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Updates of the Week (ongoing discussion)
[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
02-23-2012, 02:56 PM

Uh, I think it's pretty bad we can't toss the sandvich anymore.  This apply to beef steak?  I mean shit, this means we're back to derpy heavy begging god for a medic.  And good luck getting anything resembling a competent medic on a pub.  This was a very unnecessary change.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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Kirby
Uninstalling
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Joined: Jun 2009
02-23-2012, 05:37 PM

We've released a mandatory update to Team Fortress 2. The notes for the update are below.

-Eric

------------------------------

Team Fortress 2
- Added The Fast Learner
- Fixed +randommap not working correctly on server startup
- Fixed some instances of corrupted text when the save_replay key isn't bound
- Fixed dedicated server console spew related to the Replay client and viewangles
- Fixed a spelling error in a cp_fastlane material
- Fixed team colors not working correctly for the second style of the Black Rose
- Fixed Mann Co. Store item previews for paints and styles
- Updated item descriptions to contain the name of the paint used to color them
- Updated the Reggaelator
  - Added an LOD model
  - Added 3 styles
- Updated cp_dustbowl
  - Adjusted Blue team's func_respawnroom in stage 1 to be flush against the door
- 언어 파일 업데이트


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Didzo
Uninstalling


Posts: 5,206
Joined: Dec 2009
02-23-2012, 05:40 PM

Quote:Karrde link=topic=206.msg239698#msg239698 date=1330026993]
Uh, I think it's pretty bad we can't toss the sandvich anymore.  This apply to beef steak?  I mean shit, this means we're back to derpy heavy begging god for a medic.  And good luck getting anything resembling a competent medic on a pub.  This was a very unnecessary change.

Going roaming/ambush heavy is much less effective now. Also, using the GRU without a medic is now much more risky and costly as well. My primary use for the toss was healing myself after running to a position I like after using the GRU.


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Luca Shoal
Some king of fox thing


Posts: 2,118
Joined: Mar 2008
02-23-2012, 05:59 PM

Exactly. It's a nerf the Heavy honestly and truly needed. He's still pretty overpowered in general play (ie not 'pro' matches and all that. Like general pub games which is probably at least 70-85% of the playerbase/gameplay)


And with strange aeons, even Death may lay down in the street and die.

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k0ala
BRB, Posting
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02-24-2012, 11:29 AM

(02-23-2012, 05:40 PM)Didzo link Wrote: [quote author=[fr31ns]Karrde link=topic=206.msg239698#msg239698 date=1330026993]
Uh, I think it's pretty bad we can't toss the sandvich anymore.  This apply to beef steak?  I mean shit, this means we're back to derpy heavy begging god for a medic.  And good luck getting anything resembling a competent medic on a pub.  This was a very unnecessary change.

Going roaming/ambush heavy is much less effective now. Also, using the GRU without a medic is now much more risky and costly as well. My primary use for the toss was healing myself after running to a position I like after using the GRU.
[/quote]

That one night we lost the item server, I kept getting owned and I realize how much my playing style depended on the Wrangler.


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Kirby
Uninstalling
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Posts: 3,853
Joined: Jun 2009
03-01-2012, 08:46 PM

We've released a mandatory update to Team Fortress 2. The notes for the update are below.

-Eric

------------------------------

Team Fortress 2
- Added The Teufort Tooth Kicker
- Fixed being able to call server votes for training maps
- Fixed a case where capturing a point in overtime would end the round before time could be added
- Fixed not hearing the third-person weapon sounds for The Gloves of Running Urgently, The Overdose, and The Wrap Assassin
- Fixed unusual particles appearing in the wrong place for the Desert Marauder
- Improved bot behaviors
- Updated cp_mountainlab
  - Fixed several clipping issues
- Updated the gamehaptics file:
  - Added draw/swing/stab forces to the Black Rose
  - Added missing forces for Three Rune Blade
  - Added more detail to butterfly knife draw forces
  - Modified Overdose recoil force to more accurately reflect new sound effect
  - Refined Huntsman & Minigun recoil forces
  - Refined Jarate throw force
  - Refined Syringe Gun crit recoil forces
- Arquivos de localização atualizados


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Sogo
Didzo of Crafting


Posts: 1,025
Joined: Dec 2010
03-01-2012, 08:52 PM

(03-01-2012, 08:46 PM)«('«) link Wrote: - Added Some Swag-Ass Boots


[move][/move]
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TOH
BRB, Posting


Posts: 634
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03-15-2012, 06:24 PM

Quote:Source Engine Changes (TF2, DoD:S, HL2M)

    * Fixed IP bans not applying to RCON access

Team Fortress 2

    * Added The Cozy Camper
    * Added a new TF2 sub-forum: Competitive Team Play and League discussion
    * Fixed Solider buffs and rage meters not always being reset
    * Updated The Black Rose so it can be gift wrapped
    * Updated The Phlogistinator:
          o Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
          o Direct damage reduced by 10%. Afterburn damage is unchanged
          o Defense buff time during taunt lowered from 12 seconds to 10 seconds

    * Updated arena_nucleus
          o Fixed z-fighting bug on lower platform
    * Community Requests
          o Added player_carryobject and player_dropobject game events
          o http://media.steampowered.com/apps/tf2/blog/7535.png[sic][1]

Hooray nerf!


