AHL Part 2(?) - Greatbacon - 02-09-2009

(02-09-2009, 05:21 PM)Versus-p- link Wrote: [quote author=KorJax link=topic=2282.msg65769#msg65769 date=1234215607]
[quote author=zaneyard link=topic=2282.msg65764#msg65764 date=1234212350]
we should def. do dystopia
[/quote]
[/quote]


Re: Mod Nights - 2/12 - AHL Part 2(?) - Trace - 02-09-2009

(02-09-2009, 06:10 PM)Greatbacon link Wrote: [quote author=Versus-p- link=topic=2282.msg65774#msg65774 date=1234218104]
[quote author=KorJax link=topic=2282.msg65769#msg65769 date=1234215607]
[quote author=zaneyard link=topic=2282.msg65764#msg65764 date=1234212350]
we should def. do dystopia/Eternal Silence
[/quote]
[/quote]
[/quote]
Fixed


Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-09-2009

(02-09-2009, 06:26 PM)Trace link Wrote: [quote author=Greatbacon link=topic=2282.msg65780#msg65780 date=1234221031]
[quote author=Versus-p- link=topic=2282.msg65774#msg65774 date=1234218104]
[quote author=KorJax link=topic=2282.msg65769#msg65769 date=1234215607]
[quote author=zaneyard link=topic=2282.msg65764#msg65764 date=1234212350]
we should def. do dystopia/Eternal Silence
[/quote]
[/quote]
[/quote]
Fixed
[/quote]

rong


Re: Mod Nights - 2/12 - AHL Part 2(?) - Wedge - 02-09-2009

(02-09-2009, 09:21 AM)TDdead link Wrote: [quote author=Wedge link=topic=2282.msg65665#msg65665 date=1234157231]
I can't imagine how Goldeneye Source would be at all fun, unless we plug in N64 controllers and try to aim with c-buttons and R-targeting.

http://www.youtube.com/watch?v=T4hNJL2q5P8
[/quote]

That kinda proves my point, looks like shit and nothing like Goldeneye. 

Also there is no reason we can't play Dystopia AND A:HL.  We don't need to run a server for Dystopia, I'm sure there are plenty with it being an official mod now.  So we can play A:HL for a while first and THEN go to Dystopia.


Re: Mod Nights - 2/12 - AHL Part 2(?) - Eschatos - 02-09-2009

I think we should put off AHL for a week and just do Dystopia. 


Re: Mod Nights - 2/12 - AHL Part 2(?) - Mission Difficult - 02-09-2009

A:HL was voted for this week. So what's all this about then?


Re: Mod Nights - 2/12 - AHL Part 2(?) - Versus - 02-09-2009

let's just go ahead and play AHL this week, then we can do something else next week.


Re: Mod Nights - 2/12 - AHL Part 2(?) - rumsfald - 02-09-2009

Jumping from mod to mod kills mod night just like jumping from map to map kills the server.

It's too much effort to download/patch/setup keys on a mod for only one week.


Re: Mod Nights - 2/12 - AHL Part 2(?) - CaffeinePowered - 02-09-2009

(02-09-2009, 07:06 PM)Wedge link Wrote: [quote author=TDdead link=topic=2282.msg65705#msg65705 date=1234189272]
[quote author=Wedge link=topic=2282.msg65665#msg65665 date=1234157231]
I can't imagine how Goldeneye Source would be at all fun, unless we plug in N64 controllers and try to aim with c-buttons and R-targeting.

http://www.youtube.com/watch?v=T4hNJL2q5P8
[/quote]

That kinda proves my point, looks like shit and nothing like Goldeneye. 

Also there is no reason we can't play Dystopia AND A:HL.  We don't need to run a server for Dystopia, I'm sure there are plenty with it being an official mod now.  So we can play A:HL for a while first and THEN go to Dystopia.
[/quote]

Im only doing one per week, sorry :|