Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 01-27-2010 (01-27-2010, 11:01 PM)HeK link Wrote: I can not state this enough Re: Updates of the Week (ongoing discussion) - K2 - 01-28-2010 Quote:Fixed stickies being destructible before they're stuck to something Thank God, this was pissing me off when trying to fight heavies. New hat pics (The ones on the left are the contest winners' hats) Re: Updates of the Week (ongoing discussion) - Didzo - 01-28-2010 (01-28-2010, 01:42 AM)K2 link Wrote:Valve Wrote:Fixed stickies being destructible before they're stuck to something I actually liked that... I thought it was more "realistic" (if that term can even apply to this game). That, and I play as heavy. Re: Updates of the Week (ongoing discussion) - Moosendoo - 01-28-2010 Supposedly crafting 4 refined + class token is totally screwed up now, since the 3 new hats are counted. I.E. Before you would have a 1/3 chance of getting a Heavy hat of your choice, now it's a 1/6. Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 01-28-2010 If those are the contest hats, thats pretty lame, I thought the guy(s) who won get to actually _design_ their own hat, those are three hats that already exist, just stacked on top of each other.. Spy Bowler - reskinned Stove Pipe Panama ..way to go valve, way to go Re: Updates of the Week (ongoing discussion) - backfire - 01-28-2010 (01-28-2010, 12:53 PM)Caffeine link Wrote: If those are the contest hats, thats pretty lame, I thought the guy(s) who won get to actually _design_ their own hat, those are three hats that already exist, just stacked on top of each other.. I like to think of it like this. The top two guys got some multiple hats stacked on top of each other, the 3rd place guy with his craptastic submission got a "pile of hat" that's hardly distinguishable from the spy's billycock. Very clever valve, veeery clever. Re: Updates of the Week (ongoing discussion) - Moosendoo - 01-28-2010 (01-28-2010, 12:39 PM)Moosendoo link Wrote: Supposedly crafting 4 refined + class token is totally screwed up now, since the 3 new hats are counted. I.E. Before you would have a 1/3 chance of getting a Heavy hat of your choice, now it's a 1/6.Scratch that. Quote:Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Re: Updates of the Week (ongoing discussion) - beep beep diglett - 01-29-2010 update broke sandman, you can now melee while stunned jesus fucking christ valve get your shit together Re: Updates of the Week (ongoing discussion) - backfire - 01-29-2010 (01-29-2010, 06:05 PM)diggs link Wrote: update broke sandman, you can now melee while stunned Tip, stay at least a foot away while shooting. By the way though, that's been there since the "shoot while stunned" glitch. Re: Updates of the Week (ongoing discussion) - Versus - 02-03-2010 [-]February 3, 2010 - Team Fortress 2 Update Released Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Engine Enabled Steam Cloud support for key bindings and custom spraypaint images Added Options->Multiplayer->Advanced option to toggle off/on: default is on Team Fortress 2 Added new Highlander mode 9 players allowed per team Restricts each team to 1 of each class Use mp_highlander (0/1) to toggle off/on: default is 0 Added "bots" to the server's sv_tags convar if the server is running bots Fixed a weapon name localization issue Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates Updated the map CTF_DoubleCross Fixed the map not ending correctly when using mp_timelimit Changed to prevent Engineers from building on top of the shack in each base Updated the map Arena_WatchTower Fixed a case where players could open and get stuck on the starting gates before the round start Improved clipping to prevent people from getting out of the map Optimized the map for better performance Re: Updates of the Week (ongoing discussion) - Wedge - 02-03-2010 WOOOO OFFICIAL HIGHLANDER MODE. TIME FOR NOBODY TO WANT TO PLAY IT EXCEPT ME! Re: Updates of the Week (ongoing discussion) - Versus - 02-03-2010 (02-03-2010, 11:17 PM)Wedge link Wrote: WOOOO OFFICIAL HIGHLANDER MODE. TIME FOR NOBODY TO WANT TO PLAY IT EXCEPT ME! Re: Updates of the Week (ongoing discussion) - Chief - 02-03-2010 (02-03-2010, 11:17 PM)Wedge link Wrote: WOOOO OFFICIAL HIGHLANDER MODE. TIME FOR NOBODY TO WANT TO PLAY IT EXCEPT ME!Expected Eyelander only mode. Greatly depressed on what it truly was. Re: Updates of the Week (ongoing discussion) - Odin - 02-03-2010 I don't see us using it anytime soon, we play highlander with 12 people on a team usually. Re: Updates of the Week (ongoing discussion) - beep beep diglett - 02-04-2010 actual highlander mode would be amazing, ffa match and whoever gets first kill gets increased health speed and the likes, whoever kills them takes the health and speed, no respawning, possibly melee only Re: Updates of the Week (ongoing discussion) - copulatingduck - 02-23-2010 Quote:The 1.13b PTR update is now live and available for testing! Re: Updates of the Week (ongoing discussion) - beep beep diglett - 02-23-2010 wow, sorc got a huge buff to synergy and now fire is op, gg blizz Re: Updates of the Week (ongoing discussion) - Radio Raheem - 02-23-2010 also why would corpse explosion get buffed its the strongest skill in the game Re: Updates of the Week (ongoing discussion) - at0m - 02-23-2010 They still actively balance patch D2? Holy shit Re: Updates of the Week (ongoing discussion) - copulatingduck - 02-23-2010 SC got a patch not too long ago, dunno why it would be any different for D2 edit: by not too long ago apparently I mean a year ago. Wow, can't believe it's been that long |