Server Plugins - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Server Plugins (/showthread.php?tid=1149) |
Re: Server Plugins - copulatingduck - 08-22-2008 What what? Apparently this enables 12v12 in arena-mode. It's buggy and hacked-together from the sound of it, but it might work. Who's interested? FTC: Quote:I got a blue sniper spawn with the red on Revine... Re: Server Plugins - CaffeinePowered - 08-23-2008 (08-22-2008, 11:39 PM)Copulating8 Wrote: What what? Ill toss this on #1 and see what happens Re: Server Plugins - Benito Mussolini - 08-23-2008 (08-23-2008, 12:00 AM)CaffeinePowered link Wrote: [quote author=Copulating8=====D link=topic=1170.msg32978#msg32978 date=1219466372] Ill toss this on #1 and see what happens [/quote] Great!! 12 on 12 arena is like the strawberry on the icing on cake! Re: Server Plugins - CaffeinePowered - 08-23-2008 Works just fine Re: Server Plugins - Fail Medic - 08-23-2008 that plugin suuuuuuuuuure knows how to count Re: Server Plugins - Budr - 08-23-2008 I swear people just lack intelligence sometimes. Valve spends however long designing, testing and tweaking the new mode and releases their maps which are clearly designed for 8v8 but people start to cry about sitting out and suddenly it's decided that 12v12 would suit the areas better? Nice work. Re: Server Plugins - copulatingduck - 08-23-2008 Well, the problem is that it doesn't really matter what Valve playtests; in the end, what's fun is what matters more. Most people in public servers don't find sitting out fun. Hell, they don't even enjoy waiting to respawn. That's why 24/7 2Fort Instant-Respawn servers are so popular. In the end, the choice (for server admins owners anyways) is between doing what valve intended and filling the servers more often. I prefer arena as 8v8 or smaller, but realistically, I'll probably run the plugin simply because it'll be what keeps bodies in the server. Re: Server Plugins - CaffeinePowered - 08-23-2008 (08-23-2008, 06:39 AM)Budr link Wrote: I swear people just lack intelligence sometimes. Valve spends however long designing, testing and tweaking the new mode and releases their maps which are clearly designed for 8v8 but people start to cry about sitting out and suddenly it's decided that 12v12 would suit the areas better? Nice work. In the end, they should simply include a cvar, so we don't have to make some work around. like sv_arena_teamsize, this defaults to 8, if an admin wants to make it smaller they can, if they want to make it larger they can also do that. They did the exact same thing with respawn times, crits, the maximum number of players on the server, and sv_tags. People seem to forget that initially you were not allowed to control any of these things with an out of the box vanilla server. People quickly found ways around all of these things using plugins and for the most part it caters to a certain audience. It also just to happens that the majority of people that play TF2 do not like out of the box play. Whether it be custom maps, more people, or instant spawn, the number of 'vanilla no mod' server is very small. Re: Server Plugins - Luca Shoal - 08-23-2008 Or they play on Esch-Bawks olololololololololololololololooolololollololollololololololololololollolololollolooolloolol Re: Server Plugins - jdub28 - 08-24-2008 (08-16-2008, 10:15 AM)CaffeinePowered link Wrote: And as far as I'm concerned, its not fun when your team get steamrolled because four or five people decided they wanted to play sniper. Steamrolls are one of the fastest ways to empty a server of people and an admin's #1 job after rule enforcement is to keep the servers as full as possible as often as possible. Ya only 2 or 3 snipers, but what happens when those ones suck? Your team gets sniped continuously and a good sniper is left waiting for the bad ones to change, or what about when you get 3 spies that ignore sentries and get killed trying to backstab pyros over and over? Medics that refuse to heal more than heavies, suicide pyros, demos and soldiers that cant even rocket/sticky jump, I find watching the people good at these classes being totally powerless until the bad ones decide to play something else less fun than playing against or with all of one class. Re: Server Plugins - BoBoTheBum - 08-24-2008 Is there some way I could be exempt from anti-micspam? On Commentator Sundays I have to limit myself to bursts of speech. Re: Server Plugins - copulatingduck - 08-24-2008 (08-24-2008, 09:20 PM)BoBoTheBum link Wrote: Is there some way I could be exempt from anti-micspam? On Commentator Sundays I have to limit myself to bursts of speech. The anti-micspam plugin autodetects HLDJ/HLSS. It doesn't ban for use of an actual mic. Go crazy ;D Re: Server Plugins - CaffeinePowered - 08-24-2008 (08-24-2008, 09:20 PM)BoBoTheBum link Wrote: Is there some way I could be exempt from anti-micspam? On Commentator Sundays I have to limit myself to bursts of speech. You can use a mic, just not a program that plays wav files Re: Server Plugins - copulatingduck - 08-24-2008 Better plugin for managing arena mode team sizes: http://forums.alliedmods.net/showthread.php?t=76466 Supposedly less resource intensive, which is always a good thing. Re: Server Plugins - copulatingduck - 09-23-2008 Bump for plugin suggestion: Player All-talk Basically, it's a plugin that allows there to be one button for team talk and one button for all talk, so you can actually coordinate a team's attacks without the other guys knowing what you're doing. I ran it on #2 for SBS when i needed to make announcements while all-talk was off, and it worked out pretty well. The plugin also has the ability to limit alltalk to specific clans (via tag recognition) and maybe some other fancy stuff by now. I'm suggesting it because a lot of folks I play late-night with have said they would prefer such a system, and would not mind the extra keybinding necessary in order to accommodate it. Btw, the binding for alltalk would be: Code: alias +alltalk "voiceall; +voicerecord" Re: Server Plugins - Master Shake - 09-23-2008 Please put this on the server! Re: Server Plugins - CaffeinePowered - 09-23-2008 (09-23-2008, 03:14 PM)J-Master link Wrote: Please put this on the server! Its cool, but I think it would be too confusing for people outside this little circle on the forums, I think it should be a staple for like SBS though Re: Server Plugins - copulatingduck - 09-23-2008 (09-23-2008, 03:17 PM)CaffeinePowered link Wrote: [quote author=J-Master link=topic=1170.msg40806#msg40806 date=1222200880] Its cool, but I think it would be too confusing for people outside this little circle on the forums, I think it should be a staple for like SBS though [/quote] Other servers I've seen running it just include a small announcement using the server crontab plugin with instructions on creating the binding. :-\ Re: Server Plugins - CaffeinePowered - 09-23-2008 (09-23-2008, 10:33 PM)CopulatingFuuuuuck link Wrote: [quote author=CaffeinePowered link=topic=1170.msg40807#msg40807 date=1222201062] Its cool, but I think it would be too confusing for people outside this little circle on the forums, I think it should be a staple for like SBS though [/quote] Other servers I've seen running it just include a small announcement using the server crontab plugin with instructions on creating the binding. :-\ [/quote] Ive come the conclusion that no one ever reads that stuff Re: Server Plugins - Master Shake - 09-24-2008 Well if there is a way to keep the regular binding to all talk, and just add another button for team talk, if they don't pay attention it doesn't really matter. |