Be Right Back, Uninstalling
Map test - Printable Version

+- Be Right Back, Uninstalling (https://www.brbuninstalling.com)
+-- Forum: Old Boards (https://www.brbuninstalling.com/forumdisplay.php?fid=8)
+--- Forum: TF2 (https://www.brbuninstalling.com/forumdisplay.php?fid=45)
+--- Thread: Map test (/showthread.php?tid=703)



Map test - fyre - 07-02-2008

So...a couple of months ago I was working on a map, but I got bored of it and quit. I don't have to work the next few days so I thought I might try to resurrect it, and make it playable. But first, I'd like to try it out in it's current form, just to get an idea of whether it's worth working on.

Time: ~7:00PM EST Wednesday

Place: brb server #2  (Thanks duck ;D)

Who: Everyone. At least enough people to rtv to it, since this is public.

What: Informal test of ctf_foxbox, which can be found here or here.


Re: Map test - Negate - 07-02-2008

You don't even need the rtv. Is it tonight? If it is I can just map change to it.


Re: Map test - fyre - 07-02-2008

(07-02-2008, 01:41 PM)negate link Wrote: Is it tonight?

Yea, shoulda made that clear.


Re: Map test - fyre - 07-02-2008

I'm really stupid, I thought today was Thursday. :Smile Anyway, it's tonight: Wednesday.


Re: Map test - broonor - 07-02-2008

well done sir, will see you there


Re: Map test - CaffeinePowered - 07-02-2008

Ill try to come out, did you put a bzp on the download FTP?


Re: Map test - copulatingduck - 07-02-2008

(07-02-2008, 03:06 PM)CaffeinePowered link Wrote: Ill try to come out, did you put a bzp on the download FTP?

5.1M, not too big, but it might help if you just download it yourself beforehand.

http://captainmorgan.mit.edu/tf2/maps/ctf_foxbox_alpha.bsp.bz2


Re: Map test - CaffeinePowered - 07-02-2008

(07-02-2008, 03:51 PM)copulatingduck link Wrote: [quote author=CaffeinePowered link=topic=718.msg18318#msg18318 date=1215029203]
Ill try to come out, did you put a bzp on the download FTP?

5.1M, not too big, but it might help if you just download it yourself beforehand.

http://captainmorgan.mit.edu/tf2/maps/ctf_foxbox_alpha.bsp.bz2
[/quote]

I was thinking more of if you left the server open and any randoms wandered in


Re: Map test - copulatingduck - 07-02-2008

(07-02-2008, 03:56 PM)CaffeinePowered link Wrote: [quote author=copulatingduck link=topic=718.msg18342#msg18342 date=1215031866]
[quote author=CaffeinePowered link=topic=718.msg18318#msg18318 date=1215029203]
Ill try to come out, did you put a bzp on the download FTP?

5.1M, not too big, but it might help if you just download it yourself beforehand.

http://captainmorgan.mit.edu/tf2/maps/ctf_foxbox_alpha.bsp.bz2
[/quote]

I was thinking more of if you left the server open and any randoms wandered in
[/quote]

Well... sv_downloadurl is captainmorgan.mit.edu/tf2 Tongue


Re: Map test - fyre - 07-02-2008

I have just one thing to say.

FUCK THE GODDAMN MOTHERFUCKING SHITHEADED CUNTS THAT RUN MY POWER COMPANY.


That is all. :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(


Re: Map test - Versus - 07-02-2008

working on stuff and the power went out, or what? Tongue


Re: Map test - CaffeinePowered - 07-02-2008

Turn down the bloom, like seriously


Re: Map test - Versus - 07-02-2008

LOL yeah, bloom was insane.


Re: Map test - Geoff - 07-02-2008

"I think this has more bloom than Fable."
I thought the map was okay.  I'd be more than happy to help you work on it.


Re: Map test - copulatingduck - 07-03-2008

My biggest complaint was that the intel is ridiculously hard to defend as a single engineer. There's so much cover, and the room for the intel is so small that just about anyone can slip out with the intel fairly easily if they know where your sentry is. 2 engineers (one guarding left entrance to base, and one guarding the right) seem like they can hold things down fairly well.

Inside the home base, the hallways are a bit too twisty/winding. Simplifying the layout would go a long way in removing some of people's confusion I think, but so would more playtime, so I guess that's your call.

Other than that, BLOOM


Re: Map test - fyre - 07-03-2008

Yea, the power went out 2 minutes after I joined the server, and didn't come back on until after 10PM. >Sad


I am aware that the lighting needs a lot of work. :-[ Lighting is hard, it took me a long time just to get it so you can see.


(07-03-2008, 03:40 AM)copulatingduck link Wrote: My biggest complaint was that the intel is ridiculously hard to defend as a single engineer. There's so much cover, and the room for the intel is so small that just about anyone can slip out with the intel fairly easily if they know where your sentry is. 2 engineers (one guarding left entrance to base, and one guarding the right) seem like they can hold things down fairly well.

I was thinking about making the intel room bigger, and a bit more open. Do you think that would help?


Other than that, anyone have any ideas?  I was thinking about maybe making another route to the intel, so it isn't quite so easy to lock down with a couple engys.


Anyway, thanks for playing it. Wish I coulda been there.



Re: Map test - Geoff - 07-03-2008

(07-03-2008, 06:45 AM)fyre link Wrote: Yea, the power went out 2 minutes after I joined the server, and didn't come back on until after 10PM. >Sad


I am aware that the lighting needs a lot of work. :-[ Lighting is hard, it took me a long time just to get it so you can see.


[quote author=copulatingduck link=topic=718.msg18529#msg18529 date=1215074408]
My biggest complaint was that the intel is ridiculously hard to defend as a single engineer. There's so much cover, and the room for the intel is so small that just about anyone can slip out with the intel fairly easily if they know where your sentry is. 2 engineers (one guarding left entrance to base, and one guarding the right) seem like they can hold things down fairly well.

I was thinking about making the intel room bigger, and a bit more open. Do you think that would help?


Other than that, anyone have any ideas?  I was thinking about maybe making another route to the intel, so it isn't quite so easy to lock down with a couple engys.


Anyway, thanks for playing it. Wish I coulda been there.

[/quote]

Another thing, make some of the bridges a bit wider, and that vents.  Also, the top bridge would be cooler if anyone could access it instead of just scouts.