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God, I want to rage SO BADLY.
Wedge
I make Reavers my Bitch


Posts: 2,704
Joined: Apr 2008
#61
09-07-2008, 03:06 PM

(09-07-2008, 03:02 PM)CaffeinePowered link Wrote: [quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?


(09-11-2008, 05:11 PM)Dave link Wrote:i would totaly ride that gay ass dragon thing.
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cbre88x
Seabreeze: That Damn Sniper


Posts: 2,835
Joined: Apr 2008
#62
09-07-2008, 04:10 PM

(09-07-2008, 02:14 PM)Greatbacon link Wrote: That and everyone is a paranoid fuck.

I know I'm paranoid when the same spy stabs me 2 or three times in the same 2 minutes..so the next time I usually have crit Machete to the face ready for them.


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Scary Womanizing Pig Mask
Fierce Pork Trooper


Posts: 2,553
Joined: May 2008
#63
09-07-2008, 04:19 PM

(09-07-2008, 03:06 PM)Wedge link Wrote: [quote author=CaffeinePowered link=topic=1349.msg37027#msg37027 date=1220817736]
[quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?
[/quote]

This. All the classes should get their lost weapons from the first trailer as weapons like the aforementioned tranquilizer gun,, Demoman's dynamite bundle, the Scout's nail gun., and the Medics giant needle (If they do a second update.)



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CaffeinePowered
Mad Hatter
*******

Posts: 12,998
Joined: Mar 2008
#64
09-07-2008, 04:26 PM

(09-07-2008, 03:06 PM)Wedge link Wrote: [quote author=CaffeinePowered link=topic=1349.msg37027#msg37027 date=1220817736]
[quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?
[/quote]

You make it drop off like the needle gun, you can hit at mid-long range, but its very hard. Also low rate of fire, like you fire one shot, then he has to recock the gun to load another dart


[Image: caffsighl7.jpg]Â[Image: 1184299259221.gif]
Sig by Joel
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Squishy3
Closet Furry


Posts: 5,757
Joined: May 2008
#65
09-07-2008, 04:37 PM

(09-07-2008, 04:26 PM)CaffeinePowered link Wrote: [quote author=Wedge link=topic=1349.msg37028#msg37028 date=1220818013]
[quote author=CaffeinePowered link=topic=1349.msg37027#msg37027 date=1220817736]
[quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?
[/quote]

You make it drop off like the needle gun, you can hit at mid-long range, but its very hard. Also low rate of fire, like you fire one shot, then he has to recock the gun to load another dart
[/quote]that would be epic if we could airblast these


Reply
KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#66
09-07-2008, 05:18 PM

(09-07-2008, 04:37 PM)Squishy3 link Wrote: [quote author=CaffeinePowered link=topic=1349.msg37047#msg37047 date=1220822771]
[quote author=Wedge link=topic=1349.msg37028#msg37028 date=1220818013]
[quote author=CaffeinePowered link=topic=1349.msg37027#msg37027 date=1220817736]
[quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?
[/quote]

You make it drop off like the needle gun, you can hit at mid-long range, but its very hard. Also low rate of fire, like you fire one shot, then he has to recock the gun to load another dart
[/quote]that would be epic if we could airblast these
[/quote]
that's a big dart. 0_o
Reply
Eschatos
Jack Thompson Fan Club Member


Posts: 4,447
Joined: Mar 2008
#67
09-07-2008, 08:14 PM

(09-07-2008, 05:18 PM)That darn Karth link Wrote: [quote author=Squishy3 link=topic=1349.msg37049#msg37049 date=1220823434]
[quote author=CaffeinePowered link=topic=1349.msg37047#msg37047 date=1220822771]
[quote author=Wedge link=topic=1349.msg37028#msg37028 date=1220818013]
[quote author=CaffeinePowered link=topic=1349.msg37027#msg37027 date=1220817736]
[quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?
[/quote]

You make it drop off like the needle gun, you can hit at mid-long range, but its very hard. Also low rate of fire, like you fire one shot, then he has to recock the gun to load another dart
[/quote]that would be epic if we could airblast these
[/quote]
that's a big dart. 0_o
[/quote]

Sounds just like the flare gun.



