CP_Indulge, New Map - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: CP_Indulge, New Map (/showthread.php?tid=3359) Pages:
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CP_Indulge, New Map - vilepickle - 08-08-2009 [Map Release] cp_indulge FINAL 1.0 Finally final! Indulge is a completely original, Sawmill-themed 5CP map that is very fun on public servers. It does not stalemate as much as traditional 5CP maps on public servers, and uses height more than most 5CP maps. The map comes off the heels of my other 5CP map that has made it into many leagues. I consider Indulge to be a refinement of my experience on cp_follower, and playtesting has shown the map has a lot of variation and strategies. The development cycle was long, and there was plenty of time for anyone who wished to submit their feedback. I listened to everyone, even if they did present things that weren't implemented. Download/Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge FINAL 1.0 CHANGES/FIXES: -Fixed clipping bug at CP2 at the top of a building -Various lighting and detail tweaks -Made lamp outside from CP2 to CP3 solid to stand on -Made the CP1 route added in RC3 wider near the end -Made the CP3 - CP4 left side route more visible with arrow -Made health pack near CP2 more visible with decals -Made CP2 ramps around the point into steps (still act as ramps, visual change only) -Reduced saw "spinning" sound (it got a little annoying), the damaging sound is still full volume Re: CP_Indulge, New Map - CaffeinePowered - 08-08-2009 Screenshots look very nice, I'll put it on the slate for Tuesday Re: CP_Indulge, New Map - Honest - 08-08-2009 5 point CP maps give me a stiffy. Re: CP_Indulge, New Map - SAVAGE-0 - 08-08-2009 (08-08-2009, 02:04 PM)SUPER MACHO MAN link Wrote: 5 point CP maps give me a stiffy.watching dust accumulate gives you a stiffy honest... Re: CP_Indulge, New Map - copulatingduck - 08-08-2009 (08-08-2009, 02:04 PM)SUPER MACHO MAN link Wrote: 5 point CP maps give me a stiffy. Re: CP_Indulge, New Map - Versus - 08-08-2009 (08-08-2009, 03:17 PM)CopulatingDuck link Wrote: [quote author=SUPER MACHO MAN link=topic=3426.msg104760#msg104760 date=1249758289][/quote] Re: CP_Indulge, New Map - Wedge - 08-08-2009 (08-08-2009, 04:40 PM)Versus-pwny- link Wrote: [quote author=CopulatingDuck link=topic=3426.msg104773#msg104773 date=1249762645][/quote] [/quote] Re: CP_Indulge, New Map - Duck, Duck, Goose - 08-08-2009 (08-08-2009, 06:11 PM)Wedge link Wrote: [quote author=Versus-pwny- link=topic=3426.msg104782#msg104782 date=1249767606][/quote] [/quote] [/quote] Re: CP_Indulge, New Map - Professor Funbucks - 08-08-2009 (08-08-2009, 06:21 PM)NITROUS DOG MOBILE link Wrote: [quote author=Wedge link=topic=3426.msg104796#msg104796 date=1249773073][/quote] [/quote] [/quote] [/quote] Re: CP_Indulge, New Map - [fr31ns]Karrde - 08-08-2009 (08-08-2009, 06:34 PM)Professor Funbucks link Wrote: [quote author=NITROUS DOG MOBILE link=topic=3426.msg104798#msg104798 date=1249773674][/quote] [/quote] [/quote] [/quote] [/quote] PYRAMID GO Re: CP_Indulge, New Map - JoKeRRRRRRRRRRRRRRRRRRRRR - 08-08-2009 looks neat was this made with 6v6 play in mind? Re: CP_Indulge, New Map - Benito Mussolini - 08-08-2009 Quote:Karrde link=topic=3426.msg104815#msg104815 date=1249780494][/quote] [/quote] [/quote] [/quote] [/quote] [/quote] Re: CP_Indulge, New Map - Radio Raheem - 08-09-2009 (08-08-2009, 11:06 PM)JoKeRRRRRRRRRRRRRRRRRRRRR link Wrote: looks neat the only new maps coming with 6v6 in mind are waste,cauldron, gullywash, and furnace. waste is done as supposedly good. furnace is a gpit style which is supposedly good too Re: CP_Indulge, New Map - vilepickle - 08-09-2009 The map is built with comp in mind. Most of my top feedback for the next version I'm working on has come from high end comp players who played several games Saturday. Re: CP_Indulge, New Map - Loqutus - 08-09-2009 Looks delicious. Re: CP_Indulge, New Map - Honest - 08-09-2009 (08-09-2009, 02:00 PM)Loqutus link Wrote: Looks delicious. The map or the stiffy quote tree? <3 Re: CP_Indulge, New Map - Mr. Face - 08-09-2009 (08-09-2009, 02:04 PM)SUPER MACHO MAN link Wrote: [quote author=Loqutus link=topic=3426.msg104950#msg104950 date=1249844428] The map or the stiffy quote tree? <3 [/quote] I like the stiffy quote tree more Re: CP_Indulge, New Map - vilepickle - 08-09-2009 [Map Update] cp_indulge_b2 Indulge has been updated to beta 2 based on feedback this weekend. Please update your copies of the map! Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge/ Changelog: BETA 2 CHANGES/FIXES: General- -1st forward spawn makes it more obvious where to go upon exit. -2nd forward spawn location swapped with opposite team (now on your own site of mid) -2nd forward spawn respawn time reduced to somewhat accomodate increased distance (equals Badlands) -Saw volume reduced, damage down to 20 per tick (does not instagib) CP1- -Removed lower entrance to stop excessive back capping -Two resupply cabinets are now in spawn -CP area now more open and cover given to defense to compensate, point is visible from spawn now to prevent ninja caps -Cap time increased 1 second -Added a new ramp up to the bridge for ease of exit and another path out of lower area -Medium ammo added to a risky area down below CP2- -Cover added to Cp2 -Rearranged some health packs CP3- -Medium HP moved closer to the side building -Moved the concrete blocks near mid some to prevent the over excessive flanking (flanking is still pretty major though) -Reduced mid cap time 1 second since the CP is quite vulnerable Re: CP_Indulge, New Map - Professor Funbucks - 08-09-2009 Looks like a pretty complex map...easy for spies to hide, right? Re: CP_Indulge, New Map - vilepickle - 08-11-2009 [Map Update] cp_indulge_b3 Indulge has been updated to beta 3 because of the good amount of solid testing I've been getting. Please update your copies of the map! Download and Screenshots: http://www.vilepickle.com/map/screens/tf2_cp_indulge/ BETA 3 CHANGES/FIXES: -CP3 Capture area increased to all of the center house floor -CP3 capture area now has a skylight to view attackers from above slightly better -CP2 to CP1 connector simplified -New ramp added to CP2 up to the ledge into CP1 -CP2 ledge to CP1 now has a small lip for players to stand on -HP around CP2 moved near the CP to help attackers hold slightly better |