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More Server Changes - Printable Version

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+--- Thread: More Server Changes (/showthread.php?tid=5297)

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Re: More Server Changes - Versus - 02-08-2011

Quote: Merc link=topic=5433.msg195632#msg195632 date=1297148591]
[quote author=Versus-pwny- link=topic=5433.msg195629#msg195629 date=1297146091]
too bad we can't force everything (weapon stats, abilities, etc.) back to pre-launch values too Sad

...afaik, anyway

Thank god. Then spies would have a 30 second wait time for full cloak, soldiers and demomen would be even more cancerous spam factories with 6 rounds of their primary, pyros would be terribad laughing stocks, and medics would be boring.

Oh wait, medic is still boring. Dohohoho.
[/quote]

um i don't remember demomen/soldiers ever having 6 round capacity primaries in beta

also that is kind of the point of forcing stuff back to pre-launch values, play tf2 like it's september 2007


Re: More Server Changes - CaffeinePowered - 02-08-2011

(02-08-2011, 08:33 AM)Versus-pwny- link Wrote: [quote author=[SiN] Merc link=topic=5433.msg195632#msg195632 date=1297148591]
[quote author=Versus-pwny- link=topic=5433.msg195629#msg195629 date=1297146091]
too bad we can't force everything (weapon stats, abilities, etc.) back to pre-launch values too Sad

...afaik, anyway

Thank god. Then spies would have a 30 second wait time for full cloak, soldiers and demomen would be even more cancerous spam factories with 6 rounds of their primary, pyros would be terribad laughing stocks, and medics would be boring.

Oh wait, medic is still boring. Dohohoho.
[/quote]

um i don't remember demomen/soldiers ever having 6 round capacity primaries in beta

also that is kind of the point of forcing stuff back to pre-launch values, play tf2 like it's september 2007
[/quote]


Not totally complete list of things changed to "stock" items
- Engineer moving buildings
- Level 3 Dispensers & Teleporters
- Airblast
- Flame damage increased
- Cloak Ammobox pickup
- Knife stab animation
- Soldier/Demo Ammo Reduction
- Heavy Spin-up/down time decreased
- Heavy spinning movement speed upped
- Destroying Stickies
- Crazy legs scout
- Critical Chance (how its calculated)
- Needle Gun gives higher regen rate


Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change


Re: More Server Changes - Greatbacon - 02-08-2011

awww, no scout crazy legs?  That was like the best part. :-\


Re: More Server Changes - liquid108 - 02-08-2011

(02-08-2011, 09:01 AM)Caffeine link Wrote: Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change
There's the nerf on the sniper rifle that you have to be zoomed in for 200 milliseconds before you can headshot.  I should see if that's no longer there cause that was so op.


Re: More Server Changes - CaffeinePowered - 02-08-2011

(02-08-2011, 01:27 PM)£1qµ1Ð link Wrote: [quote author=Caffeine link=topic=5433.msg195649#msg195649 date=1297173670]

Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change
There's the nerf on the sniper rifle that you have to be zoomed in for 200 milliseconds before you can headshot.  I should see if that's no longer there cause that was so op.
[/quote]

You could test with the TFC sniper script, which zooms, shoots, then unzooms. So if you quick tapped that it would zoom in, immediately shoot, then zoom out.



Re: More Server Changes - Kirby - 02-08-2011

(02-08-2011, 02:08 PM)Caffeine link Wrote: [quote author=£1qµ1Ð link=topic=5433.msg195680#msg195680 date=1297189661]
[quote author=Caffeine link=topic=5433.msg195649#msg195649 date=1297173670]

Sniper is the only class I can think of whose stock loadout has not had some change to its since inception, every other class has had some change
There's the nerf on the sniper rifle that you have to be zoomed in for 200 milliseconds before you can headshot.  I should see if that's no longer there cause that was so op.
[/quote]

You could test with the TFC sniper script, which zooms, shoots, then unzooms. So if you quick tapped that it would zoom in, immediately shoot, then zoom out.

[/quote]



Who misses walking around un-scoped with a 100% charge?


[me=Kirby]raises hand[/me]


Re: More Server Changes - backfire - 02-08-2011

Okay, just got done playing on red, did some tricks as scout that *never* worked before. Stuff like a "jump over heavies head-180 spin-meatshot point blank" thing, and got full damage. Had several other shots I was amazed that actually hit, and was wondering why the hit detection was so awesome today. Then john told me about NFO (since I never read this post)


I approve!


Re: More Server Changes - at0m - 02-09-2011

noice