Surf314 Seriously, this week I'll play PS Posts: 12,078 Joined: Mar 2008 |
03-17-2015, 07:59 AM
Here is a great online tool for simulating how your mech will generate heat:
http://keikun17.github.io/mwo_heat_simulator/ You need 0.5 seconds between shots to avoid ghost heat. Don't be afraid to alpha if you can get in and out of cover to cooldown (provided your ghost heat isn't too bad). If you are in a brawl though you should manage your heat to avoid shutting down and dying. |
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at0m Official Con Soccer Mom Posts: 7,800 Joined: Jun 2008 |
03-17-2015, 01:20 PM
I wish it had chainfire simulation so I could compare various methods.
"If you want to be a Double E, bend over and grab your knees...." "Atom is Sexy!" <-- Donate your own pic to the cause! Victory needs no explanation. Defeat allows none. -Sun Tzu |
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matter11 BRB, Posting Posts: 1,968 Joined: Jan 2011 |
03-21-2015, 10:56 AM
I'll post this here because you can use it to more accurately calculate relevant DPS. Sustainable dps isn't always meaningful when you're peeking out, near maxing, then falling back. It'll also help people who have been expressing confusion about damage.
http://mwo.gamepedia.com/Large_Laser |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
03-21-2015, 11:33 AM
(03-21-2015, 10:56 AM)matter11 link Wrote: I'll post this here because you can use it to more accurately calculate relevant DPS. Sustainable dps isn't always meaningful when you're peeking out, near maxing, then falling back. It'll also help people who have been expressing confusion about damage. That weapon table needs the clan versions... Â Sig by Joel |
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matter11 BRB, Posting Posts: 1,968 Joined: Jan 2011 |
03-21-2015, 12:54 PM
(03-21-2015, 11:33 AM)Caffeine link Wrote: [quote author=matter11 link=topic=7494.msg284156#msg284156 date=1426953383] That weapon table needs the clan versions... [/quote] yeah for whatever reason (laziness) they only list a few clan ballistic and clan missiles but no energies. |
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