Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - KarthXLR - 12-12-2009 (12-12-2009, 08:24 PM)Turtle link Wrote: [quote author=Wedge link=topic=206.msg126031#msg126031 date=1260461133]Plus CSS, TF2 and L4D have barely ever left the top sellers list for like since i joined steam. They probably just need more to fill their pool of hundreds [/quote] Re: Updates of the Week (ongoing discussion) - Wyrmidon - 12-12-2009 (12-12-2009, 08:42 PM)Karthmas link Wrote: [quote author=Turtle link=topic=206.msg126465#msg126465 date=1260667489]Plus CSS, TF2 and L4D have barely ever left the top sellers list for like since i joined steam. They probably just need more to fill their pool of hundreds [/quote] [/quote] I don't think their pool is in gold. That would be very unpleasant to dive into. Re: Updates of the Week (ongoing discussion) - beep beep diglett - 12-12-2009 http://www.teamfortress.com/crafting/ finally post any recipes you find here Re: Updates of the Week (ongoing discussion) - [fr31ns]Karrde - 12-12-2009 (12-12-2009, 09:01 PM)Wyrmidon link Wrote: [quote author=Karthmas link=topic=206.msg126467#msg126467 date=1260668565]Plus CSS, TF2 and L4D have barely ever left the top sellers list for like since i joined steam. They probably just need more to fill their pool of hundreds [/quote] [/quote] I don't think their pool is in gold. That would be very unpleasant to dive into. [/quote] http://www.collegehumor.com/video:1907809 Re: Updates of the Week (ongoing discussion) - Moosendoo - 12-12-2009 EDIT: ^ROFL @ that Duck Tales video. (12-12-2009, 11:05 PM)diggs link Wrote: http://www.teamfortress.com/crafting/Excellent! My inventory is a couple of items short of being full. I wonder if you lose items for good if you try to guess a recipe and fail... Also, http://www.teamfortress.com/war/saxtonhale/ Man I love Valve. EDIT: Hidden link http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm Re: Updates of the Week (ongoing discussion) - Maxon - 12-13-2009 Wow, guess I'll have to keep the junk items I get now since I stopped taking weapons I was given many weeks ago XD Re: Updates of the Week (ongoing discussion) - backfire - 12-13-2009 (12-12-2009, 11:17 PM)Moosendoo link Wrote: EDIT: ^ROFL @ that Duck Tales video.Excellent! My inventory is a couple of items short of being full. I wonder if you lose items for good if you try to guess a recipe and fail... Also, http://www.teamfortress.com/war/saxtonhale/ Man I love Valve. EDIT: Hidden link http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm [/quote] LET'S GO KILL SOME HIPPIES! XD Moose, despite our past arguments, I throughly agree. Valve is flippin awesome. Also, CRAFTING! ;D FINALLY! Re: Updates of the Week (ongoing discussion) - Wedge - 12-15-2009 OH MY GOD Fucking pure ownage rocket launcher. This be a straight up buff. Re: Updates of the Week (ongoing discussion) - ZargonX - 12-15-2009 (12-15-2009, 10:30 PM)Wedge link Wrote: OH At last, my terrible awesome aim will mean something! Re: Updates of the Week (ongoing discussion) - backfire - 12-15-2009 Smaller blast radius in rocket launchers? Sign me up. And by me, I mean everyone else. I'd rather die by a precision hit then by some vague blast radius from a soldier who's aim is so crappy he can't hit a scout directly if he's standing still TAUNTING THE GUY I JUST KILLED WITH A BAT! Oh, but one new weapon and comic with no video. Sad panda is this one here. Re: Updates of the Week (ongoing discussion) - Wedge - 12-15-2009 And with an 80% faster rocket, you will be dying with precision hits. Soldier may finally be more practical at mid range now. And all the pro TF2 players can stop bitching about never getting anything useful out of the updates. Re: Updates of the Week (ongoing discussion) - Vongore - 12-15-2009 jupdate goes up on Thursday night :> Re: Updates of the Week (ongoing discussion) - Evil Cheese - 12-15-2009 I think this new rocket launcher will be my main. Re: Updates of the Week (ongoing discussion) - JoKeRRRRRRRRRRRRRRRRRRRRR - 12-15-2009 this rocket launcher is unnecessary i like it Re: Updates of the Week (ongoing discussion) - backfire - 12-15-2009 (12-15-2009, 10:40 PM)Wedge link Wrote: And with an 80% faster rocket, you will be dying with precision hits.So how good are you at hitting scouts with pipes? I'm used to the whole "if I get hit with one of those things I toast" deal, so as far as I'm concerned, it's basically the same thing. Even better, now the soldier can't just aim down and nearly kill everything but himself in a 5 meter radius. Re: Updates of the Week (ongoing discussion) - Wedge - 12-15-2009 (12-15-2009, 10:58 PM)backfire link Wrote: [quote author=Wedge link=topic=206.msg127036#msg127036 date=1260934827]So how good are you at hitting scouts with pipes? I'm used to the whole "if I get hit with one of those things I toast" deal, so as far as I'm concerned, it's basically the same thing. Even better, now the soldier can't just aim down and nearly kill everything but himself in a 5 meter radius. [/quote] Oh right, I forgot you normally play scout, with all the demo man garbage lately. Yes the weapon is a tradeoff for making Scouts harder to kill. Which is fine by me. However it is likely a one hit kill on a scout at least, which the demo man doesn't have anymore. Re: Updates of the Week (ongoing discussion) - Eschatos - 12-15-2009 Fffffuuuuck. 50% fire resistance? Srsly? I guess I'll just be getting some more shotgun time. Re: Updates of the Week (ongoing discussion) - backfire - 12-15-2009 (12-15-2009, 11:04 PM)Wedge link Wrote: [quote author=backfire link=topic=206.msg127046#msg127046 date=1260935892]So how good are you at hitting scouts with pipes? I'm used to the whole "if I get hit with one of those things I toast" deal, so as far as I'm concerned, it's basically the same thing. Even better, now the soldier can't just aim down and nearly kill everything but himself in a 5 meter radius. [/quote] Oh right, I forgot you normally play scout, with all the demo man garbage lately. Yes the weapon is a tradeoff for making Scouts harder to kill. Which is fine by me. However it is likely a one hit kill on a scout at least, which the demo man doesn't have anymore. [/quote] Also, it does mini-crits on airborne targets, which is usually me. 25% more damage + mini-crit. Yeah, I better practice my ninja-esk turbo-rocket dodging skills. Re: Updates of the Week (ongoing discussion) - Versus - 12-16-2009 (12-15-2009, 10:47 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: this rocket launcher is unnecessary Re: Updates of the Week (ongoing discussion) - Wedge - 12-16-2009 I think with the increased damage, it will most likely one shot you in air or not. 25% damage increase means in the range of 120-130 on direct hit I think. Airshots are probably somewhere in the 160-170 range =O. This thing might totally grape Heavies now too =X. |