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Updates of the Week (ongoing discussion) - Printable Version

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Re: Updates of the Week (ongoing discussion) - backfire - 04-28-2010

Good god..

IT'S THE FIX THINGS UPDATE!!!

don't know where to begin. :o


Re: Updates of the Week (ongoing discussion) - Moosendoo - 04-28-2010

lol @ Caff's steam group announcement.


Re: Updates of the Week (ongoing discussion) - Chief - 04-28-2010

(04-28-2010, 07:37 PM)Trace link Wrote: Pyro changes (when i first read this I screamed with joy)
   Flamethrower direct damage reduced 20%. (fuck yes)
   Burn duration reduced (10 -> 6 seconds). (fuck YES)
   Airblast re-fire delay reduced by 25%. (baw)
   Airblast ammo usage reduced by 20%. (BAWWWW)
   All reflected rockets/grenades/arrows now mini-crit. (meeeeeeeeeeeeh)
   Airblasting enemies into environmental deaths now awards the death credit to the Pyro. (cool story bro)
Heavy changes
   Minigun spin-up/down time reduced by 25% (holy shit)
   Minigun firing movement speed increased to just under half-normal (from 80 to 110). (holy SHIT)
   Throwing a sandvich to a teammate now earns a full bonus point (was half a point). (oh cool)
The Chargin' Target changes
   Direct charge hit now does 50 damage + 10 per head (up to 5 heads). (oh cool it does something other than charging now)
   Capped the turn rate from +left and +right while charging. (owned, bitches)
The Huntsman changes
   Removed restriction that arrows need to be aimed before they can be lit by a Pyro. (wowowoowowow)
   Bow can now be lowered without losing the lit arrow. (k cool)
   Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. (fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck)
   Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. (uh sure)
The Sandman change
   Added a slight speed reduction to stunned players. (sweet, more reason to use sandman)
Oh man, some people will rage, some people will cry, some people will cry with joy, and some will be "wat".


Re: Updates of the Week (ongoing discussion) - A. Crow - 04-28-2010

(04-28-2010, 07:55 PM)Moosendoo link Wrote: lol @ Caff's steam group announcement.

it got my attention in trine....

Also, Damn.


Re: Updates of the Week (ongoing discussion) - PyroZombie - 04-28-2010

I don't think that burn duration needed to be reduce but the rest is fine with me, and the Targe Charge damage increase is pretty cool, I like the concept of running my enemy off a cliff.


Re: Updates of the Week (ongoing discussion) - backfire - 04-28-2010

Apparently some people got this in a mailing list.

Quote:Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.

Thing is... cp-freight's in the GCF's now.

So that raises the question... what the hell's a "crit-a-cola"?

Edit

wait, found out.


Crit-A-Cola: Level 5 Lunch Box. While under the effects, damage done and damage taken will be mini-crits


Re: Updates of the Week (ongoing discussion) - Reevesith - 04-28-2010

Very funny Caff XD


Re: Updates of the Week (ongoing discussion) - KarthXLR - 04-28-2010

Craaaaaaaaap. These are some heavy changes. (no pun intended)


Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 04-28-2010

I popped wood over the airblast changes, Kirby/Backfire/Myself will me making life a living hell for soldiers

You can no longer spam rockets faster than the airblast can cycle


Re: Updates of the Week (ongoing discussion) - A. Crow - 04-28-2010

yeah, they've made pyros airblast bots now.  Congrats, you are now paper, the soldier is still rock.  Watch the fuck out for scissors.


Re: Updates of the Week (ongoing discussion) - backfire - 04-28-2010

(04-28-2010, 08:21 PM)Caffeine link Wrote: Kirby/Backfire/Myself will me making life a living hell for soldiers

[Image: pyro-triad.PNG]



also...

[Image: c_critcola_large.png]


Re: Updates of the Week (ongoing discussion) - A. Crow - 04-28-2010

also, i can't find the servers...


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 04-28-2010

crit cola sounds p good


Re: Updates of the Week (ongoing discussion) - backfire - 04-28-2010

crafted the crit cola first try  ;D

it's pretty cool actually. about 5 seconds of minicrits both ways. Point blank (best case scenario) you can pull off around 140 with one shot. May actually be useful.

Also, pyro's airblast, 132 for reflects XD. Minigun speads are also much quicker. I'm loving this update.


Re: Updates of the Week (ongoing discussion) - Luca Shoal - 04-28-2010

Hellz fucking yes. I will be so goddamn happy to actually play again when I can get my game running. The minigun, SANDVICH, and Pyro changes are the bee's knees.


Re: Updates of the Week (ongoing discussion) - copulatingduck - 04-28-2010

soldier is quickly becoming the worst class to play in a pub Sad


Re: Updates of the Week (ongoing discussion) - Hobospartan - 04-28-2010

Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).


FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU



Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.



wwwwwwwwooooooooooooooooooooooooooooo


Re: Updates of the Week (ongoing discussion) - Odin - 04-28-2010

(04-28-2010, 10:09 PM)Hobospartan link Wrote: Soldier hard countered by half the seasoned pyro players in the game


FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU

Fixed that for you.


Re: Updates of the Week (ongoing discussion) - zaneyard - 04-28-2010

when are they gonna buff the backburner?


Re: Updates of the Week (ongoing discussion) - backfire - 04-28-2010

(04-28-2010, 10:30 PM)zaneyard link Wrote: when are they gonna buff the backburner?

lol