TF Tuesdays 4/24 - Printable Version +- Be Right Back, Uninstalling (https://www.brbuninstalling.com) +-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8) +--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45) +--- Thread: TF Tuesdays 4/24 (/showthread.php?tid=6141) |
TF Tuesdays 4/24 - CaffeinePowered - 04-24-2012 cp_standin_b5 - Eightball wanted to do this last week but I think FNF peetered out before we could get to it pl_shenmune_b7 pl_gloryhole pl_vesper_b4 - Vilepickle is baaaaack Server: Red Time: 8pm CST Direct bz2 links: Standin Shenmune gloryhole vesper Re: TF Tuesdays 4/24 - at0m - 04-24-2012 '48 hours remain' edition, surprised you didn't work Zelda or Time Travel in there somehow. Re: TF Tuesdays 4/24 - CaffeinePowered - 04-24-2012 (04-24-2012, 07:42 AM)at0m link Wrote: '48 hours remain' edition, surprised you didn't work Zelda or Time Travel in there somehow. Themes are for FNF, I am too lazy to try to find "time travel" theme'd maps Re: TF Tuesdays 4/24 - backfire - 04-24-2012 (04-24-2012, 07:55 AM)Caffeine link Wrote: [quote author=at0m link=topic=6323.msg243585#msg243585 date=1335271353] Themes are for FNF, I am too lazy to try to find "time travel" theme'd maps [/quote] Throw in cp_kakariko at the end anyways. Re: TF Tuesdays 4/24 - scar11 - 04-24-2012 (04-24-2012, 06:34 AM)Caffeine link Wrote: cp_standin_b5 - Eightball wanted to do this last week but I think FNF peetered out before we could get to it It was pretty fun. Think it was designed for 6's and if we have a full server I have a feeling one round will take forever unless there's a hard stack. Interested to see what will happen though. Re: TF Tuesdays 4/24 - Grimthwacker - 04-24-2012 (04-24-2012, 06:34 AM)Caffeine link Wrote: pl_shenmune_b7Okay, am I the only person thinking "sailors" when I see this map name? Seriously, what's this map's deal? Quote:pl_gloryhole. . . No comment. . . Quote:pl_vesper_b4 - Vilepickle is baaaaackEr, what exactly has he done that we know of? Re: TF Tuesdays 4/24 - CaffeinePowered - 04-24-2012 (04-24-2012, 01:23 PM)Grimthwacker link Wrote: [quote author=Caffeine]pl_vesper_b4 - Vilepickle is baaaaackEr, what exactly has he done that we know of? [/quote] Mercy, Indulge, Follower, Canalzone, Castle, Mach4, Stag, Impact2 Re: TF Tuesdays 4/24 - Neptune - 04-24-2012 (04-24-2012, 01:26 PM)Caffeine link Wrote: [quote author=Grimthwacker link=topic=6323.msg243623#msg243623 date=1335291802]Er, what exactly has he done that we know of? [/quote] Mercy, Indulge, Follower, Canalzone, Castle, Mach4, Stag, Impact2 [/quote] Basically, everything. And, as such, I'm looking forward to this very much. Re: TF Tuesdays 4/24 - CaffeinePowered - 04-24-2012 (04-24-2012, 04:24 PM)Neptune link Wrote: [quote author=Caffeine link=topic=6323.msg243624#msg243624 date=1335291999]Er, what exactly has he done that we know of? [/quote] Mercy, Indulge, Follower, Canalzone, Castle, Mach4, Stag, Impact2 [/quote] Basically, everything. And, as such, I'm looking forward to this very much. [/quote] To be fair, Canalzone, Mach4, Stag, Chaos, Impact2 are all ports from other TF games...but thats still a fuck ton of maps Re: TF Tuesdays 4/24 - Reevesith - 04-24-2012 Downloaded the maps, but is this right? > pl_vesper_b4.bsp_ is the underscore supposed be there? downloaded it from their site . Re: TF Tuesdays 4/24 - Luca Shoal - 04-24-2012 I miss Mach4. Wanna do some RPS on that shit man. Re: TF Tuesdays 4/24 - TOH - 04-24-2012 (04-24-2012, 06:14 PM)Yip Yip Luca link Wrote: I miss Mach4. Wanna do some RPS on that shit man. Then run FNF this week and do it! Re: TF Tuesdays 4/24 - Luca Shoal - 04-24-2012 I til 11est that night :V Re: TF Tuesdays 4/24 - vilepickle - 04-25-2012 (04-24-2012, 05:43 PM)Reevesith link Wrote: Downloaded the maps, but is this right? > pl_vesper_b4.bsp_ is the underscore supposed be there? downloaded it from their site . Hmm, it should extract to a normal .bsp. My site adds an underscore onto my .bsp.bz2 files... I appreciate all feedback! And ports or not, those maps took a while to make! http://www.vilepickle.com/creations/maps Re: TF Tuesdays 4/24 - CaffeinePowered - 04-25-2012 (04-25-2012, 06:48 AM)vilepickle link Wrote: [quote author=Reevesith link=topic=6323.msg243661#msg243661 date=1335307421] Hmm, it should extract to a normal .bsp. My site adds an underscore onto my .bsp.bz2 files... I appreciate all feedback! And ports or not, those maps took a while to make! http://www.vilepickle.com/creations/maps [/quote] Oh I know they take a long time, anything in hammer, even a port from scratch, takes a lot of work As for feedback, the two points we got