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Updates of the Week (ongoing discussion) - Printable Version

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Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 01-27-2010

(01-27-2010, 11:01 PM)HeK link Wrote:
Fixed Linux servers not properly reconnecting to Steam when they lose their connection


I can not state this enough


Re: Updates of the Week (ongoing discussion) - K2 - 01-28-2010

Quote:Fixed stickies being destructible before they're stuck to something

Thank God, this was pissing me off when trying to fight heavies.

New hat pics (The ones on the left are the contest winners' hats)

[Image: tfhats.jpg]


Re: Updates of the Week (ongoing discussion) - Didzo - 01-28-2010

(01-28-2010, 01:42 AM)K2 link Wrote:
Valve Wrote:Fixed stickies being destructible before they're stuck to something

Thank God, this was pissing me off when trying to fight heavies.

I actually liked that... I thought it was more "realistic" (if that term can even apply to this game).

That, and I play as heavy.




Re: Updates of the Week (ongoing discussion) - Moosendoo - 01-28-2010

Supposedly crafting 4 refined + class token is totally screwed up now, since the 3 new hats are counted.  I.E. Before you would have a 1/3 chance of getting a Heavy hat of your choice, now it's a 1/6.


Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 01-28-2010

If those are the contest hats, thats pretty lame, I thought the guy(s) who won get to actually _design_ their own hat, those are three hats that already exist, just stacked on top of each other..

Spy Bowler - reskinned
Stove Pipe
Panama

..way to go valve, way to go


Re: Updates of the Week (ongoing discussion) - backfire - 01-28-2010

(01-28-2010, 12:53 PM)Caffeine link Wrote: If those are the contest hats, thats pretty lame, I thought the guy(s) who won get to actually _design_ their own hat, those are three hats that already exist, just stacked on top of each other..

Spy Bowler - reskinned
Stove Pipe
Panama

..way to go valve, way to go

I like to think of it like this. The top two guys got some multiple hats stacked on top of each other, the 3rd place guy with his craptastic submission got a "pile of hat" that's hardly distinguishable from the spy's billycock. Very clever valve, veeery clever.


Re: Updates of the Week (ongoing discussion) - Moosendoo - 01-28-2010

(01-28-2010, 12:39 PM)Moosendoo link Wrote: Supposedly crafting 4 refined + class token is totally screwed up now, since the 3 new hats are counted.  I.E. Before you would have a 1/3 chance of getting a Heavy hat of your choice, now it's a 1/6.
Scratch that.
Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

    * Fixed a crash during startup for the Linux dedicated server
    * Fixed the hats below being included in the crafting of class-specific hats using class tokens
          o Towering Pillar of Hats"
          o Noble Amassment of Hats"
          o Modest Pile of Hat"



Re: Updates of the Week (ongoing discussion) - beep beep diglett - 01-29-2010

update broke sandman, you can now melee while stunned

jesus fucking christ valve get your shit together


Re: Updates of the Week (ongoing discussion) - backfire - 01-29-2010

(01-29-2010, 06:05 PM)diggs link Wrote: update broke sandman, you can now melee while stunned

jesus fucking christ valve get your shit together

Tip, stay at least a foot away while shooting.

By the way though, that's been there since the "shoot while stunned" glitch.


Re: Updates of the Week (ongoing discussion) - Versus - 02-03-2010

[-]February 3, 2010 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine


Enabled Steam Cloud support for key bindings and custom spraypaint images

Added Options->Multiplayer->Advanced option to toggle off/on: default is on


Team Fortress 2

Added new Highlander mode

9 players allowed per team

Restricts each team to 1 of each class

Use mp_highlander (0/1) to toggle off/on: default is 0

Added "bots" to the server's sv_tags convar if the server is running bots

Fixed a weapon name localization issue

Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates

Updated the map CTF_DoubleCross

Fixed the map not ending correctly when using mp_timelimit

Changed to prevent Engineers from building on top of the shack in each base

Updated the map Arena_WatchTower

Fixed a case where players could open and get stuck on the starting gates before the round start

Improved clipping to prevent people from getting out of the map

Optimized the map for better performance


Re: Updates of the Week (ongoing discussion) - Wedge - 02-03-2010

WOOOO OFFICIAL HIGHLANDER MODE.  TIME FOR NOBODY TO WANT TO PLAY IT EXCEPT ME!


Re: Updates of the Week (ongoing discussion) - Versus - 02-03-2010

(02-03-2010, 11:17 PM)Wedge link Wrote: WOOOO OFFICIAL HIGHLANDER MODE.  TIME FOR NOBODY TO WANT TO PLAY IT EXCEPT ME!



Re: Updates of the Week (ongoing discussion) - Chief - 02-03-2010

(02-03-2010, 11:17 PM)Wedge link Wrote: WOOOO OFFICIAL HIGHLANDER MODE.  TIME FOR NOBODY TO WANT TO PLAY IT EXCEPT ME!
Expected Eyelander only mode.


Greatly depressed on what it truly was.


Re: Updates of the Week (ongoing discussion) - Odin - 02-03-2010

I don't see us using it anytime soon, we play highlander with 12 people on a team usually.


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 02-04-2010

actual highlander mode would be amazing, ffa match and whoever gets first kill gets increased health speed and the likes, whoever kills them takes the health and speed, no respawning, possibly melee only


Re: Updates of the Week (ongoing discussion) - copulatingduck - 02-23-2010

Quote:The 1.13b PTR update is now live and available for testing!

Please refer to the original 1.13 PTR FAQ for general testing information - http://forums.battle.net/thread.html?topicId=21730644778&sid=3000

--------------------------------------------------------------------------
- Patch 1.13b
--------------------------------------------------------------------------

A new Mystery has been revealed!

- Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you'll
find what you seek...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided two auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.


Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, pressing the 'Enter' key now
automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique
key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.


Revised Skill balance for Player Character classes


Amazon

- Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


Assassin
- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


Barbarian

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

- Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

- Blood Golem - Removed negative shared life effect (player no longer
loses life when golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


Sorceress

- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.



Re: Updates of the Week (ongoing discussion) - beep beep diglett - 02-23-2010

wow, sorc got a huge buff to synergy and now fire is op, gg blizz


Re: Updates of the Week (ongoing discussion) - Radio Raheem - 02-23-2010

also why would corpse explosion get buffed its the strongest skill in the game


Re: Updates of the Week (ongoing discussion) - at0m - 02-23-2010

They still actively balance patch D2? Holy shit


Re: Updates of the Week (ongoing discussion) - copulatingduck - 02-23-2010

SC got a patch not too long ago, dunno why it would be any different for D2

edit: by not too long ago apparently I mean a year ago. Wow, can't believe it's been that long