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pl_awesome feedbacks - Printable Version

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pl_awesome feedbacks - Geoff - 08-08-2008

Well, we tested my map. 

Still very early in development, feedback?



Re: pl_awesome feedbacks - Neonie - 08-08-2008

Well I only played the first version but I love everything so far. The theme is awesome, and the concept is well done IMO. Can't wait to see further versions and improvements.


Re: pl_awesome feedbacks - Geoff - 08-08-2008

Expected changes for pre3

-Anti sniper stuff
-Bigger blue spawn

Anything you want to see?



Re: pl_awesome feedbacks - Eschatos - 08-08-2008

More frog
Remove the roof outside the red spawn
Fix the elevator tube thingy
Bigger blue spawn
MOAR FROG


Re: pl_awesome feedbacks - Scary Womanizing Pig Mask - 08-08-2008

Some more arrows would be nice, as I got lost a fare few times, although to this day I still get lost in 2fort, so you may want to place much stock in that.

Something to stop Demoman and Soldiers from spamming into the Blues Spawn would be good too. I died two times from pipe bombs barely a second after I respawned.

I liked it though, there just needs to be something to curb the Sniper and Demo spam


Re: pl_awesome feedbacks - Yomanz - 08-08-2008

It seemed hard for blue team to get a chance to push the cart. Not to mention that it's in the air half of the time and not easy to get to. That's just what it looked like to me though, if i had a chance to play on blue team i could get a better idea.

Also, anyone who pushes the cart is EXTREMELY vulnerable to rocket spammage. As a soldier i could spam the cart from an extremely good distance away so i had little chance of being hit myself. If red team went all soldier they could keep the cart stationary through most of if not all of the map. I know sniper is inaccessible to red team, maybe the same should go for soldier? Either that or find someway to gimp the soldier so that rocket spamming the cart isn't as much of a problem. Just a thought.

I did enjoy playing the map however and i would definitely like to play it again.  Smile


Re: pl_awesome feedbacks - Dave - 08-08-2008

a funnel to the swift water, its hard to get into.


Re: pl_awesome feedbacks - Geoff - 08-08-2008

(08-08-2008, 02:50 PM)Dave link Wrote: a funnel to the swift water, its hard to get into.
fatty


Re: pl_awesome feedbacks - Benito Mussolini - 08-08-2008

There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.


Re: pl_awesome feedbacks - Geoff - 08-08-2008

(08-08-2008, 03:32 PM)Benito Mussolini link Wrote: There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.


Re: pl_awesome feedbacks - Benito Mussolini - 08-08-2008

(08-08-2008, 04:12 PM)Geoff link Wrote: [quote author=Benito Mussolini link=topic=1107.msg28871#msg28871 date=1218227528]
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
[/quote]

Rocketships don't need people standing near it to launch


Re: pl_awesome feedbacks - Dave - 08-08-2008

(08-08-2008, 05:32 PM)Benito Mussolini link Wrote: [quote author=Geoff link=topic=1107.msg28889#msg28889 date=1218229945]
[quote author=Benito Mussolini link=topic=1107.msg28871#msg28871 date=1218227528]
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
[/quote]

Rocketships don't need people standing near it to launch
[/quote]

wrong.


Re: pl_awesome feedbacks - timepants - 08-08-2008

(08-08-2008, 03:32 PM)Benito Mussolini link Wrote: There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

this. You should put another water tank there like you did on the other side.


Re: pl_awesome feedbacks - jdub28 - 08-08-2008

i got stuck on the elevator, other than that I like it but dont think blu will be able to win. This may be impossible but a top exit from blu spawn that leads to a manapult that launches you on to the cart would be great


Re: pl_awesome feedbacks - Squishy3 - 08-08-2008

fix people being able to get stuck in the swift air. dave knows what I'm talking about.


Re: pl_awesome feedbacks - Dave - 08-08-2008

(08-08-2008, 09:22 PM)Squishy3 link Wrote: fix people being able to get stuck in the swift air. dave knows what I'm talking about.

so funny, i let a little bit of wee wee out.


Re: pl_awesome feedbacks - Geoff - 08-08-2008

(08-08-2008, 09:07 PM)jdub28 link Wrote: i got stuck on the elevator, other than that I like it but dont think blu will be able to win. This may be impossible but a top exit from blu spawn that leads to a manapult that launches you on to the cart would be great

We played the new version and blue won Tongue


Re: pl_awesome feedbacks - CaffeinePowered - 08-08-2008

Now that I had a chance to run around in it, oh boy we need some work, its not horrible for a first attempt heres the run down

Good:
- Unique concept and way it looks to play out
- Small and easy for teams to swap and play both sides
- Teleport from spawn is nice

Bad:
- Track models don't line up
- Cart turns odd ways when ascending
- Need noclip brushes around stairs to make them "ramps"
- No way to tell which way the cart is going at the top, add some sort of guide wire that people can clip through

Ugly:
- Shoddy brushwork abounds, clean it up
- HL2 Textures, ditch as many of them as humanly possible
- Red has such a good firing position its not even funny
- A few things, such as the ladders and the fire escape on the side look ugly, retexture/resizing them would help a lot
- Small blue spawn is small, make the exits farther apart


Its not horrible, but its not something to splooge over either


Re: pl_awesome feedbacks - Geoff - 08-08-2008

(08-08-2008, 10:36 PM)CaffeinePowered link Wrote: Its not horrible, but its not something to splooge over either

I think this is the second coming of bessjump.


Re: pl_awesome feedbacks - Versus - 08-08-2008

(08-08-2008, 05:51 PM)Dave link Wrote: [quote author=Benito Mussolini link=topic=1107.msg28913#msg28913 date=1218234739]
[quote author=Geoff link=topic=1107.msg28889#msg28889 date=1218229945]
[quote author=Benito Mussolini link=topic=1107.msg28871#msg28871 date=1218227528]
There is one spot I got stuck in, between the building and a wall on the side, behind the light shit. Fix that.

Take out the light behind the cart.
More exits for blue.
Fix the cart going sideways and floating in the air.
More obastacles (containers) to counter sniping and spawn camping.
I'd like to see airlifts for better access to the rooftops for attacking team.
Put rails on the wall so we know which way the cart will go. Also, maybe a ladder that goes along the way so people actually focus on the cart.

benito, lights are supposed to be fire  :-\  I am trying to make it like a rocketship.
[/quote]

Rocketships don't need people standing near it to launch
[/quote]

wrong.
[/quote]

+1 lmao