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Trouble Shooting Open GL from the user end - Printable Version

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Trouble Shooting Open GL from the user end - [fr31ns]Karrde - 11-16-2008

Ok, so I'll see if anyone here can come up with an idea.  Basically, it's like this: I'm running a Half Life mod that's using certain open GL extensions to create pixel shaders, bump mapping and bloom.  According to a checker program, I have all the extensions up and running.  By all rights, it should be working.  256 mb geforce 8600m GT running 178.13.  Anyone have a history of trouble shooting open GL from user end (or programmer end since Raven can't figure out wtf is going on either - and it's his code)


Re: Trouble Shooting Open GL from the user end - Geoff - 11-16-2008

Half life won't work for me either ;-;


Re: Trouble Shooting Open GL from the user end - x - 11-16-2008

(11-16-2008, 01:29 PM)Geoff link Wrote: Half life won't work for me either ;-;

Racist.


Re: Trouble Shooting Open GL from the user end - [fr31ns]Karrde - 11-17-2008

aaaaaaaaaaaaand the issue spontaneously resolved itself for myself and another user without any update from our coders...  I'm going with lolvalve as an explanation.


Re: Trouble Shooting Open GL from the user end - CaffeinePowered - 11-17-2008

Quote:Karrde link=topic=1792.msg50124#msg50124 date=1226946081]
aaaaaaaaaaaaand the issue spontaneously resolved itself for myself and another user without any update from our coders...  I'm going with lolvalve as an explanation.

lolvalve is usually a pretty spot on solution


Re: Trouble Shooting Open GL from the user end - Geoff - 11-17-2008

Still doesn't work for me, I guess no more tfc for awhile Sad