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Mechwarrior: Living Legends Beta RELEASED - Printable Version

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Re: Mechwarrior: Living Legends Beta RELEASED - KorJax - 01-06-2010

No, you need vanilla crysis with 1.21 at the moment for the beta. We will eventually port over to warhead/wars though so if it's all you got then you can just wait it out a bit till we go over to that.


Re: Mechwarrior: Living Legends Beta RELEASED - HeK - 01-07-2010

Anyone figure out how to get steam to give you the 64-bit version of Crysis yet?


Re: Mechwarrior: Living Legends Beta RELEASED - zaneyard - 01-07-2010

planning on playing as soon as it finishes downloading, hit me up if you want to play


Re: Mechwarrior: Living Legends Beta RELEASED - zaneyard - 01-07-2010

I'm going to be playing sometime today so message me on steam if you want to get a game going


Re: Mechwarrior: Living Legends Beta RELEASED - CaffeinePowered - 01-07-2010

(01-07-2010, 02:47 PM)zaneyard link Wrote: I'm going to be playing sometime today so message me on steam if you want to get a game going

Just check ventrilo


Re: Mechwarrior: Living Legends Beta RELEASED - HeK - 01-07-2010

(01-07-2010, 03:01 PM)Caffeine link Wrote: [quote author=zaneyard link=topic=4026.msg131122#msg131122 date=1262893674]
I'm going to be playing sometime today so message me on steam if you want to get a game going

Just check ventrilo
[/quote]

Do we have a MM:LL channel yet?


Re: Mechwarrior: Living Legends Beta RELEASED - Versus - 01-07-2010

(01-07-2010, 03:01 PM)HeK link Wrote: [quote author=Caffeine link=topic=4026.msg131124#msg131124 date=1262894462]
[quote author=zaneyard link=topic=4026.msg131122#msg131122 date=1262893674]
I'm going to be playing sometime today so message me on steam if you want to get a game going

Just check ventrilo
[/quote]

Do we have a MM:LL channel yet?
[/quote]

made one


Re: Mechwarrior: Living Legends Beta RELEASED - KorJax - 01-16-2010

Patch!

http://www.mechlivinglegends.net/content/view/401/1/

Notes!

Quote:Version 0.1.0
-------------
Balance
- Damage drop off added to Heavy Gauss after 300m.
- Increased damage of all Gauss (except Heavy Gauss).
- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.
- Increased LRM ammo per ton from 120 to 240.
- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.
- Decreased NARC ammo per ton from 6 to 4.
- NARCs no longer emit a signal if they attach to the ground.
- Decreased Medium and Large Pulse Lasers damage.
- Increased damage of all Beam Lasers. Lowered heat of ERLBL.
- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.
- Decreased heat transferred to targets by Flamers.
- Increased RAC2 and RAC5 Damage.
- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.
- Decreased turn rate of Arrow IV.
- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Inferno charges now add heat to vehicles they detonate on.
- A mech's back torso can now be repaired once destroyed.
- Improved Harasser drivability.
- Changed Harasser C weapon loadout.
- Slightly decreased Partisan armor.
- Decreased Huitzilopochtli heat efficiency and increased price.
- Increased price of Sulla B.
- Increased price of Shiva C.
- Increased MASC speed boost amount.
- Increased mech turn rate.
- Increased Owens and Uller top speed.
- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.
- Changed weapon loadout of the Vulture B.
- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.
- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.
- Changed weapon loadout of MadCat MKII B.
- Changed weapon loadouts of Atlas A, B, and C
- Increased point requirements for every rank.
- Increased CBill rewards for damage.
- Increased rewards for killing Battle Armor.

Bug Fixes
- Fixed several crashes.
- Fixed bug where NARC and TAG gave extremely large rewards.
- Fixed bug where your rank and cbills were not saved after reconnecting.
- Fixed bug that allowed tanks to greatly increase their speed.
- Fixed being able to fire some weapons while shutdown.
- Fixed LBX being able to reload a shot higher than max.
- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.
- Fixed bug where pulse lasers could shoot multiple bursts at a time.
- Missiles no longer explode on contact with water.
- Mechs no longer play their fall animation for short falls.
- Fixed turrets firing randomly after firing once.
- Aerospace can now buy SRM ammo.
- Mechs no longer shutdown after the pilots ejects.
- Brake now works on vehicles with ramping throttle.
- Fixed some of the arm parts on the Shadowcat not falling off.
- Fixed bug where a mech's shutdown sound would loop.
- Fixed PPC third person effect.
- Fixed player name display in the target box.
- Fixed TAG graphic display at certain distances.
- Ammo display now hides empty ammo types.
- Fixed ammo count displays in buy menu.
- Removed some of the console debug messages.

New Features
- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.
- Added Aerospace altimeter.
- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.
- New radar icons for turrets and Battle Armor.
- Friendlies and detected radar entities are displayed on the overview minimap.
- Added a random chance for parts to blow off when a mech or vehicle explodes.
- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.

Optimizations
- Reduced server network and cpu usage, especially during large fights.
- Heavily optimized usage of sound channels.



Re: Mechwarrior: Living Legends Beta RELEASED - HeK - 01-16-2010

Nice, sounds like a lot of issues tackled in this patch.

I am going to enjoy seeing the player names in the target box. For some reason everyone showed up as 'Snookums' for me =/


Re: Mechwarrior: Living Legends Beta RELEASED - Surf314 - 01-16-2010

I'm going to try this again!


Re: Mechwarrior: Living Legends Beta RELEASED - wangmauler - 01-16-2010

The patch is great! I noticed a decent increase in FPS in large fights, turn rate is much higher (yay), and the game seems a lot more enjoyable now! w00t! BA's easier to kill!


Re: Mechwarrior: Living Legends Beta RELEASED - Versus - 01-16-2010

(01-16-2010, 11:35 AM)KorJax link Wrote:
Quote:- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Increased rewards for killing Battle Armor.
- Missiles no longer explode on contact with water.

yay for battle armors being easier to kill, also thank god missiles don't do that any more. I love killing myself while underwater.