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TF Tuesdays - 1/5/09
Luinbariel
Snailcat ..@:3


Posts: 4,520
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#21
01-05-2010, 07:33 PM

We should be there
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Odin
BRB, Posting


Posts: 806
Joined: Aug 2009
#22
01-05-2010, 07:36 PM

I'll attempt to make it.


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Moosendoo
"Keep your shit tight"


Posts: 574
Joined: Sep 2008
#23
01-06-2010, 12:16 AM

Alas I was late and by the time I got on the server was full so I just hoped on blue.


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backfire
Uninstalling


Posts: 3,520
Joined: Jun 2008
#24
01-06-2010, 12:22 AM

I loved permuda. As soon as that snapshot error's fixed, we need that on either nomination or rotation right away.


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Mad Hatter
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Posts: 12,998
Joined: Mar 2008
#25
01-06-2010, 05:50 AM

(01-06-2010, 12:22 AM)backfire link Wrote: I loved permuda. As soon as that snapshot error's fixed, we need that on either nomination or rotation right away.

I'll have to go digging for another version...because the one I found was posted to TF2maps in like august  :-\


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Negate
Born the same day as Linux... poor guy..


Posts: 766
Joined: Apr 2008
#26
01-06-2010, 10:46 AM

I recorded a demo it got split into 6 parts. What should I do with it?



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Mad Hatter
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#27
01-06-2010, 10:55 AM

(01-06-2010, 10:46 AM)negate link Wrote: I recorded a demo it got split into 6 parts. What should I do with it?

The first two to three should be dom_gripped, just upload them to mediafire or some sharing site in a RAR and post a link here, I'll let vilepickle know they are here. Need to give mine the same treatment.

gripped - Did not really like this, seemed very one sided, when I first saw the flag indicator I was hoping it was going to be old style run the flag to the point to capture it combined with DOM. Taking the flag back to that control point makes it almost impossible to get back and the map just seems like one big DM while 2 engineers and the flag carrier sit back at their point while the counter ticks up.

dryway - I liked it, but it probably needs a few more layout changes, especially spawn exits before we could put it up for vote

outback - Not bad, but nothing to write home about either, had FPS issues for most people so Im not putting it on vote

premuda - Very well done map, but causes a reliable snapshot error in some people, so I can not put this on rotation, I will however, put it up for RTV



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vilepickle
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Posts: 84
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#28
01-09-2010, 01:52 AM

any demos for gripped?

if it's bad enough i dont have any problem just ceasing development.  experimental game modes are experimental
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Mad Hatter
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#29
01-09-2010, 09:53 AM

(01-09-2010, 01:52 AM)vilepickle link Wrote: any demos for gripped?

if it's bad enough i dont have any problem just ceasing development.  experimental game modes are experimental

Here's my demo, for whatever reason I can never get my demos to _stop_ recording, so I think where I cut it off has some of the next map in it.


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vilepickle
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#30
01-09-2010, 01:40 PM

The big problem is the side building.  I'm removing it entirely.

I'm also increasing the speed at which domination points are acquired... from 6 seconds each to 4 seconds each.  If you cap the enemy's point it goes down to 2 seconds each.  The cap time on the CP has also been reduced to be able to get it easier.

It's worth a try to fix it before moving on, I'd like to see the game mode work but I don't think it'll work on a first map iteration.
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vilepickle
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Posts: 84
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#31
01-09-2010, 01:53 PM

dom_gripped alpha 3 release:
http://vilepickle.com/map/screens/tf2_dom_gripped/

A3 CHANGES/FIXES:
-Removed side buildings entirely to stop camping
-Domination point speed is at 1 every 4 seconds instead of 1 every 6, the dominator control points bring it down to 2 seconds
-Time to capture dominator control point reduced
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