Rotation Shake-Up - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Rotation Shake-Up (/showthread.php?tid=5240) |
Re: Rotation Shake-Up - Moosendoo - 01-24-2011 Looks great. Re: Rotation Shake-Up - Kirby - 01-24-2011 (01-23-2011, 01:23 PM)Versus-pwny- link Wrote: why does everyone think "no pellet spread" means shotguns will suddenly become much more deadly? it's not "no pellet spread", it means that pellets will always distribute the same way. I get a kick out of people who flip to shotty at like 100' with fixed pellet spread and think it's gonna do *anything* Re: Rotation Shake-Up - TOH - 01-24-2011 (01-24-2011, 06:48 AM)Caffeine link Wrote: Changes Unable To Implement Er, I'm confused, isn't that something we'd like to turn off? Not seeing how it can't be implemented, then... Re: Rotation Shake-Up - CaffeinePowered - 01-24-2011 (01-24-2011, 07:17 PM)TOH link Wrote: [quote author=Caffeine link=topic=5374.msg193423#msg193423 date=1295869733] Er, I'm confused, isn't that something we'd like to turn off? Not seeing how it can't be implemented, then... [/quote] Its already set to 0 by default, which is "Let map continue after timelimit", as far as I can tell its only specific maps that it happens on :/ |