Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette (/showthread.php?tid=1119) |
Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Dave - 08-12-2008 (08-12-2008, 07:17 PM)Wedge link Wrote: Dave has obviously never actually tried running into a nest of sentries with a pyro. I have, and in most cases the pushback from so many is just gonna totally fuck you up. Demo is by far the best choice. Also Heavy is very low down on the list against sentries, they can't do crap unless they get within pyro range (assuming an engy is there), which is generally far harder for them to do with their speed. medics are meant to be infront in an uber you take it it turns to get pushed back. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Versus - 08-12-2008 pyros have to get fucking next to the sentries. they can take out one, maybe two if they're close together, but unless the uber gets popped like 5 feet away there's no way a pyro can kill 3-4 sentries, and if there's nothing for the pyro to fall into. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - copulatingduck - 08-12-2008 Good sentry killers: Demo, pyro Good people killers: Heavy, Soldier, pyro Nobody takes care of sentries like demomen, but afterwards they're usually out of ammo and more or less defenseless. Retarded ass teams lose because they don't push up to reinforce their medic/demo after he's taken care of the sentries, so he dies, his medic dies, and there's no one around to start killing bodies. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Benito Mussolini - 08-12-2008 Hu-hum I play enough Medic to add some things here. In Heavy-Medic combos, the Medic should almost always have his back turned (maybe more like keep turning around) at the Heavy to check his back. Communication is the key here, of course for both. A Medic and a Heavy that both show their back in the same direction are 2 backstabs to come. By showing your back, you make it harder for snipers to headshot you too. You gain nothing by looking forward all the time, you can't shoot and you heal as much by not looking at your Russian buddy. Another thing about Medics. I once played a game in which I rage quitted because of that. Battle Medics... I don't care at all if you like using your syringe gun and your bonesaw more than your medigun. But that is not the case if you are the only medic, nor if you see someone dying/burning before you. ->Also, The Gentlemen Club is the greatest group ever. If someone who hasn't shot you charges at you with his melee weapon and you feel like you both have equal chance to win a melee fight (or even if you feel somehow disadvantaged), press 3 and melee. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Wedge - 08-12-2008 (08-12-2008, 10:58 PM)Benito Mussolini link Wrote: ->Also, The Gentlemen Club is the greatest group ever. If someone who hasn't shot you charges at you with his melee weapon and you feel like you both have equal chance to win a melee fight (or even if you feel somehow disadvantaged), press 3 and melee. I try to do that all the time. Most people just shoot me in the face though =<. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Budr - 08-13-2008 (08-12-2008, 10:58 PM)Benito Mussolini link Wrote: ->Also, The Gentlemen Club is the greatest group ever. If someone who hasn't shot you charges at you with his melee weapon and you feel like you both have equal chance to win a melee fight (or even if you feel somehow disadvantaged), press 3 and melee. No. If people want to play a certain way then so be it but whining when people don't abide by your rules is ridiculous. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - TBot Alpha - 08-13-2008 As much as I hate being shot when I occasionally try to melee someone, I can see your point. I'll happily shred a bonk-happy Scout or a bonesaw swinging medic if I see one. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - ktj - 08-13-2008 (08-12-2008, 11:08 AM)Dave link Wrote: thanks to the stupidly long reload of demos, they can take oue 2 sentries max in one uber (no crits, spaced out and using both guns) It doesn't matter if its crit or not when you are destroying buildings. Pyro or hw against 3 sentries = impossible if the sentries are placed decently. One über is enough to take out three well placed sentries even if the medic is noobing around Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Eschatos - 08-13-2008 (08-13-2008, 04:08 AM)Budr link Wrote: [quote author=Benito Mussolini link=topic=1139.msg30283#msg30283 date=1218599886] No. If people want to play a certain way then so be it but whining when people don't abide by your rules is ridiculous. [/quote] We are honuorable men. You sir, are not. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - cannedpeahes - 08-13-2008 (08-11-2008, 01:59 PM)Budr link Wrote: [quote author=cannedpeaches link=topic=1139.msg29730#msg29730 date=1218480889] Unless you're a heavy, in which case, make sure somebody medics for you even if you have to twist their balls off to get them to do it. [/quote] If there's only one medic on the team and you can't survive without, then don't play heavy. A sole medic serves the team much better when spreading himself amongst them. Ask someone to switch over chat by all means but ffs don't just spam e and expect it to happen. [/quote] No, I'm saying it's the heavy's job to make sure there's at least one medic on the team by pressing E repeatedly until one dem bitches swaps class. Your heavy is good for pushing a wedge into the enemy and leaving other people to exploit it. Please, people, if you see a fucking Heavy running in like a maniac with a medic in tow and you hear anybody in voice chat screaming "Go!", "Vamanos!", "Kommen mit mich", any variation on the word "Go!", follow the goddamned fatty already, I promise you, he'll take the damage. If nobody follows an ubered heavy, heavy and medic both die. My bloody word. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Scary Womanizing Pig Mask - 08-13-2008 (08-12-2008, 10:25 PM)CopulatingDuck link Wrote: Retarded ass teams lose because they don't push up to reinforce their medic/demo after he's taken care of the sentries, so he dies, his medic dies, and there's no one around to start killing bodies. QFT. Adding this to the list (08-12-2008, 10:58 PM)Benito Mussolini link Wrote: Hu-hum I'l add the combat medics and keeping you're back turned to the list, but I'm with Budr on the Melee front. