Be Right Back, Uninstalling
not sure if there was a hotfix, but - Printable Version

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+--- Thread: not sure if there was a hotfix, but (/showthread.php?tid=3432)



not sure if there was a hotfix, but - Professor Funbucks - 08-21-2009

servers 1 and 2 wont let me go on them for "consistency of file" or particle or something. Do they need a reset?


Re: not sure if there was a hotfix, but - beep beep diglett - 08-21-2009

i can connect just fine

try verifying cache, defragging cache if that doesn't work


Re: not sure if there was a hotfix, but - SAVAGE-0 - 08-21-2009

it just updated 3 mins ago... so we probaby have the new file.. i cant connect either


Re: not sure if there was a hotfix, but - Kenny Strife - 08-21-2009

(08-21-2009, 04:46 PM)SAVAGE-0 link Wrote: it just updated 3 mins ago... so we probaby have the new file.. i cant connect either

Me either, particle consistency.


Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009

If there was a hotfix, then lets hope it fixed my TF2.


Re: not sure if there was a hotfix, but - Duck, Duck, Goose - 08-21-2009

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine


Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system

Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server

Fixed a server crash caused by spoofing a client disconnect message

Fixed a server crash caused by sending malformed reliable subchannel data

Fixed a server crash related to unbounded settings on some convars


Team Fortress 2

Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:

The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)

The first bullet of a non-spread weapon if it's been >1.25 seconds since firing

Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog

Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option

Fixed radius damage not tracing out of enemies when the explosion occurs within them

Fixes rockets & grenades doing no splash damage when fired point blank into enemies

Added missing snowpuff particles for DX8 players (honest)

Restored LOD for the Demoman player model

Fixed being able to alt-fire with the fists while stunned as a Heavy

Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round

Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count

Fixed sv_pure not reloading the map's custom particle file

Custom particle effects contained within maps must now be placed in the \particles directory

Fixed another case where items weren't being validated properly in class loadout slots


Community requests

Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode

Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture

Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities

Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color

Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin



Re: not sure if there was a hotfix, but - CaffeinePowered - 08-21-2009

Server #1 should work now



Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009

Nope, still has horrible performance on my end.

Maybe my processor has finally gotten in the way of my gameplay and I'll just have to get a better one.


Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009

Actually, I looked at some of my processes, and noticed my processes were using 100% OF MY PROCESSOR. Gonna test to see if turning off said processes help my performance.


Re: not sure if there was a hotfix, but - KarthXLR - 08-21-2009

OH GOD YES ENDING THE PROCESSES WORKED I'M BACK BABY.


Re: not sure if there was a hotfix, but - If-I-Die-Its-Lag - 08-22-2009

(08-21-2009, 11:57 PM)Karth is Ego Tripping link Wrote: OH GOD YES ENDING THE PROCESSES WORKED I'M BACK BABY.

Oh no!


Re: not sure if there was a hotfix, but - commish - 08-22-2009

Fixed being able to alt-fire with the fists while stunned as a Heavy

I'm really angry they fixed that  >Sad


Re: not sure if there was a hotfix, but - Chaosye - 08-22-2009

(08-21-2009, 11:41 PM)Karth is Ego Tripping link Wrote: Nope, still has horrible performance on my end.

Maybe my processor has finally gotten in the way of my gameplay and I'll just have to get a better one.
100%?
Man, what were you running


Re: not sure if there was a hotfix, but - [fr31ns]Karrde - 08-22-2009

Indeed, wtf was that?


Re: not sure if there was a hotfix, but - KarthXLR - 08-22-2009

Quote:Karrde link=topic=3500.msg108151#msg108151 date=1250965434]
Indeed, wtf was that?
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