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New scout weapon scripts help - Printable Version

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+--- Thread: New scout weapon scripts help (/showthread.php?tid=2347)



New scout weapon scripts help - zaneyard - 02-25-2009

well the new weapons are out and they broke my bind scripts


this is what i use to switch to my melee weapon on all classes

bind "q" "use tf_weapon_bat; use tf_weapon_shovel; use tf_weapon_fireaxe; use tf_weapon_bottle; use tf_weapon_fists; use tf_weapon_wrench; use tf_weapon_bonesaw; use tf_weapon_club; use tf_weapon_knife"

and then

bind "MOUSE4" "use tf_weapon_pistol_scout; use tf_weapon_shotgun_soldier; use tf_weapon_shotgun_pyro; use tf_weapon_flaregun; use tf_weapon_pipebomblauncher; use tf_weapon_shotgun_hwg; use tf_weapon_pistol; use tf_weapon_medigun; use tf_weapon_smg; build 4; use tf_weapon_lunchbox"
bind "MOUSE5" "use tf_weapon_scattergun; use tf_weapon_rocketlauncher; use tf_weapon_flamethrower; use tf_weapon_grenadelauncher; use tf_weapon_minigun; use tf_weapon_shotgun_primary; use tf_weapon_syringegun_medic; use tf_weapon_sniperrifle; use tf_weapon_revolver"

for first and secondary

the FAN works just fine with the bind use tf_weapon_scattergun at the moment, but i cant get bonk or the sandman to work

anyone have any idea what these commands should be, or where to find them?
i tried some of the obvious ones.

thanks in advance Smile


Re: New scout weapon scripts help - CaffeinePowered - 02-25-2009

Someone will probably update this at some point with the info you are looking for

http://tf2wiki.net/wiki/Community_Scripts


Re: New scout weapon scripts help - Ianki - 02-25-2009

This doesn't solve your problem, but something i noticed last night.

If you're using a script that auto reloads the scattergun after taking a shot you'll have to remove it if you want to use the FoN as it takes a long time to load, you wont be able to doubleshot, and you'll lose both shots since it loads two at a time.


Re: New scout weapon scripts help - zaneyard - 02-25-2009

(02-25-2009, 06:31 AM)Ianki link Wrote: This doesn't solve your problem, but something i noticed last night.

If you're using a script that auto reloads the scattergun after taking a shot you'll have to remove it if you want to use the FoN as it takes a long time to load, you wont be able to doubleshot, and you'll lose both shots since it loads two at a time.
auto reload scripts are for wussies who cant multi-task

neways, all i have in my configs are the switch scripts so i can switch weapons happily and not ever accidentally vote on something if it pops up. its nice having them bound to using the weapons and not the slots also.
(02-25-2009, 05:47 AM)Caffeine link Wrote: Someone will probably update this at some point with the info you are looking for

http://tf2wiki.net/wiki/Community_Scripts
yeah that's where i found my other weapon console names, i was just wondering if anyone was in the same dilemma as me
thanks though.