New Prototype map - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Games (https://www.brbuninstalling.com/forumdisplay.php?fid=50) +--- Forum: Planetside (https://www.brbuninstalling.com/forumdisplay.php?fid=65) +--- Thread: New Prototype map (/showthread.php?tid=13688) |
New Prototype map - Cineo - 03-03-2013 WITH LATTICE!!! Re: New Prototype map - [fr31ns]Karrde - 03-03-2013 I like the part where the TR has the shitty warpgate XD Re: New Prototype map - CaffeinePowered - 03-03-2013 Quote:Karrde link=topic=6824.msg262874#msg262874 date=1362361442] I liked the part where they said they would not put the lattice back in the game...and then they are toying with effectively putting the lattice back in the game Re: New Prototype map - Goffin - 03-04-2013 just another fine example of a rushed product. Its still in beta as far as i'm concerned. Re: New Prototype map - [fr31ns]Karrde - 03-04-2013 (03-03-2013, 11:20 PM)Caffeine link Wrote: [quote author=[fr31ns]Karrde link=topic=6824.msg262874#msg262874 date=1362361442] I liked the part where they said they would not put the lattice back in the game...and then they are toying with effectively putting the lattice back in the game [/quote] They tried something....and it didn't work. Then because they're SOE they dragged their feet for months. And yea this is still beta. End of beta may as well have been end of an alpha test XD Re: New Prototype map - Cineo - 03-14-2013 Update from Higby w/public test server in the works... http://forums.station.sony.com/ps2/index.php?threads/sneak-peek-of-new-hex-adjacency-graph-for-indar-and-a-bit-more.103900/ Re: New Prototype map - [fr31ns]Karrde - 03-14-2013 This is looking a lot better. Also not being able to cap the next hex if the previous hex isn't secure is good. Also sounds like they're making amp station and biolab benefits not suck. Hopefully cutting a base off will have very serious effects as well - no resources gain added for disconnected hexes, loss of connected benefits both ways and reduced resource acquisition if you're not in a connected hex (so as to not completely screw over spec ops options) |