Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
08-16-2009, 06:50 PM
(08-16-2009, 11:51 AM)Caffeine link Wrote: [quote author=Radio Raheem link=topic=3446.msg106404#msg106404 date=1250376887] Actually he made another 5 CP called Indulge that we did on Tuesday [/quote]follower should have been made official, not yukon, but valve is pissy because vilepickle took ideas from their maps follower>yukon |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-16-2009, 06:54 PM
Aside from Nucleus, any other preferences on the KOTH maps?
I also have a custom KOTH, ziggurat, but its before the 'official' stuff came out so it doesn't have the same timers or overtime bug I can put follower on too  Sig by Joel |
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Darklink BRB, Posting Posts: 833 Joined: Jul 2008 |
08-16-2009, 06:58 PM
(08-16-2009, 06:54 PM)Caffeine link Wrote: Aside from Nucleus, any other preferences on the KOTH maps?follower might actually be a great pub map considering it is larger than badlands and granary |
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Fail Medic Actually made of WIN Posts: 1,523 Joined: Mar 2008 |
08-16-2009, 07:00 PM
(08-16-2009, 06:54 PM)Caffeine link Wrote: Aside from Nucleus, any other preferences on the KOTH maps? Viaduct please. |
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Maxon BRB, Posting Posts: 2,251 Joined: Aug 2008 |
08-16-2009, 07:21 PM
Sawmill is okay, but I think it would be overkill to add the KOTH version with there being CTF_Sawmill. I agree about Viaduct. It is a good map.
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Duck, Duck, Goose Guest |
08-16-2009, 09:21 PM
(08-16-2009, 07:21 PM)Maxon link Wrote: Sawmill is okay, but I think it would be overkill to add the KOTH version with there being CTF_Sawmill. I agree about Viaduct. It is a good map.Never too much Sawmill. And the KOTH is better. |
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Badgerman of DOOM I Stand in Spitter Goo Posts: 1,943 Joined: Feb 2009 |
08-16-2009, 09:24 PM
(08-16-2009, 06:54 PM)Caffeine link Wrote: I also have a custom KOTH, ziggurat, but its before the 'official' stuff came out so it doesn't have the same timers or overtime bug How difficult would it be to change the old KotH maps into actual KotH maps? |
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If-I-Die-Its-Lag I Play Gaia Online Posts: 1,373 Joined: Aug 2008 |
08-17-2009, 12:15 AM
(08-16-2009, 09:24 PM)Coordinator Ruby link Wrote: [quote author=Caffeine link=topic=3446.msg106622#msg106622 date=1250466876] How difficult would it be to change the old KotH maps into actual KotH maps? [/quote] When Valve buys propane and propane accessories. |
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copulatingduck Following in Gordon's Footsteps Posts: 7,518 Joined: Apr 2008 |
08-17-2009, 02:15 AM
(08-16-2009, 06:54 PM)Caffeine link Wrote: Aside from Nucleus, any other preferences on the KOTH maps? Don't bother with Ziggurat, it looks cool but it's unplayable. I get <30fps on it by myself (and this is a nice machine mind you) Ripped like paper raped with ease hey scrub nerd pyros suck on these |
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Wakati Lurker Posts: 66 Joined: Jun 2008 |
08-18-2009, 12:25 PM
I think ctf_sawmill is very very enjoyable for being a ctf map. There is no way to sentry whore and there are so many different routes to get to the intel. I think it should replace ctf_2fort at least. Any thoughts?
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Radio Raheem BRB, Posting Posts: 1,306 Joined: Aug 2008 |
08-18-2009, 04:10 PM
anything replacing 2fort is good
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Mr. Face Necrophiliamaniac Posts: 1,628 Joined: Dec 2008 |
08-18-2009, 05:18 PM
(08-18-2009, 04:10 PM)Radio Raheem link Wrote: anything replacing 2fort is good... except rainbow.Fixed Sticks and stones may break my bones (but -1s hurt forever ;_ |
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Versus My fursona is a blops attack dog Posts: 10,103 Joined: Mar 2008 |
08-18-2009, 05:20 PM
(08-18-2009, 05:18 PM)Mr. Face link Wrote: [quote author=Radio Raheem link=topic=3446.msg107070#msg107070 date=1250629809]Fixed [/quote] |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
08-18-2009, 05:39 PM
(08-18-2009, 05:20 PM)Versus-pwny- link Wrote: [quote author=Mr. Face link=topic=3446.msg107101#msg107101 date=1250633929]Fixed [/quote] [/quote] |
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Scary Womanizing Pig Mask Fierce Pork Trooper Posts: 2,553 Joined: May 2008 |
08-18-2009, 05:41 PM
(08-18-2009, 05:39 PM)RON PAUL JR. link Wrote: [quote author=Versus-pwny- link=topic=3446.msg107102#msg107102 date=1250634009]Fixed [/quote] [/quote] [/quote] |
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beep beep diglett Uninstalling Posts: 4,033 Joined: Jun 2009 |
08-18-2009, 05:44 PM
(08-18-2009, 05:41 PM)Scary Womanizing Pig Mask link Wrote: [quote author=RON PAUL JR. link=topic=3446.msg107109#msg107109 date=1250635177]Fixed [/quote] [/quote] [/quote] [/quote] |
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CaffeinePowered Mad Hatter Posts: 12,998 Joined: Mar 2008 |
08-19-2009, 08:07 AM
I'm going to put koth_sawmill and koth_viaduct on rotation for #1 and put koth_nucleus and ctf_sawmill on for #2
Now that the announcer nag cvar actually works I'll turn that on as well. Â Sig by Joel |
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Duck, Duck, Goose Guest |
08-19-2009, 04:26 PM
(08-19-2009, 08:07 AM)Caffeine link Wrote: I'm going to put koth_sawmill and koth_viaduct on rotation for #1 and put koth_nucleus and ctf_sawmill on for #2nucleus > viaduct |
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Wakati Lurker Posts: 66 Joined: Jun 2008 |
08-19-2009, 05:23 PM
play on server 2 then!
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Duck, Duck, Goose Guest |
08-20-2009, 12:17 AM
(08-19-2009, 05:23 PM)Dr. Wakati link Wrote: play on server 2 then!I'll stick to not have a 100+ ping. |
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