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Panda - 08-13-2008 If two scouts are fighting, and when one runs out of scattergun ammo he takes out the bat, you are a faggot if you run backwards and use the pistol to avoid melee. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Dave - 08-13-2008 (08-13-2008, 11:43 AM)Panda link Wrote: If two scouts are fighting, and when one runs out of scattergun ammo he takes out the bat, you are a faggot if you run backwards and use the pistol to avoid melee. mele will win anyway freaking 70m long arms. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - ScottyGrayskull - 08-13-2008 (08-12-2008, 07:10 PM)Versus link Wrote: [quote author=Dave link=topic=1139.msg30123#msg30123 date=1218563387] except he's gonna get blown back by all of the sentries and there's no way he could destroy three or four unless they're right next to each other, in which case a demo could do the job a lot more safely. [/quote] a medic who isnt a retard will run up to the sentry so the pyro can get close [/quote] to four sentries in ten seconds? [/quote] A pyro that coordinates well with a spy is lethal at getting rid of sentries. Obviously they have to coordinate extremely well, but the results are worth the effort. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Ceceil Felias - 08-13-2008 (08-13-2008, 12:11 PM)ScottyGrayskull link Wrote: [quote author=Versus link=topic=1139.msg30228#msg30228 date=1218586257] except he's gonna get blown back by all of the sentries and there's no way he could destroy three or four unless they're right next to each other, in which case a demo could do the job a lot more safely. [/quote] a medic who isnt a retard will run up to the sentry so the pyro can get close [/quote] to four sentries in ten seconds? [/quote] A pyro that coordinates well with a spy is lethal at getting rid of sentries. Obviously they have to coordinate extremely well, but the results are worth the effort. [/quote] I can attest to this. Even accidentally, a sap/torch combo can and will work amazingly well. It's what won our BLU team a full victory on goldrush after a medic ubersaw duo stalled us for most of our available time. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - CaffeinePowered - 08-13-2008 (08-13-2008, 11:43 AM)Panda link Wrote: If two scouts are fighting, and when one runs out of scattergun ammo he takes out the bat, you are a faggot if you run backwards and use the pistol to avoid melee. Anyone who expects me to pull out melee when I still have a round left in the chamber deserves the death : Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Master Shake - 08-13-2008 (08-13-2008, 12:11 PM)ScottyGrayskull link Wrote: [quote author=Versus link=topic=1139.msg30228#msg30228 date=1218586257] except he's gonna get blown back by all of the sentries and there's no way he could destroy three or four unless they're right next to each other, in which case a demo could do the job a lot more safely. [/quote] a medic who isnt a retard will run up to the sentry so the pyro can get close [/quote] to four sentries in ten seconds? [/quote] A pyro that coordinates well with a spy is lethal at getting rid of sentry. Obviously they have to coordinate extremely well, but the results are worth the effort. [/quote] Fixed, a spy with another class is amazing at taking out one sentry, but with more than one it's almost impossible to sap all the sentries before the engies knock them off and kills the other class. I've never seen enough coordination where more than one spy can sap at once to avoid this. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - ScottyGrayskull - 08-13-2008 (08-13-2008, 03:34 PM)J-Master link Wrote: [quote author=ScottyGrayskull link=topic=1139.msg30371#msg30371 date=1218647469] except he's gonna get blown back by all of the sentries and there's no way he could destroy three or four unless they're right next to each other, in which case a demo could do the job a lot more safely. [/quote] a medic who isnt a retard will run up to the sentry so the pyro can get close [/quote] to four sentries in ten seconds? [/quote] A pyro that coordinates well with a spy is lethal at getting rid of sentry. Obviously they have to coordinate extremely well, but the results are worth the effort. [/quote] Fixed, a spy with another class is amazing at taking out one sentry, but with more than one it's almost impossible to sap all the sentries before the engies knock them off and kills the other class. I've never seen enough coordination where more than one spy can sap at once to avoid this. [/quote] Forget the Spy, pretty sure it was a regular, but that very thing happened on 2nd cap of round 2 Dustbowl. He went ahead of me and sapped two sentries, I was a couple of seconds behind and managed to destroy the sentries, the dispensers, the engy's and several other red players. Of course that is at least partly due to bad sentry placement, but we did it. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - Fail Medic - 08-13-2008 Etiquette? Attack the problem, not the person (unless he's a deliberate asshat, at which point *he is* the problem). The following is an opinion. Declaring "melee only" or other odd schoolyard rules when the server's slow is fine. As soon as someone else comes in and the server population rises, I'd say all bets are off. Don't pull this "MELEE ONLY!! >:C " bullshit on new arrivals unless they're regulars and wouldn't mind it. If they do mind, then hush and play regulation. This ends my opinion. P.S. I will choose on a case-by-case basis whether or not to honor a Gentleman's Fight Club challenge. I reserve the right to bear my ass to GFC for kissing. Re: Put Dispenser Here, Please: A guide to Team Fortress 2 Etiquette - zaneyard - 08-16-2008 (08-13-2008, 06:54 PM)Fail (Medic) link Wrote: Etiquette?exactly, using weapons other than melee are part of the strategy of playing the game, i would like you to show me how many professional games are played melee only. |