not sure if there was a hotfix, but - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: not sure if there was a hotfix, but (/showthread.php?tid=3432) |
not sure if there was a hotfix, but - Professor Funbucks - 08-21-2009 servers 1 and 2 wont let me go on them for "consistency of file" or particle or something. Do they need a reset? Re: not sure if there was a hotfix, but - beep beep diglett - 08-21-2009 i can connect just fine try verifying cache, defragging cache if that doesn't work Re: not sure if there was a hotfix, but - SAVAGE-0 - 08-21-2009 it just updated 3 mins ago... so we probaby have the new file.. i cant connect either Re: not sure if there was a hotfix, but - Kenny Strife - 08-21-2009 (08-21-2009, 04:46 PM)SAVAGE-0 link Wrote: it just updated 3 mins ago... so we probaby have the new file.. i cant connect either Me either, particle consistency. Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009 If there was a hotfix, then lets hope it fixed my TF2. Re: not sure if there was a hotfix, but - Duck, Duck, Goose - 08-21-2009 Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: Orange Box Engine Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server Fixed a server crash caused by spoofing a client disconnect message Fixed a server crash caused by sending malformed reliable subchannel data Fixed a server crash related to unbounded settings on some convars Team Fortress 2 Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances: The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun) The first bullet of a non-spread weapon if it's been >1.25 seconds since firing Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog Added "motdfile_text" convar to servers, which allows them to specify a text file thatââ¬â¢s shown instead of the HTML MOTD to clients who've turned on this option Fixed radius damage not tracing out of enemies when the explosion occurs within them Fixes rockets & grenades doing no splash damage when fired point blank into enemies Added missing snowpuff particles for DX8 players (honest) Restored LOD for the Demoman player model Fixed being able to alt-fire with the fists while stunned as a Heavy Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count Fixed sv_pure not reloading the map's custom particle file Custom particle effects contained within maps must now be placed in the \particles directory Fixed another case where items weren't being validated properly in class loadout slots Community requests Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin Re: not sure if there was a hotfix, but - CaffeinePowered - 08-21-2009 Server #1 should work now Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009 Nope, still has horrible performance on my end. Maybe my processor has finally gotten in the way of my gameplay and I'll just have to get a better one. Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009 Actually, I looked at some of my processes, and noticed my processes were using 100% OF MY PROCESSOR. Gonna test to see if turning off said processes help my performance. Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009 OH GOD YES ENDING THE PROCESSES WORKED I'M BACK BABY. Re: not sure if there was a hotfix, but - If-I-Die-Its-Lag - 08-22-2009 (08-21-2009, 11:57 PM)Karth is Ego Tripping link Wrote: OH GOD YES ENDING THE PROCESSES WORKED I'M BACK BABY. Oh no! Re: not sure if there was a hotfix, but - commish - 08-22-2009 Fixed being able to alt-fire with the fists while stunned as a Heavy I'm really angry they fixed that > Re: not sure if there was a hotfix, but - Chaosye - 08-22-2009 (08-21-2009, 11:41 PM)Karth is Ego Tripping link Wrote: Nope, still has horrible performance on my end.100%? Man, what were you running Re: not sure if there was a hotfix, but - [fr31ns]Karrde - 08-22-2009 Indeed, wtf was that? Re: not sure if there was a hotfix, but - KarthXLR - 08-22-2009 Quote:Karrde link=topic=3500.msg108151#msg108151 date=1250965434] |