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Hydorah: Old-school New-school Hori shooter - Printable Version

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Hydorah: Old-school New-school Hori shooter - chronomaster - 01-01-2010

http://www.locomalito.com/juegos_hydorah.php

You will cry.


Re: Hydorah: Old-school New-school Hori shooter - [fr31ns]Karrde - 01-01-2010

I need this.  Now.  Though that tentacle armed boss is ripped right outta Gradius Tongue


Re: Hydorah: Old-school New-school Hori shooter - chronomaster - 01-01-2010

Quote:Karrde link=topic=4057.msg130098#msg130098 date=1262382447]
I need this.  Now.  Though that tentacle armed boss is ripped right outta Gradius Tongue
Quote:The whole game takes obvious influence from Gradius, Castlevania or R-Type, but also from other classics treated worse by the time: Turrican, Enforcer, Space Manbow, Hellfire, Guardian, Hydefos, Armalyte and many others...
You have your answer.


Re: Hydorah: Old-school New-school Hori shooter - chronomaster - 01-17-2010

Demo has been updated wimpified.


Re: Hydorah: Old-school New-school Hori shooter - KorJax - 01-17-2010

I think it's interesting how much better shmups are at actually having "oh shi-" looking bosses that are convincingly creepy and also have very apropreatly awesome soundtracks.

Perhaps a lot of the former has to do with the fact that a lot of games now a days force the whole "cinimatic" effect (dramatic cuts, lack of being able to view the scale of the boss as a whole, etc), which cheapens the effect of "scary and intimidating" by being too over the top.  Also how bosses in shmups are awesomely creative most of the time, they don't try and show everything (leaves a bit to the imagination), and are complicated beasts compared to the standard enemies in shmups that are mostly one-shot kill grunts that try to crash into you.