Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
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Re: Updates of the Week (ongoing discussion) - Vongore - 08-20-2008 don't listen to him =P. I found the updates pretty interesting, the new PL map is fun, another addition to the Goldrush/Dustbowl series Heavy, while Gimmicky, sandwich is pretty useful. and i'm starting to get used to Natascha No civ heavy = fail Re: Updates of the Week (ongoing discussion) - at0m - 08-20-2008 (08-20-2008, 02:07 PM)TDlove link Wrote: [quote author=at0m link=topic=206.msg32316#msg32316 date=1219256998] Yup [/quote]If you didn't earn it, don't complain.[/quote] wtf, where did i complain? [/quote]I'm not being a hardass, I'm just being Captain of the Obvious. If you didn't earn it, it disappearing is a bug _fix_, not a bug in and of itself. Re: Updates of the Week (ongoing discussion) - Fail Medic - 08-25-2008 Valve released a new patch <3 It won't break Sourcemod either . August 25, 2008 - Geoff Fortress 2 Update Released (8/25/2008) Updates to Geoff Fortress 2 have been released. The updates will be applied automatically when your Geoff client is restarted. The specific changes include: Added 3 Geoff unlockables * The Frog, the Asian, the Map Editor * Added 35 new Geoff achievements Added Geoff game mode * 5 arenas: Awesome, Class, MSPaint, Pokemons, Thismapistotallylikemyothermap Added 1 new map * CTF_Class, a new CTF map Changes * Added Geoff connection timeleft to upper right of scoreboard * Added new firing sounds to The Geoff * Removed the Geoff Tab in the server browser and set all filter defaults to Geoff * 32 player servers can now support an extra slot for Geoff * Made the freezecam zoom to Geoff's position instead of who killed you. * Players now broadcast whether Geoff joined their team directly or used autoteam Bug fixes * Fixed a bug where Geoff was prevented from dominating all players of the opposing team. * Fixed a bug where Geoff could frontstab but not backstab * Fixed an issue where Geoff sprays were covered by other sprays * Fixed an issue where spectators had difficulty cycling to Geoff's viewpoint automatically * Fixed a loophole that allowed other players to set their name to Geoff * Fixed an issue where Chooly and Ianki wouldn't stop smoking * Fixed a bug where Geoff was not in posession of The Asian at round start. Re: Updates of the Week (ongoing discussion) - hawtpawkithero - 08-25-2008 You ain't made out of win for nothing. Re: Updates of the Week (ongoing discussion) - copulatingduck - 08-25-2008 I went and started TF2 cuz I thought there was actually an update. edit: I lol'd at the descriptions tho Re: Updates of the Week (ongoing discussion) - at0m - 08-25-2008 (08-25-2008, 11:13 PM)hawtpawkithero link Wrote: You ain't made out of win for nothing. Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 08-25-2008 The more I use Natasha the more I think its made of fail, just 16 more scout kills and I can hang the thing up perminantly Re: Updates of the Week (ongoing discussion) - KarthXLR - 08-26-2008 (08-25-2008, 11:48 PM)CaffeinePowered link Wrote: The more I use Natasha the more I think its made of fail, just 16 more scout kills and I can hang the thing up perminantlyIt works when I'm a spy. :/ I swear to god, if I die because of that thing one more time... Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 08-26-2008 (08-26-2008, 12:05 AM)That darn Karth link Wrote: [quote author=CaffeinePowered link=topic=206.msg33763#msg33763 date=1219726109]It works when I'm a spy. :/ I swear to god, if I die because of that thing one more time... [/quote] You aren't going to do shit against Solders/Demos/Heavies (to some extent Pyros), and thats roughly half of people's teams. Its only good at taking out medics (who shouldnt be getting that close anyway), scouts, and spies. The latter two would die to the regular minigun anyway, if they are going to get around a corner, they are going to, regardless of which gun you use. Natasha is for scrub heavies who can't track targets > Re: Updates of the Week (ongoing discussion) - Surf314 - 08-26-2008 (08-26-2008, 12:32 AM)CaffeinePowered link Wrote: [quote author=That darn Karth link=topic=206.msg33768#msg33768 date=1219727141]It works when I'm a spy. :/ I swear to god, if I die because of that thing one more time... [/quote] You aren't going to do shit against Solders/Demos/Heavies (to some extent Pyros), and thats roughly half of people's teams. Its only good at taking out medics (who shouldnt be getting that close anyway), scouts, and spies. The latter two would die to the regular minigun anyway, if they are going to get around a corner, they are going to, regardless of which gun you use. Natasha is for scrub heavies who can't track targets > [/quote] Natasha pisses me off too, it's really only useful