TF Tuesdays 9-14 - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: TF Tuesdays 9-14 (/showthread.php?tid=4870) |
TF Tuesdays 9-14 - CaffeinePowered - 09-12-2010 koth_zero_g_a5 - Random pick for the week, since it could be crummy, lets get it out of the way first ctf_frogger - I predict trains, and lots of them pl_buzzards_canyon - looks pretty good pl_swiftwater_FRC12 - Will this man never be satisfied with what he puts out? Server: Red Time: 8pm CST Password: littlecart Direct Links: zerog frogger buzzard swiftwater Re: TF Tuesdays 9-14 - Kirby - 09-13-2010 Fucking release candidate 12 Re: TF Tuesdays 9-14 - Dtrain323i - 09-14-2010 as soon as this guy goes "OK, it's finished". Everybody here is going to bitch and nitpick about every little detail. Re: TF Tuesdays 9-14 - Kirby - 09-14-2010 (09-14-2010, 10:30 AM)Dtrain323i link Wrote: as soon as this guy goes "OK, it's finished". Everybody here is going to bitch and nitpick about every little detail. We can just sic Karth(I'm a retard) Karrde on it. Re: TF Tuesdays 9-14 - CaffeinePowered - 09-14-2010 (09-14-2010, 11:26 AM)Kirby, the AxeHammer Zealot link Wrote: [quote author=Dtrain323i link=topic=4986.msg173682#msg173682 date=1284478223] We can just sic Karth on it. [/quote] You mean Karrde Re: TF Tuesdays 9-14 - CaffeinePowered - 09-14-2010 Updated sourcemod on both servers, should help with any crash/lag issues somewhat. Re: TF Tuesdays 9-14 - [fr31ns]Karrde - 09-14-2010 Swiftwater would honestly be ok if he just pulled out that one spawn area and reworked it. If defense gets a long time to set up, you can create SG hell that you need shitstorms of ubers to break. If offense gets there first it's incredibly easy to spawn camp. Re: TF Tuesdays 9-14 - CaffeinePowered - 09-15-2010 Honestly I think zero G is worth vote-able even in its non-textured state. Swiftwater still has bugs, namely people mysteriously dying, other than that the changes he made to the map overall are good IMO Re: TF Tuesdays 9-14 - ZargonX - 09-15-2010 (09-15-2010, 08:55 AM)Caffeine link Wrote: Honestly I think zero G is worth vote-able even in its non-textured state. Swiftwater still has bugs, namely people mysteriously dying, other than that the changes he made to the map overall are good IMO Zero G is definitely vote-worthy, I'd say. We should include Buzzard Canyon so engy players can vote it in when they are feeling vengeful. Re: TF Tuesdays 9-14 - Reevesith - 09-15-2010 Wasn't Buzzard Canyon the man that crash the game engine for people? I know it did for me :-X Re: TF Tuesdays 9-14 - ZargonX - 09-15-2010 (09-15-2010, 02:46 PM)Reevesith link Wrote: Wasn't Buzzard Canyon the man that crash the game engine for people? I know it did for me :-X Yup. It was gigantic, poorly optimized, and had invincible sentry gun pillboxes. Good stuff. Re: TF Tuesdays 9-14 - Reevesith - 09-15-2010 (09-15-2010, 02:55 PM)ZargonX link Wrote: [quote author=Reevesith link=topic=4986.msg173811#msg173811 date=1284579985] Yup. It was gigantic, poorly optimized, and had invincible sentry gun pillboxes. Good stuff. [/quote] I did like the mine field it had XD Re: TF Tuesdays 9-14 - Neptune - 09-15-2010 As much as I hate KOTH maps, I really like that map. It has lots of spy opportunities with very little sniper opportunities. The train map was as annoying as shit. If I never see a map like that again, then I'll die a happy man. Broken map was broken. Oh well. And swiftwater...meh. I won't vote for it, but I won't ragequit if we play it, either. Re: TF Tuesdays 9-14 - MasterGH - 09-15-2010 Zero G was great IMO. Lots of different routes and little hiding spots. The rest I didn't really enjoy. |