Hello There, Guest! Register

Mechwarrior: Living Legends Beta RELEASED
KorJax
BRB, Posting


Posts: 1,376
Joined: Jun 2008
#41
01-06-2010, 10:10 PM

No, you need vanilla crysis with 1.21 at the moment for the beta. We will eventually port over to warhead/wars though so if it's all you got then you can just wait it out a bit till we go over to that.


[Image: a731e9e08c48b218b111e3275e851e8e.gif]
Reply
HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#42
01-07-2010, 12:02 AM

Anyone figure out how to get steam to give you the 64-bit version of Crysis yet?
Reply
zaneyard
Made with Whole Gainz (tm)
***

Posts: 6,930
Joined: Jun 2008
#43
01-07-2010, 01:04 AM

planning on playing as soon as it finishes downloading, hit me up if you want to play


(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone?

(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

I COUN THAT AS A WIN

CUBA LIBRE
Reply
zaneyard
Made with Whole Gainz (tm)
***

Posts: 6,930
Joined: Jun 2008
#44
01-07-2010, 02:47 PM

I'm going to be playing sometime today so message me on steam if you want to get a game going


(04-09-2013, 11:24 PM)Dr. Zaius link Wrote:well i'm not really understanding how it's faster internet. and like google just magically rolls outs this stuff and it's 100 times faster than my internet? why? that doesn't set off any alarms to anyone?

(11-07-2012, 11:15 PM)at0m link Wrote:I MAY OR MAY NOT HAVE OVERINDULGED ON RUM AND COKES AT OUTBACK STEAKHOUSE

THE BARTENDER WAS BRAGGING ABOUT BEING A LEFTY. I SAID I WAS A RIGHTY, BUT THAT I COULD UNDO A BRA WITH JUST MY LEFT HAND. ASKED HER IF THAT COUNTED AS BEING AMBIDEXTROUS. SHE SAID 'NOT REALLY'. tHEN HANDED ME ANOTHER DRINK.

I COUN THAT AS A WIN

CUBA LIBRE
Reply
CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#45
01-07-2010, 03:01 PM

(01-07-2010, 02:47 PM)zaneyard link Wrote: I'm going to be playing sometime today so message me on steam if you want to get a game going

Just check ventrilo


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
Reply
HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#46
01-07-2010, 03:01 PM

(01-07-2010, 03:01 PM)Caffeine link Wrote: [quote author=zaneyard link=topic=4026.msg131122#msg131122 date=1262893674]
I'm going to be playing sometime today so message me on steam if you want to get a game going

Just check ventrilo
[/quote]

Do we have a MM:LL channel yet?
Reply
Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#47
01-07-2010, 03:24 PM

(01-07-2010, 03:01 PM)HeK link Wrote: [quote author=Caffeine link=topic=4026.msg131124#msg131124 date=1262894462]
[quote author=zaneyard link=topic=4026.msg131122#msg131122 date=1262893674]
I'm going to be playing sometime today so message me on steam if you want to get a game going

Just check ventrilo
[/quote]

Do we have a MM:LL channel yet?
[/quote]

made one



Reply
KorJax
BRB, Posting


Posts: 1,376
Joined: Jun 2008
#48
01-16-2010, 11:35 AM

Patch!

http://www.mechlivinglegends.net/content/view/401/1/

Notes!

