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Left 4 Dead 2 - Printable Version

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Re: Left 4 Dead 2 - CaffeinePowered - 01-11-2010

[Image: view_320200_1_1262219136.jpg]


Re: Left 4 Dead 2 - Turtle - 01-11-2010

(01-11-2010, 06:10 AM)Caffeine link Wrote: [Image: view_320200_1_1262219136.jpg]
So a stick beats a god damn chainsaw

How does that make sense


Re: Left 4 Dead 2 - Surf314 - 01-11-2010

Balance. None of it makes sense form a realism standpoint but from a balance standpoint it is pretty spot on.


Re: Left 4 Dead 2 - KarthXLR - 01-13-2010

L4D2 - How to play Hunter


Re: Left 4 Dead 2 - Turtle - 01-13-2010

(01-13-2010, 04:50 PM)Karthkarthkarth link Wrote: L4D2 - How to play Hunter
I lol'd pretty hard


Re: Left 4 Dead 2 - CaffeinePowered - 01-14-2010

Left 4 Dead 2 - Chocolate Helicopter Mod


Re: Left 4 Dead 2 - KarthXLR - 01-25-2010

I think any team I join should automatically be named Team Ragequit.


I love you backfire and greatbacon. Sad


Re: Left 4 Dead 2 - backfire - 01-25-2010

(01-25-2010, 12:35 AM)Karthkarthkarth link Wrote: I think any team I join should automatically be named Team Ragequit.


I love you backfire and greatbacon. Sad

Well, I already died and they were able to get to the end before they died... so I didn't miss much.

but yeah, incapping the guy INSIDE the helicopter was great though. Tongue


Re: Left 4 Dead 2 - KarthXLR - 02-05-2010

Quote:Gameplay

    * Now ghost PZ's can never be staggered
    * Enabled PZ bots
    * PZ bots use their more aggressive survival mode behavior in versus and scavenge
    * Enabled finale manual spawn by default
    * Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
    * Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
    * Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
    * Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
    * Fixed issue with witch sometimes taking on uncommon common properties
    * Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
    * VAC banned users can now play L4D2 single-player, commentary mode and credits


Map Fixes

    * Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
    * Dark Carnival Fair Ground: added navigation area that was missing
    * Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
    * Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
    * Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
    * The Parish Waterfront: Fixed various navigation areas
    * Mall: Tuned spawning for difficulty


SDK Content

    * Added missing nature/blend tooltextures added
    * Added missing cs models/textures
    * Added missing acunit01 model/texture
    * Added missing ammo_can_02 model/texture
    * Added missing patio_chair model/texture

Alright, time to squeeze some life back into this thread.


Re: Left 4 Dead 2 - backfire - 02-05-2010

Either I've been out of it for too long, or they just came up with a new acronym.

What the crap's a PZ?


Re: Left 4 Dead 2 - KarthXLR - 02-06-2010

(02-05-2010, 11:25 PM)backfire link Wrote: Either I've been out of it for too long, or they just came up with a new acronym.

What the crap's a PZ?
I think it stands for Player Zombie. Why they didn't just say "Special Infected" is beyond me.


Re: Left 4 Dead 2 - Squishy3 - 02-06-2010

(02-06-2010, 12:00 AM)Karthkarthkarth link Wrote: [quote author=backfire link=topic=3000.msg135685#msg135685 date=1265430323]
Either I've been out of it for too long, or they just came up with a new acronym.

What the crap's a PZ?
I think it stands for Player Zombie. Why they didn't just say "Special Infected" is beyond me.
[/quote]Pissed Zombie would be better.


Re: Left 4 Dead 2 - KarthXLR - 02-07-2010

Had a great game with Backfire and Spore. Also met a guy I want to introduce to the forums.


Re: Left 4 Dead 2 - Totla - 02-13-2010

"In the first two months of Left 4 Dead 2's release, 28,981,249,043 zombies have been shot, bludgeoned, chainsawed and killed — or, for our younger readers, taken to a farm where they can frolic and shuffle around forever.

You read that correctly: 28 BILLION. To put that number in perspective:

    * The entire population of the planet has been zombified and killed 4.26 times.

    * With the average height of a zombie being 6 feet, if you stacked them end to end they would circle the globe 1,322 times.

    * If you placed 28,981,249,043 rulers end to end, they would reach 28,981,249,043 feet in the sky.

In short: That is a bucketload of dead zombies. Nice job, everyone."

http://www.l4d.com/blog/post.php?id=3441


Re: Left 4 Dead 2 - zaneyard - 02-14-2010

(02-07-2010, 01:53 AM)Karthkarthkarth link Wrote: Had a great game with Backfire and Spore. Also met a guy I want to introduce to the forums.
gonna propose?


Re: Left 4 Dead 2 - Odin - 02-16-2010

K well its been a month and Valve still hasn't told me why my game freezes on server join 90% of the time.  I knew this game was bad news when they announced it.


Re: Left 4 Dead 2 - KarthXLR - 02-27-2010

Just had an effin great match with montoya and reevesith. Reeve is trying to submit some of the footage to bad team theater.


Re: Left 4 Dead 2 - Montoya - 02-28-2010

Just played a disastrous farce of a campaign with Spore, Negate, and Reeve. We had to contend with Expert zombies, a terribad server, AND Spore. We did not win.


Re: Left 4 Dead 2 - Spore - 02-28-2010

(02-28-2010, 12:37 AM)Montoya link Wrote: Just played a disastrous farce of a campaign with Spore, Negate, and Reeve. We had to contend with Expert zombies, a terribad server, AND Spore. We did not win.

Too much super mega pro for you?


Re: Left 4 Dead 2 - Reevesith - 02-28-2010

(02-28-2010, 02:27 AM)Spore link Wrote: [quote author=Montoya link=topic=3000.msg138753#msg138753 date=1267335474]
Just played a disastrous farce of a campaign with Spore, Negate, and Reeve. We had to contend with Expert zombies, a terribad server, AND Spore. We did not win.

Too much super mega pro for you?
[/quote]
[Image: zombiebreakguyhumptempplate.gif] Yes, much super mega pro, it made the zombies thrust in anger [Image: ZombieShumptempplate.gif]