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Updates of the Week (ongoing discussion) - Printable Version

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+--- Thread: Updates of the Week (ongoing discussion) (/showthread.php?tid=203)



Re: Updates of the Week (ongoing discussion) - Geoff - 07-16-2010

(07-16-2010, 06:19 PM)Turtle link Wrote: I'm glad i don't play tf2 anymore

me too


Re: Updates of the Week (ongoing discussion) - Kirby - 07-17-2010

I love people that keep doing that exploit.

Keep it up and fucking your teams up and I'll start handing out tbans?

Go troll a pubbie server, not ours


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-17-2010

(07-17-2010, 11:06 AM)Kirby, the AxeHammer Zealot link Wrote: I love people that keep doing that exploit.

Keep it up and fucking your teams up and I'll start handing out tbans?

Go troll a pubbie server, not ours

1. its kinda hard to do it and you can only do it once every like 3 minutes so its not like you can destroy your team all the time
2. you lose shitloads of points for doing it so i think thats reason enough to NOT do it


Re: Updates of the Week (ongoing discussion) - Moosendoo - 07-17-2010

(07-17-2010, 01:03 PM)dagrett link Wrote: 1. its kinda hard to do it

bind "KEY" "+attack2; wait 5; destroy 2 0; -attack2"


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-17-2010

(07-17-2010, 01:30 PM)Moosendoo link Wrote: [quote author=dagrett link=topic=206.msg164432#msg164432 date=1279389784]
1. its kinda hard to do it

bind "KEY" "+attack2; wait 5; destroy 2 0; -attack2"
[/quote]

brb griefin pubby noobs


Re: Updates of the Week (ongoing discussion) - Darklink - 07-17-2010

(07-17-2010, 01:30 PM)Moosendoo link Wrote: [quote author=dagrett link=topic=206.msg164432#msg164432 date=1279389784]
1. its kinda hard to do it

bind "KEY" "+attack2; wait 5; destroy 2 0; -attack2"
[/quote]wait disable fucks that up but whatever not all servers use it


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-19-2010

hat patch

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2
Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
Fixed a client crash when opening the backpack while running in a language other than English.
Fixed not being able to pick-up buildings in Arena mode.
Fixed an exploit that allowed team kills with Wrangled sentries.
Fixed a bug where teleporters could be given more than their normal amount of health.
Fixed old demos with different data tables thinking the SourceTV player entity was burning.
TF Bot Changes
Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
Fixed Engineer bot infinite build-destroy behavior loop regression
Fixed Medic bots losing their charge if they touch a resupply cabinet
Fixed a crash due to having multiple types of bot systems running in-game simultaneously
Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
Bots no longer consider sapped sentries a dangerous threat
Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


Re: Updates of the Week (ongoing discussion) - copulatingduck - 07-19-2010

(07-19-2010, 07:57 PM)dagrett link Wrote: Fixed an exploit that allowed team kills with Wrangled sentries.

Darth Vader NO!


Re: Updates of the Week (ongoing discussion) - Kirby - 07-22-2010

(07-19-2010, 07:57 PM)dagrett link Wrote: Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT


Re: Updates of the Week (ongoing discussion) - CaffeinePowered - 07-22-2010

(07-22-2010, 11:24 AM)Kirby, the AxeHammer Zealot link Wrote: [quote author=dagrett link=topic=206.msg164906#msg164906 date=1279587477]
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT
[/quote]


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare


Re: Updates of the Week (ongoing discussion) - copulatingduck - 07-22-2010

http://cutstuff.net/blog/?p=2218


Re: Updates of the Week (ongoing discussion) - PyroZombie - 07-22-2010

(07-22-2010, 11:29 AM)Caffeine link Wrote: [quote author=Kirby, the AxeHammer Zealot link=topic=206.msg165435#msg165435 date=1279815881]
[quote author=dagrett link=topic=206.msg164906#msg164906 date=1279587477]
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT
[/quote]


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
[/quote]tf_bot_pyro_Zombie - Always Talks.


Re: Updates of the Week (ongoing discussion) - Chief - 07-22-2010

(07-22-2010, 11:29 AM)Caffeine link Wrote: [quote author=Kirby, the AxeHammer Zealot link=topic=206.msg165435#msg165435 date=1279815881]
[quote author=dagrett link=topic=206.msg164906#msg164906 date=1279587477]
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT
[/quote]


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
[/quote]tf_bot_pyro_any - always a nub

DEAL WITH IT


Re: Updates of the Week (ongoing discussion) - at0m - 07-22-2010

(07-22-2010, 10:59 PM)TheDarkChief link Wrote: [quote author=Caffeine link=topic=206.msg165438#msg165438 date=1279816197]
[quote author=Kirby, the AxeHammer Zealot link=topic=206.msg165435#msg165435 date=1279815881]
[quote author=dagrett link=topic=206.msg164906#msg164906 date=1279587477]
Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.


BONER ALERT BONER ALERT
[/quote]


tf_bot_pyro_caffeine - always reflects
tf_bot_pyro_kirby - always hits with axstinguisher
tf_bot_pyro_backfire - always hits with quickswitch flare
[/quote]tf_bot_pyro_any - always a nub

DEAL WITH IT
[/quote]tf_bot_pyro_at0m - HEY GUYS I HAVEN'T EVER PLAYED THIS MAP CAN I GO O SO I CAN LEARN IT BECAUSE THIS FUCKING SUCKS GETTING ROLLED BEFORE I KNOW WHERE THE FIRST POINT IS


Re: Updates of the Week (ongoing discussion) - copulatingduck - 07-23-2010

(07-22-2010, 11:55 PM)at0m link Wrote: tf_bot_pyro_at0m - HEY GUYS I HAVEN'T EVER PLAYED THIS MAP CAN I GO O SO I CAN LEARN IT BECAUSE THIS FUCKING SUCKS GETTING ROLLED BEFORE I KNOW WHERE THE FIRST POINT IS

this is why I hate customs


Re: Updates of the Week (ongoing discussion) - backfire - 07-23-2010

(07-23-2010, 01:37 AM)Duck link Wrote: [quote author=at0m link=topic=206.msg165551#msg165551 date=1279860949]
tf_bot_pyro_at0m - HEY GUYS I HAVEN'T EVER PLAYED THIS MAP CAN I GO O SO I CAN LEARN IT BECAUSE THIS FUCKING SUCKS GETTING ROLLED BEFORE I KNOW WHERE THE FIRST POINT IS

this is why I hate maps that aren't badwater, goldrush, dustbowl or 2fort
[/quote]


Re: Updates of the Week (ongoing discussion) - Versus - 07-23-2010

none of those are 5-point control point maps


Re: Updates of the Week (ongoing discussion) - beep beep diglett - 07-28-2010

http://www.teamfortress.com/post.php?id=4130&p=1


Re: Updates of the Week (ongoing discussion) - backfire - 07-28-2010

Time to shamelessly pimp my related thread in here.

http://www.brbuninstalling.com/forum/index.php?topic=3590.0




Re: Updates of the Week (ongoing discussion) - Duck, Duck, Goose - 07-28-2010

(07-28-2010, 07:19 PM)dagrett link Wrote: http://www.teamfortress.com/post.php?id=4130&p=1
we're cool now