Quote:Version 0.1.0
-------------
Balance
- Damage drop off added to Heavy Gauss after 300m.
- Increased damage of all Gauss (except Heavy Gauss).
- Increased Gauss and Clan Gauss ammo per ton from 8 to 12.
- Increased LRM ammo per ton from 120 to 240.
- Decreased SRM ammo per ton from 240 to 120. Increased radius of splash damage.
- Decreased NARC ammo per ton from 6 to 4.
- NARCs no longer emit a signal if they attach to the ground.
- Decreased Medium and Large Pulse Lasers damage.
- Increased damage of all Beam Lasers. Lowered heat of ERLBL.
- Decreased Clan ERPPC heat and increased PPC heat. Increased heat transferred to targets for all PPCs.
- Decreased heat transferred to targets by Flamers.
- Increased RAC2 and RAC5 Damage.
- Increased accuracy of AC2 and AC5. Increased damage to light armor (Battle Armor, hovercraft, VTOL, aerospace). Decreased damage to heavy armor.
- Decreased turn rate of Arrow IV.
- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Inferno charges now add heat to vehicles they detonate on.
- A mech's back torso can now be repaired once destroyed.
- Improved Harasser drivability.
- Changed Harasser C weapon loadout.
- Slightly decreased Partisan armor.
- Decreased Huitzilopochtli heat efficiency and increased price.
- Increased price of Sulla B.
- Increased price of Shiva C.
- Increased MASC speed boost amount.
- Increased mech turn rate.
- Increased Owens and Uller top speed.
- Increased price of Hollander II. Changed weapon loadouts of Hollander II B and C.
- Changed weapon loadout of the Vulture B.
- Changed weapon loadouts and improved heat efficiency of MadCat A, B, and C.
- Changed weapon loadouts of Mauler A and C. Improved heat efficiency of Mauler A, B, and C.
- Changed weapon loadout of MadCat MKII B.
- Changed weapon loadouts of Atlas A, B, and C
- Increased point requirements for every rank.
- Increased CBill rewards for damage.
- Increased rewards for killing Battle Armor.

Bug Fixes
- Fixed several crashes.
- Fixed bug where NARC and TAG gave extremely large rewards.
- Fixed bug where your rank and cbills were not saved after reconnecting.
- Fixed bug that allowed tanks to greatly increase their speed.
- Fixed being able to fire some weapons while shutdown.
- Fixed LBX being able to reload a shot higher than max.
- Fixed bug where shooting pulse lasers into the sky would cause much higher heat than normal.
- Fixed bug where pulse lasers could shoot multiple bursts at a time.
- Missiles no longer explode on contact with water.
- Mechs no longer play their fall animation for short falls.
- Fixed turrets firing randomly after firing once.
- Aerospace can now buy SRM ammo.
- Mechs no longer shutdown after the pilots ejects.
- Brake now works on vehicles with ramping throttle.
- Fixed some of the arm parts on the Shadowcat not falling off.
- Fixed bug where a mech's shutdown sound would loop.
- Fixed PPC third person effect.
- Fixed player name display in the target box.
- Fixed TAG graphic display at certain distances.
- Ammo display now hides empty ammo types.
- Fixed ammo count displays in buy menu.
- Removed some of the console debug messages.

New Features
- Aerospace equipped with fire bombs now have a bomb sight to assist in aiming.
- Added Aerospace altimeter.
- Added new C3 equipment, which allows a mech to upload their radar data to friendlies within a certain radius. Available on the Raven and Cougar.
- New radar icons for turrets and Battle Armor.
- Friendlies and detected radar entities are displayed on the overview minimap.
- Added a random chance for parts to blow off when a mech or vehicle explodes.
- Kills, deaths, and score are now tracked if you disconnect and reconnect during the same game.

Optimizations
- Reduced server network and cpu usage, especially during large fights.
- Heavily optimized usage of sound channels.


[Image: a731e9e08c48b218b111e3275e851e8e.gif]
Reply
HeK
Rotartsinimda
*******

Posts: 4,183
Joined: Jun 2015
#49
01-16-2010, 11:52 AM

Nice, sounds like a lot of issues tackled in this patch.

I am going to enjoy seeing the player names in the target box. For some reason everyone showed up as 'Snookums' for me =/
Reply
Surf314
Seriously, this week I'll play PS
******

Posts: 12,078
Joined: Mar 2008
#50
01-16-2010, 11:53 AM

I'm going to try this again!


[Image: samjackson-4.png]
Reply
wangmauler
Lurker


Posts: 51
Joined: Jan 2010
#51
01-16-2010, 12:05 PM

The patch is great! I noticed a decent increase in FPS in large fights, turn rate is much higher (yay), and the game seems a lot more enjoyable now! w00t! BA's easier to kill!
Reply
Versus
My fursona is a blops attack dog


Posts: 10,103
Joined: Mar 2008
#52
01-16-2010, 02:41 PM

(01-16-2010, 11:35 AM)KorJax link Wrote:
Quote:- Decreased Battle Armor health regen when moving (from 40 seconds for full health to 60 seconds).
- Decreased Battle Armor health from 150 health to 125 health.
- Increased rewards for killing Battle Armor.
- Missiles no longer explode on contact with water.

yay for battle armors being easier to kill, also thank god missiles don't do that any more. I love killing myself while underwater.



Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)