Art - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: General Category (https://www.brbuninstalling.com/forumdisplay.php?fid=49) +--- Forum: General Discussion (https://www.brbuninstalling.com/forumdisplay.php?fid=59) +--- Thread: Art (/showthread.php?tid=11634) |
Re: Art - CaffeinePowered - 05-09-2011 Make TF2 hats :p Re: Art - EarthlingJohn - 05-09-2011 You should draw me some good concept art for me to model :p Re: Art - CaffeinePowered - 05-10-2011 Friend did this for me, so much win Re: Art - rumsfald - 05-10-2011 (05-10-2011, 07:42 PM)Caffeine link Wrote: Friend did this for me, so much win And not Spoonson? And yes, tis swell. Re: Art - HeK - 05-10-2011 (05-10-2011, 07:42 PM)Caffeine link Wrote: Friend did this for me, so much win Full Size link: http://i.imgur.com/W8jaT.jpg for anyone. Re: Art - EarthlingJohn - 05-11-2011 More models Re: Art - Reevesith - 05-11-2011 Happy birthday to HoboSpartan & me!
The cake is now on fire Re: Art - Reevesith - 05-15-2011 How much attention a cat will give you if he has chicken nuggets
Re: Art - Hobospartan - 05-16-2011 Wooo for birthday buddies! Re: Art - Sponson - 05-26-2011 (05-08-2011, 08:09 PM)EarthlingJohn link Wrote: First Model (actually modeling, not sculpting) There is aesthetic value in rendering low poly-models. You're forced to be more ingenious with the way you model, and you get better at decision making in terms of what is most important to the model. Just look at games like Warcraft 3 and the Final Fantasy Crystal Chronicles, they're forced to use low poly low texture res models and it's extremely characterful! Re: Art - Reevesith - 05-26-2011 You know when you doodle random lines & whatnot, then you see an image? this be one of those @3@; well her, not panty threw him in later & I know, her whatnaws be alittle off >3>; Re: Art - copulatingduck - 05-27-2011 (05-26-2011, 07:07 PM)Sponson link Wrote: [quote author=EarthlingJohn link=topic=4625.msg205778#msg205778 date=1304903346] There is aesthetic value in rendering low poly-models. You're forced to be more ingenious with the way you model, and you get better at decision making in terms of what is most important to the model. Just look at games like Warcraft 3 and the Final Fantasy Crystal Chronicles, they're forced to use low poly low texture res models and it's extremely characterful! [/quote] only tangentially related but I just wanted an excuse to link it Flying Lotus - Kill Your Co-Workers Re: Art - Coelit - 06-04-2011 Done by a good friend of mine, she is taking commishes btw. Very cheap and high quality ones. Re: Art - k0ala - 06-08-2011 I gave myself a big ass chain in Photoshop to show my love for my Dong Derby team, Friends With Benefits. Today I looked up some ghetto bling tutorials on the net and taught myself how to do this: Then I added it on top of a drawing I commissioned a few years ago: I will make Big Ass Chains for anyone else in FWB, just ask. Re: Art - Coelit - 06-08-2011 You be stylin. Re: Art - KorJax - 06-08-2011 Hey I've not visited this part of the forum in a while :o I should show you guys some stuff I did for my graduating design portfolio show. Book design I did for a page layout class where we were restricted to 3 colors: Book design for a robot security company I designed: Personal logo: Re: Art - Eschatos - 06-08-2011 Sam Hayward just doesn't have the same ring to it as Korjax. Re: Art - Reevesith - 06-09-2011 Just got the platinum trophy on Infamous 1 Wee
Re: Art - CaffeinePowered - 06-09-2011 Korjax, your next mission is to make a Necronomicon Re: Art - Coelit - 06-09-2011 (06-09-2011, 05:26 AM)Caffeine link Wrote: Korjax, your next mission is to make a NecronomiconThis. |