hung up on were that one part where the cart goes up into the little house and then down again, but there's a pretty clear flanking route to get around to the far left (offense's perspective), the team was just really bad at pushing. The last point was a bit difficult to push, but I felt it was appropriate given that most PL maps have a more challenging last point. Aesthetically and frame rate wise the map was great, definitely the best of the bunch last night. I think we'd need to do more playtesting to form a better opinion, give some time for a few people like Moosendoo or TraceDarkwind to find any odd map exploits or ridiculous sentry nest locations. If you don't have another version by next Tuesday we'll give this another go, Id say Friday but I think half the server regulars will be at a convention. Re: TF Tuesdays 4/24 - vilepickle - 04-25-2012 (04-25-2012, 07:54 AM)Caffeine link Wrote: [quote author=vilepickle link=topic=6323.msg243738#msg243738 date=1335354534] Hmm, it should extract to a normal .bsp.  My site adds an underscore onto my .bsp.bz2 files... I appreciate all feedback! And ports or not, those maps took a while to make! http://www.vilepickle.com/creations/maps [/quote] Oh I know they take a long time, anything in hammer, even a port from scratch, takes a lot of work As for feedback, the two points we got hung up on were that one part where the cart goes up into the little house and then down again, but there's a pretty clear flanking route to get around to the far left (offense's perspective), the team was just really bad at pushing. The last point was a bit difficult to push, but I felt it was appropriate given that most PL maps have a more challenging last point. Aesthetically and frame rate wise the map was great, definitely the best of the bunch last night. I think we'd need to do more playtesting to form a better opinion, give some time for a few people like Moosendoo or TraceDarkwind to find any odd map exploits or ridiculous sentry nest locations. If you don't have another version by next Tuesday we'll give this another go, Id say Friday but I think half the server regulars will be at a convention. [/quote] Thanks for the feedback.  I actually have a TODO list going for the map that I'm eventually getting to.  One of the things I'm looking at is making the CP2 area less "catwalk-y".  One thing  is the right route (BLU's perspective), which I'd like to make more of a platform for attacking than a narrower catwalk. The map is entered into the TF2maps.net dynamic payload contest which ends on April 30th.  I can make changes throughout the week if needed. After the contest I plan on continuing work on it to make it as good as I can.  A lot of good feedback comes out of those contests too, usually. Re: TF Tuesdays 4/24 - TOH - 04-25-2012 (04-25-2012, 07:54 AM)Caffeine link Wrote: As for feedback, the two points we got hung up on were that one part where the cart goes up into the little house and then down again, but there's a pretty clear flanking route to get around to the far left (offense's perspective), the team was just really bad at pushing. Well the thing with that point was that it got stuck right on the ledge where it's supposed to come back down after turning inside the house. We couldn't push it anymore and we had to wait for it to move back a bit before we could push it again. I think that let you guys set up better with a sentry and all that. We got it going down the ramp the second try, but once the cart was back outside, we couldn't get much further. Re: TF Tuesdays 4/24 - vilepickle - 04-25-2012 (04-25-2012, 08:54 AM)TOH link Wrote: [quote author=Caffeine link=topic=6323.msg243741#msg243741 date=1335358487] Well the thing with that point was that it got stuck right on the ledge where it's supposed to come back down after turning inside the house. We couldn't push it anymore and we had to wait for it to move back a bit before we could push it again. I think that let you guys set up better with a sentry and all that. We got it going down the ramp the second try, but once the cart was back outside, we couldn't get much further. [/quote] The fact that you couldn't push it seems odd... I'll have to see if I can reproduce that. I've never seen the cart get stuck at that spot before. Any screenshot of exact location would help. Re: TF Tuesdays 4/24 - Kirby - 04-25-2012 fyi vilepickle, bzip2 blah.txt > blah.txt.bz2 rename blah.txt.bz2 > blah.txt_.bz2 any unzip utility unzips blah.txt_ Comes in real big handy when some euro server is leeching your bandwidth and you can rewrite all their requests to a 200MB file. |