Updates of the Week (ongoing discussion) - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
Re: Updates of the Week (ongoing discussion) - Moosendoo - 06-27-2010 Doesn't Valve (not the person who makes the models) decide what the stats will be? Re: Updates of the Week (ongoing discussion) - beep beep diglett - 06-27-2010 (06-27-2010, 10:06 PM)Moosendoo link Wrote: Doesn't Valve (not the person who makes the models) decide what the stats will be? yes so thats just his suggestion, good idea tho Re: Updates of the Week (ongoing discussion) - Maxon - 06-27-2010 (06-27-2010, 08:42 PM)geoff link Wrote: [quote author=Maxon link=topic=206.msg160899#msg160899 date=1277687446] the guy says "More health(due his shield) Less damage Ruin the accuracy of players hitted." [/quote] So it basically has very littly negative about it? It hardly looked like the damage loss was very minimal. Sure it was against Scouts, but he was annhilating them pretty quick and it seemed to have a faster turning radius. Re: Updates of the Week (ongoing discussion) - beep beep diglett - 06-27-2010 (06-27-2010, 10:41 PM)Maxon link Wrote: [quote author=geoff link=topic=206.msg160903#msg160903 date=1277689341] the guy says "More health(due his shield) Less damage Ruin the accuracy of players hitted." [/quote] So it basically has very littly negative about it? It hardly looked like the damage loss was very minimal. Sure it was against Scouts, but he was annhilating them pretty quick and it seemed to have a faster turning radius. [/quote] it was just a reskin of the normal sentry, those are the stats the creator is proposing Re: Updates of the Week (ongoing discussion) - Geoff - 06-28-2010 nvm, i think the stats change for each level. but the general idea is less rotation speed and more hp. [TF2] Polypack: LucyCharm (New Sentry) those are proposed stats, but im almost positive the creators cannot choose stats Re: Updates of the Week (ongoing discussion) - copulatingduck - 06-28-2010 (06-28-2010, 12:26 PM)geoff link Wrote: nvm, i think the stats change for each level. the equalizer came out exactly as the creator intended, stats and all... it's possible, just not very likely Re: Updates of the Week (ongoing discussion) - Odin - 06-28-2010 Equalizer was valve made what are you talking about. Re: Updates of the Week (ongoing discussion) - copulatingduck - 06-28-2010 no it wasn't, they even admit snarfing the idea straight from the steampowered forums. the guy that came up with the idea is supposed to get (or may already have, idk) a community version of it Re: Updates of the Week (ongoing discussion) - beep beep diglett - 06-28-2010 yeah, but he came up with the stats and valve provided the model, so there you go. Re: Updates of the Week (ongoing discussion) - copulatingduck - 06-30-2010 Quote:Word from Blizz folks is that they're having major account issues at the moment (thousands of accounts have been stolen, they're not sure how yet). Quote:It is a massive conspiracy. Re: Updates of the Week (ongoing discussion) - Kirby - 07-01-2010 (06-30-2010, 11:24 PM)Duck link Wrote:Quote:Word from Blizz folks is that they're having major account issues at the moment (thousands of accounts have been stolen, they're not sure how yet). S'What I woulda done. Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-01-2010 yeah really thats p brilliant Re: Updates of the Week (ongoing discussion) - The Generic Name - 07-01-2010 http://forums.steampowered.com/forums/showthread.php?t=1326976 steam forums putting on their tinfoil hats. They seem to have come up with a possible start date. Re: Updates of the Week (ongoing discussion) - Greatbacon - 07-01-2010 (07-01-2010, 03:29 PM)The Generic Name link Wrote: http://forums.steampowered.com/forums/showthread.php?t=1326976TF2 blog updated yesterday talking about storms and the calm before them. Re: Updates of the Week (ongoing discussion) - The Generic Name - 07-01-2010 (07-01-2010, 03:41 PM)Greatbacon link Wrote: [quote author=The Generic Name link=topic=206.msg161627#msg161627 date=1278016169]TF2 blog updated yesterday talking about storms and the calm before them. [/quote] Yes. And the Steam Forums menagerie of members confirmed it. Re: Updates of the Week (ongoing discussion) - KarthXLR - 07-01-2010 (07-01-2010, 03:43 PM)The Generic Name link Wrote: [quote author=Greatbacon link=topic=206.msg161631#msg161631 date=1278016872]TF2 blog updated yesterday talking about storms and the calm before them. [/quote] Yes. And the Steam Forums menagerie of members confirmed it. [/quote] Let's see, where's that picture of the fat guy and his cat wearing tin foil hats.... Re: Updates of the Week (ongoing discussion) - backfire - 07-01-2010 "169" { "name" "Golden Wrench" "item_class" "tf_weapon_wrench" "craft_class" "weapon" "item_type_name" "#TF_Weapon_Wrench" "item_name" "#TF_Unique_Golden_Wrench" "item_slot" "melee" "item_quality" "unique" "min_ilevel" "25" "max_ilevel" "25" "propername" "1" "attach_to_hands" "1" "item_logname" "wrench_golden" "item_iconname" "wrench_golden" "image_inventory" "backpack/weapons/c_models/c_wrench/gold_wrench" "image_inventory_size_w" "128" "image_inventory_size_h" "82" "model_player" "models/weapons/c_models/c_wrench/c_wrench.mdl" "used_by_classes" { "engineer" "1" } "visuals" { "material_override" "models/weapons/c_items/gold_wrench.vmt" } "mouse_pressed_sound" "ui/item_metal_weapon_pickup.wav" "drop_sound" "ui/item_metal_weapon_drop.wav" "attributes" { "turn to gold" { "attribute_class" "set_turn_to_gold" "value" "1" } } } THE TINFOIL ISN'T STRONG ENOUGH, CAPTAIN! Re: Updates of the Week (ongoing discussion) - Geoff - 07-01-2010 ARTHRITIS FROM F5ING Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-01-2010 engi unlock: pimp my weapon station costs 200 metal, 3 levels the station pimps the weapons of everyone who chills at it for X seconds, making it do a % more damage level 1: 20 seconds wait, 5% more dmg level 2: 15 seconds wait, 7% more dmg level 3: 10 second wait, 10% more dmg good idea amirite 7 fucking gig update, better have added every single polycount item for an update this big Re: Updates of the Week (ongoing discussion) - Odin - 07-01-2010 (07-01-2010, 08:24 PM)dagrett link Wrote: 7 fucking gig update, better have added every single polycount item for an update this big Uh what? |