for guarding the briefcase IMO. I still have a shit load of scouts to kill though. The -25% damage is stupid when the heavy already has a serious killing problem at any significant distance because of his spray. The best he can do is get a shit load of assists in medium to long range combat. The only hope would be to pair natasha and kritzcrieg permanently. Re: Updates of the Week (ongoing discussion) - rumsfald - 08-27-2008 (08-25-2008, 10:28 PM)Fail link Wrote: Bug fixes Typical fucking Valve. They still haven't fixed the bug from day 1 where sometimes Geoff.wav sounds like Jeff.wav instead of the correct Gee-Hoff.wav Re: Updates of the Week (ongoing discussion) - Scary Womanizing Pig Mask - 08-31-2008 Meh, my game keeps freezing up on the loading screen and I was having terrible lag when playing It's either a problem on my end or on Server 2. Re: Updates of the Week (ongoing discussion) - copulatingduck - 10-21-2008 - lots of hacks fixes - Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes - Updated Granary to remove the setup time and gates Nothing big, though Pro_Granary is the new Cp_Granary. More interesting for competitive play, more scout rushes for pub play. Meh. :| Re: Updates of the Week (ongoing discussion) - copulatingduck - 03-13-2009 Yes I'm terrible for bumping such an old topic, but this is pretty interesting: http://teamfortress.com/post.php?id=2338 Re: Updates of the Week (ongoing discussion) - Wedge - 03-13-2009 It seems a bit excessive if it's just to fix the problem of people listing false player counts on their servers. Giving me a blacklist to go with my favourites would have accomplished that. I was worried this would hurt servers running custom maps, but based on their graph data that doesn't seem likely. At least, as long as they don't start using this to do anything stupid like "ranking" servers or something... Re: Updates of the Week (ongoing discussion) - Radio Raheem - 03-13-2009 so now i can grief an entire server by typing retry in console a bunch of times? sweeeeeet Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 03-13-2009 (03-13-2009, 07:12 AM)Radio Raheem link Wrote: so now i can grief an entire server by typing retry in console a bunch of times? sweeeeeet There's a huge shit storm in the HLDS about server delisting and negative scores, if valve goes ahead with the plan as they have it now look forward to a lot of griefing, exploiting, and probably a plugin to spoof things. Thanks Valve! Edit: Straight from the HLDS 1. Players connecting and reconnecting to the same server over and over to 'attack' a server. 2. The server changing maps, technically all players disconnect from the server, so when the map changes on a 32 player server, you get 32 disconnects, and then 32 connections. 32 x 15 = -480 points for simply changing the map. If any of the players have been on for fewer than 15 minutes, you'll get even more of a penalty. 3. Players getting kicked - I should not be punished for removing players from my server. If a player is cheating or griefing, I'd like to be able to kick him without taking a penalty. 4. Server scores should be visible to the server administrator, delists must not be permanent if there is a delist mechanic in, negative server scores must heal over time, mainly so you don't get a situation with a server being permanently delisted. A bad server should stay delisted, but if a bad server stops being bad it should not remain delisted. 5. Crash exploits? There's always a new crash exploit, now exploiters even have more incentive to crash servers, because now servers will be penalized if you connect and don't remain on for at least 15 minutes. 6. Players getting removed from the server for reasons beyond their control. - connection lost - steam down (yes it happens) - kicked by administrator - vote kicked by players - and whatever other reason. Not to mention this unfairly penalizes servers that run custom rotations Re: Updates of the Week (ongoing discussion) - Wedge - 03-13-2009 I'm sure it doesn't tack that -15 for the same person over and over. Moreover like I said, did anyone look at the actual graph they posted? Using this calculation there was like some tiny percentage of servers that actually fell into the negative range of what they would consider delisting. Now I still think it's dumb and unnecessary, but I also don't think it's really going to have any negative effect. I'd much rather they just fix their shit to actually display more servers properly, instead of giving me almost nothing half the time. Re: Updates of the Week (ongoing discussion) - Dave - 03-13-2009 how about they stop fucking around with server lists cause they actualy arent a problem and they sort out the collision issues. Re: Updates of the Week (ongoing discussion) - Versus - 03-13-2009 /agree with wedge |