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ZOMG medic unlocks revealed - Printable Version

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Re: ZOMG medic unlocks revealed - HuckBerryGee - 04-24-2008

bumping this up.

haven't received any feedback on it for a week.
I want demomen to be able to sticky on their teammates and enemies. human explosives is where it's at.


Re: ZOMG medic unlocks revealed - Kor - 04-24-2008

(04-24-2008, 01:46 PM)SanityMask link Wrote: bumping this up.

haven't received any feedback on it for a week.
I want demomen to be able to sticky on their teammates and enemies. human explosives is where it's at.

Did someone say Detpack?


Re: ZOMG medic unlocks revealed - Surf314 - 04-24-2008

If they bring back the detpacks they better bring back the command center computers!!!!  I used to piss so many people off blowing that thing up!  It was amazing.


Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-24-2008

(04-24-2008, 02:04 PM)Kor link Wrote: [quote author=SanityMask link=topic=129.msg4159#msg4159 date=1209062797]
bumping this up.

haven't received any feedback on it for a week.
I want demomen to be able to sticky on their teammates and enemies. human explosives is where it's at.

Did someone say Detpack?
[/quote]

Oh man, the blast radius on those was, if you see it when it explodes, you die. I'd rather have MIRVs back


Re: ZOMG medic unlocks revealed - Geoff - 04-24-2008

Detpack screams spam.


Re: ZOMG medic unlocks revealed - Versus - 04-24-2008

Bring back the nailgun for the Scout? Tongue


Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-24-2008

(04-24-2008, 02:47 PM)Geoff link Wrote: Detpack screams spam.

You get one per life


Re: ZOMG medic unlocks revealed - Versus - 04-24-2008

Well, I was going to edit my post, but Caff already posted. >_>

Detpack FTW.

Heavy needs a double rocket launcher with very limited ammo.


Re: ZOMG medic unlocks revealed - Black Aspen - 04-24-2008

I <3 Detpacks.  A few extra points each time the gates opened on Dustbowl.


Re: ZOMG medic unlocks revealed - Geoff - 04-24-2008

(04-24-2008, 05:22 PM)CaffeinePowered link Wrote: [quote author=Geoff link=topic=129.msg4167#msg4167 date=1209066477]
Detpack screams spam.

You get one per life
[/quote]


Yeah, but you see, kids could put em down, kill everyone and themselves, lather, rinse, repeat.

But please.  Return of Aids gun would be tha bomb.


Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-24-2008

(04-24-2008, 09:43 PM)Geoff link Wrote: [quote author=CaffeinePowered link=topic=129.msg4186#msg4186 date=1209075727]
[quote author=Geoff link=topic=129.msg4167#msg4167 date=1209066477]
Detpack screams spam.

You get one per life
[/quote]


Yeah, but you see, kids could put em down, kill everyone and themselves, lather, rinse, repeat.

But please.  Return of Aids gun would be tha bomb.
[/quote]

If you were killing yourself to just set detpacks you were a mountain-load of fail, they were pretty location-specific


Re: ZOMG medic unlocks revealed - Vandamguy - 04-25-2008

(04-24-2008, 02:39 PM)CaffeinePowered link Wrote: [quote author=Kor link=topic=129.msg4160#msg4160 date=1209063893]
[quote author=SanityMask link=topic=129.msg4159#msg4159 date=1209062797]
bumping this up.

haven't received any feedback on it for a week.
I want demomen to be able to sticky on their teammates and enemies. human explosives is where it's at.

Did someone say Detpack?
[/quote]

Oh man, the blast radius on those was, if you see it when it explodes, you die. I'd rather have MIRVs back
[/quote]

yeah , but it took 10 seconds to plant , and gave a long warning before detonating.
balanced it out nicely.
the only people it killed were the ones not paying attention


Re: ZOMG medic unlocks revealed - Surf314 - 04-25-2008

And the computers, dont forget those!

In some maps the base has a computer which was almost impossible to get to.  If you take it out that team cant cap the flag for like several minutes.  I made it a mission to place a detpack on that computer, and many hated me for it.


Re: ZOMG medic unlocks revealed - Geoff - 04-26-2008

I wish spy could have the sabotage thing again.  Not so much the part where it can shoot the engy, but where it blows up and kills the engy.


Re: ZOMG medic unlocks revealed - Versus - 04-26-2008

I definitely want sabotage...certaintly makes absentee engineers pay.


Re: ZOMG medic unlocks revealed - jorge - 04-27-2008

next week zomg


Re: ZOMG medic unlocks revealed - copulatingduck - 04-28-2008

stolen from teamfortress2fort.com, who stole it from the steam forums:
=====================================================

Everything looks about 33% less difficult. 

http://flickr.com/photos/timdorr/2444966558/sizes/l/
http://flickr.com/photos/timdorr/2444139565/
http://farm4.static.flickr.com/3023/2444139079_95ed015299_b.jpg

If you can't access it, here's the rundown:
3 kills with a scout
2 punches
20 kills with heavy
5 buildings
Kritzkrieg charges 10% faster
We only need to heal ***1*** million to get chief of staff
==============================================

This is much better. With the exception of 3 or 4, I've probably done all of them at some point or another (now I just have to do it all again).  Smile

EDIT: Just checked, and I'll have Chief of Staff. I've healed 1,990,000 health as of today (49 hours as Medic).


Re: ZOMG medic unlocks revealed - Wedge - 04-28-2008

I know I'll never do must of those, but some do sound much better balanced now.


Re: ZOMG medic unlocks revealed - Fail Medic - 04-28-2008

CopulatingDuck, noob question... how do you tell your total health healed as Medic?  I can only find max healed on a life.

Edit: Nevermind, found tf2_playerstats.dmx.  iHealthPointsHealed = 5,065,321.  You have a higher average per hour than me, though, 'cause I'm at 128.7 hours.


Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-28-2008

I think Ill have to check my medic stats when I get back, I just might have 1,000,000 points healed.