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TF Tuesdays 9-14 - Printable Version

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TF Tuesdays 9-14 - CaffeinePowered - 09-12-2010

koth_zero_g_a5 - Random pick for the week, since it could be crummy, lets get it out of the way first

ctf_frogger - I predict trains, and lots of them

pl_buzzards_canyon - looks pretty good

pl_swiftwater_FRC12 - Will this man never be satisfied with what he puts out?


Server: Red
Time: 8pm CST
Password: littlecart


Direct Links:
zerog
frogger
buzzard
swiftwater


Re: TF Tuesdays 9-14 - Kirby - 09-13-2010

Fucking release candidate 12


Re: TF Tuesdays 9-14 - Dtrain323i - 09-14-2010

as soon as this guy goes "OK, it's finished". Everybody here is going to bitch and nitpick about every little detail.


Re: TF Tuesdays 9-14 - Kirby - 09-14-2010

(09-14-2010, 10:30 AM)Dtrain323i link Wrote: as soon as this guy goes "OK, it's finished". Everybody here is going to bitch and nitpick about every little detail.


We can just sic Karth(I'm a retard) Karrde on it.




Re: TF Tuesdays 9-14 - CaffeinePowered - 09-14-2010

(09-14-2010, 11:26 AM)Kirby, the AxeHammer Zealot link Wrote: [quote author=Dtrain323i link=topic=4986.msg173682#msg173682 date=1284478223]
as soon as this guy goes "OK, it's finished". Everybody here is going to bitch and nitpick about every little detail.


We can just sic Karth on it.



[/quote]

You mean Karrde


Re: TF Tuesdays 9-14 - CaffeinePowered - 09-14-2010

Updated sourcemod on both servers, should help with any crash/lag issues somewhat.


Re: TF Tuesdays 9-14 - [fr31ns]Karrde - 09-14-2010

Swiftwater would honestly be ok if  he just pulled out that one spawn area and reworked it.  If defense gets a long time to set up, you can create SG hell that you need shitstorms of ubers to break.  If offense gets there first it's incredibly easy to spawn camp.


Re: TF Tuesdays 9-14 - CaffeinePowered - 09-15-2010

Honestly I think zero G is worth vote-able even in its non-textured state. Swiftwater still has bugs, namely people mysteriously dying, other than that the changes he made to the map overall are good IMO


Re: TF Tuesdays 9-14 - ZargonX - 09-15-2010

(09-15-2010, 08:55 AM)Caffeine link Wrote: Honestly I think zero G is worth vote-able even in its non-textured state. Swiftwater still has bugs, namely people mysteriously dying, other than that the changes he made to the map overall are good IMO

Zero G is definitely vote-worthy, I'd say.  We should include Buzzard Canyon so engy players can vote it in when they are feeling vengeful.


Re: TF Tuesdays 9-14 - Reevesith - 09-15-2010

Wasn't Buzzard Canyon the man that crash the game engine for people? I know it did for me :-X


Re: TF Tuesdays 9-14 - ZargonX - 09-15-2010

(09-15-2010, 02:46 PM)Reevesith link Wrote: Wasn't Buzzard Canyon the man that crash the game engine for people? I know it did for me :-X

Yup.  It was gigantic, poorly optimized, and had invincible sentry gun pillboxes.  Good stuff.


Re: TF Tuesdays 9-14 - Reevesith - 09-15-2010

(09-15-2010, 02:55 PM)ZargonX link Wrote: [quote author=Reevesith link=topic=4986.msg173811#msg173811 date=1284579985]
Wasn't Buzzard Canyon the man that crash the game engine for people? I know it did for me :-X

Yup.  It was gigantic, poorly optimized, and had invincible sentry gun pillboxes.  Good stuff.
[/quote]
I did like the mine field it had XD


Re: TF Tuesdays 9-14 - Neptune - 09-15-2010

As much as I hate KOTH maps, I really like that map.  It has lots of spy opportunities with very little sniper opportunities. 

The train map was as annoying as shit.  If I never see a map like that again, then I'll die a happy man.

Broken map was broken.  Oh well.

And swiftwater...meh.  I won't vote for it, but I won't ragequit if we play it, either.


Re: TF Tuesdays 9-14 - MasterGH - 09-15-2010

Zero G was great IMO. Lots of different routes and little hiding spots. The rest I didn't really enjoy.