ZOMG medic unlocks revealed - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: ZOMG medic unlocks revealed (/showthread.php?tid=128) |
Re: ZOMG medic unlocks revealed - HuckBerryGee - 04-24-2008 bumping this up. haven't received any feedback on it for a week. I want demomen to be able to sticky on their teammates and enemies. human explosives is where it's at. Re: ZOMG medic unlocks revealed - Kor - 04-24-2008 (04-24-2008, 01:46 PM)SanityMask link Wrote: bumping this up. Did someone say Detpack? Re: ZOMG medic unlocks revealed - Surf314 - 04-24-2008 If they bring back the detpacks they better bring back the command center computers!!!! I used to piss so many people off blowing that thing up! It was amazing. Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-24-2008 (04-24-2008, 02:04 PM)Kor link Wrote: [quote author=SanityMask link=topic=129.msg4159#msg4159 date=1209062797] Did someone say Detpack? [/quote] Oh man, the blast radius on those was, if you see it when it explodes, you die. I'd rather have MIRVs back Re: ZOMG medic unlocks revealed - Geoff - 04-24-2008 Detpack screams spam. Re: ZOMG medic unlocks revealed - Versus - 04-24-2008 Bring back the nailgun for the Scout? Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-24-2008 (04-24-2008, 02:47 PM)Geoff link Wrote: Detpack screams spam. You get one per life Re: ZOMG medic unlocks revealed - Versus - 04-24-2008 Well, I was going to edit my post, but Caff already posted. >_> Detpack FTW. Heavy needs a double rocket launcher with very limited ammo. Re: ZOMG medic unlocks revealed - Black Aspen - 04-24-2008 I <3 Detpacks. A few extra points each time the gates opened on Dustbowl. Re: ZOMG medic unlocks revealed - Geoff - 04-24-2008 (04-24-2008, 05:22 PM)CaffeinePowered link Wrote: [quote author=Geoff link=topic=129.msg4167#msg4167 date=1209066477] You get one per life [/quote] Yeah, but you see, kids could put em down, kill everyone and themselves, lather, rinse, repeat. But please. Return of Aids gun would be tha bomb. Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-24-2008 (04-24-2008, 09:43 PM)Geoff link Wrote: [quote author=CaffeinePowered link=topic=129.msg4186#msg4186 date=1209075727] You get one per life [/quote] Yeah, but you see, kids could put em down, kill everyone and themselves, lather, rinse, repeat. But please. Return of Aids gun would be tha bomb. [/quote] If you were killing yourself to just set detpacks you were a mountain-load of fail, they were pretty location-specific Re: ZOMG medic unlocks revealed - Vandamguy - 04-25-2008 (04-24-2008, 02:39 PM)CaffeinePowered link Wrote: [quote author=Kor link=topic=129.msg4160#msg4160 date=1209063893] Did someone say Detpack? [/quote] Oh man, the blast radius on those was, if you see it when it explodes, you die. I'd rather have MIRVs back [/quote] yeah , but it took 10 seconds to plant , and gave a long warning before detonating. balanced it out nicely. the only people it killed were the ones not paying attention Re: ZOMG medic unlocks revealed - Surf314 - 04-25-2008 And the computers, dont forget those! In some maps the base has a computer which was almost impossible to get to. If you take it out that team cant cap the flag for like several minutes. I made it a mission to place a detpack on that computer, and many hated me for it. Re: ZOMG medic unlocks revealed - Geoff - 04-26-2008 I wish spy could have the sabotage thing again. Not so much the part where it can shoot the engy, but where it blows up and kills the engy. Re: ZOMG medic unlocks revealed - Versus - 04-26-2008 I definitely want sabotage...certaintly makes absentee engineers pay. Re: ZOMG medic unlocks revealed - jorge - 04-27-2008 next week zomg Re: ZOMG medic unlocks revealed - copulatingduck - 04-28-2008 stolen from teamfortress2fort.com, who stole it from the steam forums: ===================================================== Everything looks about 33% less difficult. http://flickr.com/photos/timdorr/2444966558/sizes/l/ http://flickr.com/photos/timdorr/2444139565/ http://farm4.static.flickr.com/3023/2444139079_95ed015299_b.jpg If you can't access it, here's the rundown: 3 kills with a scout 2 punches 20 kills with heavy 5 buildings Kritzkrieg charges 10% faster We only need to heal ***1*** million to get chief of staff ============================================== This is much better. With the exception of 3 or 4, I've probably done all of them at some point or another (now I just have to do it all again). EDIT: Just checked, and I'll have Chief of Staff. I've healed 1,990,000 health as of today (49 hours as Medic). Re: ZOMG medic unlocks revealed - Wedge - 04-28-2008 I know I'll never do must of those, but some do sound much better balanced now. Re: ZOMG medic unlocks revealed - Fail Medic - 04-28-2008 CopulatingDuck, noob question... how do you tell your total health healed as Medic? I can only find max healed on a life. Edit: Nevermind, found tf2_playerstats.dmx. iHealthPointsHealed = 5,065,321. You have a higher average per hour than me, though, 'cause I'm at 128.7 hours. Re: ZOMG medic unlocks revealed - CaffeinePowered - 04-28-2008 I think Ill have to check my medic stats when I get back, I just might have 1,000,000 points healed. |