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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
#68
09-07-2008, 10:06 PM

(09-07-2008, 08:14 PM)Eschatos link Wrote: [quote author=That darn Karth link=topic=1349.msg37059#msg37059 date=1220825932]
[quote author=Squishy3 link=topic=1349.msg37049#msg37049 date=1220823434]
[quote author=CaffeinePowered link=topic=1349.msg37047#msg37047 date=1220822771]
[quote author=Wedge link=topic=1349.msg37028#msg37028 date=1220818013]
[quote author=CaffeinePowered link=topic=1349.msg37027#msg37027 date=1220817736]
[quote author=Surf314 link=topic=1349.msg37025#msg37025 date=1220817129]
Personally I wish more spies would focus on sentries and medics.  I mean I don't play spy too often because it is definitely a class with a steep learning curve but I will often see spies go for whoever they can, or run up kill streaks on random people.  That being said from playing spy I know it can be really damn hard to take down a sentry if there is more than one or paranoid engies.  One unlockable I'd like to see would be a sentry paralyzer gun.  Low clip (maybe 3-6 bullets total and you can only load one at a time), no damage but turns off the sentry for like 5 seconds or 3 if an engy is hitting it.  I think that would be fair.

Spy needs the tranquilizer gun back. Low damage, no clip, just like 15 - 20 shots per life, on hit, blurred vision, 66% speed reduction for some pre-determined length of time. This can serve two purposes, one is escape, is allows you back peddling to outrun a pursuer and keeps them from accurately firing on you.

The second thing would be to make it easier to back stab someone who is dodging a lot, mostly thinking of a medic, but it could apply to any class. This gun has been a staple in previous iterations of Team Fortress and I think it would make the spy a much more viable flag runner.
[/quote]

And it needs a low range, because pistol sniping with that would bring endless rage.  However it's a fair tradeoff for that super powerful revolver they get.  I'd be happy to see it... Spys are up next, rite?
[/quote]

You make it drop off like the needle gun, you can hit at mid-long range, but its very hard. Also low rate of fire, like you fire one shot, then he has to recock the gun to load another dart
[/quote]that would be epic if we could airblast these
[/quote]
that's a big dart. 0_o
[/quote]

Sounds just like the flare gun.
[/quote]
a spiky flare gun that makes your opponent slower and dizzy.
Reply
1Trace1
Guest

 
#69
09-07-2008, 11:11 PM

(09-07-2008, 04:10 PM)cbre88x link Wrote: I know I'm paranoid when the same spy stabs me 2 or three times in the same 2 minutes..so the next time I usually have crit Machete to the face ready for them.

Seabreeze is so paranoid he can even listen for the friggin decloaking sound amidst all the gun fire Sad
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Benito Mussolini
1 More!
*

Posts: 2,644
Joined: May 2008
#70
09-08-2008, 05:42 PM

(09-07-2008, 04:10 PM)cbre88x link Wrote: [quote author=Greatbacon link=topic=1349.msg37018#msg37018 date=1220814865]
That and everyone is a paranoid fuck.

I know I'm paranoid when the same spy stabs me 2 or three times in the same 2 minutes..so the next time I usually have crit Machete to the face ready for them.
[/quote]

Oh shit, it was you!

People always paranoid when I play spy...

<3 Self

What rages me is when I manage to kill half or more of the opposite team before dying to find out the rest of my team is dead/further behind/busy somewhere else/being slow as hell/not helping at all.
Oh, and when I manage to dodge 7 rockets in a row, and the only one that explodes close enough to hurt me is shiny




[move][glow=black,2,300]  Vote Benito 2012   [/glow]                                                         ï@.[/move]
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