BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. (/showthread.php?tid=2581) |
Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Radio Raheem - 04-07-2009 (04-07-2009, 03:51 PM)Caffeine link Wrote: I like Aerox's suggestion, but I feel like Mach4 is over played and if we want a custom CTF map in there I'd go with 2docks, geothermal, impact2, or something else. every time ive seen 2 docks come up it has emptied the server or been rocked within 2 minutes. (04-07-2009, 02:43 PM)Aerox link Wrote: I might as well chime in. 8 of those maps are completely ruined by engineers. please add some 5 point cp maps to counter this. turtle fests suck and having the entire rotation consist of engineer wars is lame. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Wedge - 04-07-2009 90% of maps are ruined by (too many) engineers, get over it. I've NEVER had a problem with having engineer's capped to 2 anyways. I'd actually love that. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Aerox - 04-07-2009 (04-07-2009, 04:18 PM)Wedge link Wrote: 90% of maps are ruined by (too many) engineers, get over it. I've NEVER had a problem with having engineer's capped to 2 anyways. I'd actually love that. Is a stricter class limit cap on Engies something we want to consider then? I'm not even sure where we stand right now with class limits. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - JoKeRRRRRRRRRRRRRRRRRRRRR - 04-07-2009 (04-07-2009, 04:31 PM)Aerox link Wrote: Is a stricter class limit cap on Engies something we want to consider then? I'm not even sure where we stand right now with class limits. Yes. One would be nice Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Aerox - 04-07-2009 1 is a little low, especially for maps like Gravelpit where you have to defend 2 points. If we DID put a cap on Engies, I think 2 would probably be ideal. Although, that introduces another problem of 3 ubers basically being unstoppable. It's kind of a tricky situation. I've also found on a number of maps (particularly ones without good sniper sightlines) that 3 heavy-medic combos are basically unstoppable. Would we want to lower medic limit as well so that ubers don't outnumber sentries? Is that going too far? That seems kind of extreme, but class limits introduce a whole host of new balance issues... So complicated! Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Radio Raheem - 04-07-2009 (04-07-2009, 04:18 PM)Wedge link Wrote: 90% of maps are ruined by (too many) engineers, get over it. I've NEVER had a problem with having engineer's capped to 2 anyways. I'd actually love that. attack defend maps are always ruined by it. 5 point cp push maps atleast have a chance assuming they dont have retarded last points (labor, fastlane) or even second points (warpath) its really rare to see granary or badlands turn into a engie fest Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Aerox - 04-07-2009 (04-07-2009, 04:38 PM)Radio Raheem link Wrote: [quote author=Wedge link=topic=2637.msg75249#msg75249 date=1239139117] attack defend maps are always ruined by it. 5 point cp push maps atleast have a chance assuming they dont have retarded last points (labor, fastlane) or even second points (warpath) its really rare to see granary or badlands turn into a engie fest [/quote] You're right, but I think that tends to happen a whole lot more on serious competitive play. When we're just messing around, it never seems to be much of an issue (especially if there are pubs around in the server). You have valid concerns, but given the kind of random pickup "jump in anytime and play" nature that we're looking for with the rotation, I don't know if cutting out large swathes of maps because a super organized team can turtle on them is necessarily the way to go. I should also add that it's my understanding that the rotation would be totally out the window for TFT and FNF and we would play whatever we wanted. This is more of just ways to fill up the server when it's dead and we want to jump into a quick game. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Versus - 04-07-2009 engies are rare in competitive play except for maybe a couple of maps, and it's a single engie Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Aerox - 04-07-2009 Oh, heh, then I guess I'm just talking out of my ass since I generally avoid the competitive stuff. I assumed that's where it was being seen all the time, since when I play on #1 I usually find the attackers breaking through sentries on most of those maps. C on Gravelpit can pose a problem (Especially when duck builds his stupid sentry on the roof ), but I've also seen good spies take out sentries pretty easily there, especially if it's coordinated with an attack. Admittedly, 2fort can get kind of shitty with sentries, but it's one of the quickest and easiest ways to fill up the server. Maybe setting the