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Updates of the Week (ongoing discussion)
Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
04-08-2011, 05:20 PM

Dat mullet.


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Gasman
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Posts: 485
Joined: Feb 2010
04-14-2011, 08:41 PM

A popup came up ingame that just told me that the item system is going down for ten minutes for an update today. Let the speculation commence!
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KarthXLR
Free of STD's ... lolwut?


Posts: 9,927
Joined: May 2008
04-14-2011, 08:57 PM

HUGE UPDATE
Quote:Team Fortress 2
Added new map Koth_Badlands

Updated CP_Well
Spawn room by second cap for each time is now a one-way door

Updated Training
Added 3 new training courses for the Demoman, Engineer, and Spy
Added the Ready for Duty achievement for completing all of the training courses

Added a new system to associate dedicated servers with Steam accounts
Use the ConCommand "cl_gameserver_create_identity" in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for "tf_server_identity_account_id" and "tf_server_identity_token"
Put the values for "tf_server_identity_account_id" and "tf_server_identity_token" into your server.cfg
Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account
Added a new system for coaching players
Added a new vote system
Server convars to control the vote system
sv_allow_votes : Allow voting?
sv_vote_failure_timer : A vote that fails cannot be voted on again during this period.
sv_vote_allow_specators : Allow spectators to vote?
sv_vote_issue_changelevel_allowed : Allow votes to change levels?
sv_vote_issue_kick_allowed : Allow votes to kick players from the server?
sv_vote_issue_nextlevel_allowed : Allow votes to set the next level?
sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map?
sv_vote_issue_restart_game_allowed : Allow votes to restart the game?
sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams?
sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from?
sv_vote_kick_ban_duration : How long should a kick vote ban someone from the server? (in minutes)
dynamic model loading to improve performance
Combat Text changes
Added a new convar "hud_combattext_healing" to display the amount of healing done per second
Added bonus points to the items displayed using Combat Text
Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
Updated voice to use the Steam voice codec to improve quality
Servers can toggle between the old codec and the new codec with the convar "sv_use_steam_voice", which defaults to 1.
Fixed not being able to see the correct colors for painted hats when running with DX8
Fixed not being able to see the | character in custom names and descriptions
Fixed a couple cases where custom sprays would not import correctly
Duel changes
The duel dialog has been extended to include class-specific duels in addition to the default duels
Duel badges now only show the number of wins a player has
Added Payload maps to Offline Practice
Fixed taunt kills made with a Katana not counting towards honorbound kills
Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out
Improved the Medic overheal effect so it's more noticeable
Fixed func_build entities to respect the team value and prevent the associated team from building in the area
Items changes:
Added new "Sort by Rarity" option for sorting backpack items
Improved the backpack sorting algorithms
Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer
Added paint preview to the preview section when shopping for hats
Updated the Googly Gazer to be paintable
Added new paint styles to the Pyromancer's Mask
Items in the action slot won't be swapped until returning to a supply cabinet
Replaced the no-crit attribute with -25% damage on the following:
The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability)
The Horseless Headless Horseman's Headtaker, The Ullapool Caber, The Claidheamohmor
Vitasaw
Added the ability to see enemy health
Dalokohs Bar
Removed item cool down meter and ammo count when using the Dalokohs Bar
Fists of Steel
Increase deploy times 20%
Ranged damage reduced 40% (down from 60%)
Loch-n-Load
Damage increased by 10%
Equalizer
Tuned high-end damage range so it's no longer possible to one-shot certain classes
Suppress the medic call effect while active
Battalion’s Backup
Reduced rage generation rate by 50%
Concheror
Damage-to-health conversion increased to 35% (from 20%)
Mad Milk
Heal 60% of damage done (down from 75%)
Sun-on-a-Stick
Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
Fan O’ War
Marking someone for death now lasts 15 seconds (from 10 seconds)
Flaregun
Flares always crit burning targets, regardless of range
Backburner
Removed the restriction on airblast
Ammo cost increased 150% (4 blasts at full ammo)
Damage bonus reduced to 10% (from 15%)
Sydney Sleeper:
Charge rate increased 25%
Bot changes:
Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense
Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final
Improved TFBot reactions to cloaked and/or disguised enemy Spies
Improved Demoman bot behaviors for planting sticky bomb traps
Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
TFBots will no longer hide from sapped or carried sentryguns
Engineer bots are better at moving their sentry gun nest as the scenario changes
Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns
TFBots will no longer try to use a teleporter entrance they can't actually reach
Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon
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sk8mystery23
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Posts: 361
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04-14-2011, 09:07 PM

I want my Quick Fix damnit... Pretty big update though I guess...


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BS1
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Posts: 368
Joined: Dec 2009
04-14-2011, 09:16 PM

Backburner has airblast now.  :o
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Star Knight
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Posts: 246
Joined: Feb 2009
04-14-2011, 09:20 PM

(04-14-2011, 09:16 PM)BS1 link Wrote: Backburner has airblast now.  :o
This.