map timer lower just for 2Fort is a good idea? Turbine matches usually go pretty quickly, since any sentries in the flag room are usually close enough together for 1 uber and a couple assists to take them all out. Final point of Goldrush can be a bit difficult, but I don't have a huge problem with that since it's the final point and there's numerous ways in and out of the defending area. The flag area of Impact doesn't lend well to a sentry farm, and usually it's not too long before the flag gets capped there. I'm not the biggest fan of sentries in general, but unfortunately they're a part of the game. I also don't even necessarily mind losing to a sentry farm, because it's likely if my team actually worked together and coordinated shit we would have been able to break it anyway. In the however long I've been playing TF2, I've consistently found that, while people generally work pretty well together as a team (covering each other, each person playing their role, etc.), the vast majority of teams still have serious trouble actually coming up with a plan in the first place and enacting it. Sure, when 8 people on a team charge at a point they can work pretty well together to take shit down, but it might have been easier in the first place if a bunch of them switched to medic and they built up ubers. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Radio Raheem - 04-07-2009 (04-07-2009, 04:42 PM)Aerox link Wrote: [quote author=Radio Raheem link=topic=2637.msg75256#msg75256 date=1239140283] attack defend maps are always ruined by it. 5 point cp push maps atleast have a chance assuming they dont have retarded last points (labor, fastlane) or even second points (warpath) its really rare to see granary or badlands turn into a engie fest [/quote] You're right, but I think that tends to happen a whole lot more on serious competitive play. When we're just messing around, it never seems to be much of an issue (especially if there are pubs around in the server). You have valid concerns, but given the kind of random pickup "jump in anytime and play" nature that we're looking for with the rotation, I don't know if cutting out large swathes of maps because a super organized team can turtle on them is necessarily the way to go. I should also add that it's my understanding that the rotation would be totally out the window for TFT and FNF and we would play whatever we wanted. This is more of just ways to fill up the server when it's dead and we want to jump into a quick game. [/quote] no i know what you want im just saying most of those maps are very easy to turtle. considering its a public server there wont be any teamwork therefore the engineer (and defense in general) has a huge advantage. this makes it really frustrating to be on an attacking team with mostly morons who run into the same sentry over and over. 5 point push maps are atleast fair as in neither side has a giant advantage and there are generally ways around the sentry rather than a giant chokepoint where even if you get a clear shot on one of the many engies you have to deal with massive amounts of spam and pyros. obviously i dont know what im talking about since goldrush and dustbowl are so hugely popular but i dont understand how running into a wall of sentries and spam (or wrenching an aimbot / spamming a single choke point) over and over is enjoyable in the least. ideally an engie limit of 1 or 2 for all maps. even if i kill a sentry its fully rebuilt within a minute with multiple engineers. before someone cries about 1 or 2 sentries being too little on a ctf map try leaving any class on defense and they will do just fine. heavy is basically a sentry. pyro works inside bases. demo traps and spams. soldier kills. any of those are viable alternatives that dont require an uber to get past. its more just everyone on brbu seems to be madly in love with playing engie than anything else. every time im on the server now i see 3+ on each team. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Aerox - 04-07-2009 (04-07-2009, 04:56 PM)Radio Raheem link Wrote: obviously i dont know what im talking about since goldrush and dustbowl are so hugely popular but i dont understand how running into a wall of sentries and spam (or wrenching an aimbot / spamming a single choke point) over and over is enjoyable in the least. I feel you on that. I rarely play engie because I usually find it incredibly boring. Which 2 maps on that list I had do you think are the worst for sentry spam, and what 2 five-point maps would you put in to replace them, with the constraint that the download shouldn't be massive and it should play well with both a full and not-full server? You're probably right in that the list needs more 5 point maps, but the only ones I ever end up playing are Well (which I think is kind of boring), Labor (which a number of people have issues with), and Freight (which is on there already), so I don't know much about what other good ones are out there. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Versus - 04-07-2009 (04-07-2009, 05:11 PM)Aerox link Wrote: I feel you on that. I rarely play engie because I usually find it incredibly boring. and that's why offensive engi is fun ;D Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Radio Raheem - 04-07-2009 Turbine - engie fest like any ctf. tends to basically be one team trapped in their base. however is the best of the stock ctf maps. mach4 2fort etc are much worse. Dustbowl - 2 eng limit may help this. would at least make it tolerable Mach 4 - see turbine Goldrush - same as dustbowl Labor - not too bad outside of the last point. 1 eng limit would make it playable Steel - lower the eng limit (2?) and its not so bad. Gravelpit - good unless again you have 3+ engies. then it sucks 2Fort - garbage and fills the server with the worst players possible. maybe orange maps would bring worse im not sure Freight - sucks competitively but fine for pubs Badwater - last point can be turtled hardcore but its a pl map. it comes with the territory Stag - good. 2 eng limit. pushing second poing against multiple sentries is especially bad on this map as for 5 point cp maps badlands, granary, well are all solid. when you go for customs youll obviously have a lot less players joining the server. labor and warpath are popular but they both tend to bog down hard at certain points. stag is generally well liked. everyone loves switchback but its a gigantic download. for ctf maps all of the stock ones suck and i cant really think of a good custom. with an engie limit of 1 ctf maps would be not so bad. geothermal is the only one i actually like. i would go with this rotation cp_badlands cp_granary cp_gravelpit cp_stag cp_freight ctf_geothermal / ctf_turbine pl_badwater throw in a couple more. goldrush, dustbowl, mach4, labor, warpath are the obvious ones but i happen to really hate those maps. science2 isnt bad and i like cp_dryer. tc_meridian is also really really good but noone has ever heard of it. maybe something different like dom_canalzone but that definately needs an engie limit of 1. or blockfort wasnt too bad. ive only played egypt once but it seemed a lot better than dustbowl so maybe that. then again i was an offensive engie and managed to win the game with a sweet sentry so take that with a grain of salt. arena_lumbaryard cp_castle3 (castle 4 sucks balls in comparison) cp_desertfortress ctf_convoy ctf_launchzone pl_hoodoo cp_broma are all playable aswell. comedy option: koth_rainbow theres also a bunch of new competitive maps in the works which will most likely turn into decent 5 point cps. cp_renosance, cp_follower, cp_yukon (ash ridge), cp_erostion are all good. in think betas should all be out Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - x - 04-07-2009 (04-07-2009, 05:37 PM)Radio Raheem link Wrote: ive only played egypt once but it seemed a lot better than dustbowl so maybe that. then again i was an offensive engie and managed to win the game with a sweet sentry so take that with a grain of salt. It's worse. Occasional back-caps aside, the map is won or lost solely on spam. This of course means the general populace fucking love it and it fills servers like nobody's business. (04-07-2009, 05:37 PM)Radio Raheem link Wrote: cp_erostion I somehow read this as eroticism. Not sure what to make of that. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - CaffeinePowered - 04-07-2009 Engineer cap is set to 4 right now, 2 on 2fort/mach4, I wouldn't see too much of a problem lowing it in general to 3, and it will never go lower than 2 on any map. For a 12v12, if you can't break 2 engineers, you have no business playing on our servers. If you have a limit of less than 2 you end up with one really shitty person playing engineer. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Wedge - 04-07-2009 cp_egypt is fucking awful and needs to gtfo of our server so bad =<. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Vlambo - 04-07-2009 wasn't there another map in the Scout update? I don't think I've ever seen that Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Wedge - 04-07-2009 arena_watchtower? Which isn't bad, but it is arena. Which is bad. Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - Radio Raheem - 04-07-2009 (04-07-2009, 06:59 PM)Vlambo link Wrote: wasn't there another map in the Scout update? I don't think I've ever seen that cp_junction its gpit but inside and terrible Re: BRB #1 Rotation Horseshit/Bullshit/Pile of Shit. - [fr31ns]Karrde - 04-07-2009 Guess I'll put in some ideas too. CP_Dustbowl CTF_Impact2 pl_badwater cp_labor arena_lumberyard cp_granary cp_warpath2 pl_goldrush cp_switchback cp_steel cp_freight arena_watchtower pl_norad cp_well Maybe this with a few alterations. |