Quote:My Spy Sense is tingling!
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Hobospartan
BRB, Posting


Posts: 1,531
Joined: Jul 2009
04-14-2011, 09:25 PM

Degreaser is still better, but it may be worth using backburner on pipeline maps now


(04-18-2011, 10:39 PM)zaneyard link Wrote:yeah dude getting a finger in the ass is like taking a really good poop
(06-12-2012, 07:48 AM)HeK link Wrote:And people wonder why the US has the highest crime and murder rates out of any developed or first-world nation.

Total lack of metric system.
(01-27-2013, 11:14 PM)LT Crow link Wrote:This is why you keep a stocked bar.  You don't ever run out of booze.  You just might have to switch to a different drink.
(11-05-2013, 08:35 PM)rumbot link Wrote:I don't think I've ever said this, but, wow that's an amazing dress and whoever designed it should get an award.
(01-03-2014, 12:08 AM)CPT Crow link Wrote:I have bourbon on my keyboard.  It got there through my nose.
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Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
04-14-2011, 09:30 PM

http://www.teamfortress.com/hatless/


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[SiN] Merc
BRB, Posting


Posts: 2,304
Joined: Aug 2010
04-14-2011, 09:44 PM

Quote:Gimped demoknight even more, making his sword nearly worthless in almost all forms of conventional or skilled play.

...
...
...

LEEEEETS DOOOO IIIIIT!!!!!!!!!!!!!


HULKMANIA'S RUNNIN' WILD, BROTHER!
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Wyrmidon
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Posts: 820
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04-14-2011, 09:49 PM

(04-14-2011, 09:30 PM)Didzo link Wrote: http://www.teamfortress.com/hatless/

Improved optimization? from VALVE? I'll believe it when I see it.


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K2
BRB, Posting
*

Posts: 1,373
Joined: May 2008
04-14-2011, 09:50 PM

Quote:Flares always crit burning targets, regardless of range

FUCK YES. You're all going down in tiny, tiny flames.
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LV15GAMER
Lurker


Posts: 360
Joined: Jul 2008
04-14-2011, 10:53 PM

(04-14-2011, 09:50 PM)K2 link Wrote:
Quote:Flares always crit burning targets, regardless of range

FUCK YES. You're all going down in tiny, tiny flames.

our flares will blot out the sun
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HeK
Rotartsinimda
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Posts: 4,183
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04-14-2011, 11:48 PM

(04-14-2011, 09:49 PM)Wyrmidon link Wrote: [quote author=Didzo link=topic=206.msg202959#msg202959 date=1302834628]
http://www.teamfortress.com/hatless/

Improved optimization? from VALVE? I'll believe it when I see it.
[/quote]

"We’ve significantly reduced the amount of memory TF2 uses, which means improved performance. You might not even notice the difference. But what better way to let your computer know you care than by making it work slightly less hard loading your games for you? It puts up with a lot, your computer. More importantly, it’s seen a lot. Too much. Don’t kid yourself, when the singularity hits, it’ll blackmail you into the ground. Be nice to it now while there’s still time."
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Badgerman of DOOM
I Stand in Spitter Goo


Posts: 1,943
Joined: Feb 2009
04-15-2011, 01:12 AM

The nocrit removal thing and swapping with -25% damage is all sorts of stupid in my book. And now Cladheadchargesword is even MORE useless.


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k0ala
BRB, Posting
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Posts: 1,899
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04-15-2011, 01:32 AM

(04-14-2011, 09:20 PM)Star Knight link Wrote: [quote author=BS1 link=topic=206.msg202956#msg202956 date=1302833766]
Backburner has airblast now.  :o
This.
[/quote]


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Whendilin
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Posts: 502
Joined: Mar 2009
04-15-2011, 02:04 AM

Quote:Equalizer

    Tuned high-end damage range so it's no longer possible to one-shot certain classes
    Suppress the medic call effect while active

NOOOOOOOOOOOOOOOOOOOOOOOOOOO
The trolling! Tis gone!  :'(


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CaffeinePowered
Mad Hatter
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Posts: 12,998
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04-15-2011, 06:39 AM

(04-15-2011, 01:12 AM)Ensign Epic link Wrote: The nocrit removal thing and swapping with -25% damage is all sorts of stupid in my book. And now Cladheadchargesword is even MORE useless.

Actually I feel the opposite way, but especially if you are playing on a no-crit environment.


Also you only get 4 airblasts, versus 10, so the back burner is still fail. It would have made more sense to have airblast, but to have the old version, which cycled more slowly and ate 25 ammo.


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Vandamguy
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04-15-2011, 07:24 AM

TF2’s now hooked up to Steam's new SILK audio codec, which dynamically adjusts bandwidth demands for superior internet audio. Listen to people around the world call you horrible things with crystal clarity.
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Kirby
Uninstalling
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Posts: 3,853
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04-15-2011, 09:03 AM

I wish The Detonator made the cut


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[SiN] Merc
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Posts: 2,304
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04-15-2011, 08:33 PM

They reverted the -25% damage on the eyelander! Is good day to be giant man!  ;D


HULKMANIA'S RUNNIN' WILD, BROTHER!
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