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[SiN] Merc
BRB, Posting


Posts: 2,304
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03-15-2012, 07:25 PM

(03-15-2012, 06:24 PM)TOH link Wrote:
Quote:Source Engine Changes (TF2, DoD:S, HL2M)

    * Fixed IP bans not applying to RCON access

Team Fortress 2

    * Added The Cozy Camper
    * Added a new TF2 sub-forum: Competitive Team Play and League discussion
    * Fixed Solider buffs and rage meters not always being reset
    * Updated The Black Rose so it can be gift wrapped
    * Updated The Phlogistinator:
          o Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
          o Direct damage reduced by 10%. Afterburn damage is unchanged
          o Defense buff time during taunt lowered from 12 seconds to 10 seconds

    * Updated arena_nucleus
          o Fixed z-fighting bug on lower platform
    * Community Requests
          o Added player_carryobject and player_dropobject game events
          o http://media.steampowered.com/apps/tf2/blog/7535.png[sic][1]

Hooray nerf!
It didn't even need it, it's pretty shitty.

And yet Tomislav and Enforcer remain untouched.


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Kirby
Uninstalling
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03-15-2012, 08:05 PM

Enforcer needs a double slap with the nerfbat.


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Sogo
Didzo of Crafting


Posts: 1,025
Joined: Dec 2010
03-15-2012, 08:26 PM

(03-15-2012, 06:24 PM)TOH link Wrote:
Quote:    * Updated The Phlogistinator:
         o Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
         o Direct damage reduced by 10%. Afterburn damage is unchanged
         o Defense buff time during taunt lowered from 12 seconds to 10 seconds


Hooray nerf!

Time to go give Gaben more of my money.

*EDIT*
(03-15-2012, 08:05 PM)«('«) link Wrote: Enforcer needs a double slap with the nerfbat.

The Beta patch notes list a 20% firing rate penalty on the Enforcer, so that might happen.


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(This post was last modified: 03-15-2012, 10:33 PM by Sogo.)
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[SiN] Merc
BRB, Posting


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03-17-2012, 02:12 AM

(03-15-2012, 08:26 PM)Sogo Payne link Wrote: [quote author=TOH link=topic=206.msg241144#msg241144 date=1331853877]
Quote:    * Updated The Phlogistinator:
         o Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
         o Direct damage reduced by 10%. Afterburn damage is unchanged
         o Defense buff time during taunt lowered from 12 seconds to 10 seconds


Hooray nerf!

Time to go give Gaben more of my money.

*EDIT*
(03-15-2012, 08:05 PM)«('«) link Wrote: Enforcer needs a double slap with the nerfbat.

The Beta patch notes list a 20% firing rate penalty on the Enforcer, so that might happen.
[/quote]

It's now 96% of the revolver DPS. Good thing I'm getting better with the Ambassador.


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CaffeinePowered
Mad Hatter
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Posts: 12,998
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03-17-2012, 08:49 AM

Quote: Merc link=topic=206.msg241254#msg241254 date=1331968339]
[quote author=Sogo Payne link=topic=206.msg241159#msg241159 date=1331861196]
[quote author=TOH link=topic=206.msg241144#msg241144 date=1331853877]
Quote:    * Updated The Phlogistinator:
         o Fixed a bug where Mmmph-crit flames could cause Mmmph to build fast enough to allow it to be infinitely chained
         o Direct damage reduced by 10%. Afterburn damage is unchanged
         o Defense buff time during taunt lowered from 12 seconds to 10 seconds


Hooray nerf!

Time to go give Gaben more of my money.

*EDIT*
(03-15-2012, 08:05 PM)«('«) link Wrote: Enforcer needs a double slap with the nerfbat.

The Beta patch notes list a 20% firing rate penalty on the Enforcer, so that might happen.
[/quote]

It's now 96% of the revolver DPS. Good thing I'm getting better with the Ambassador.
[/quote]


I would actually be fine with the time to decloak nerf + accuracy penalty, its a snub-nosed revolved, the way I see it you should decloak at close range and get that damage bonus. But if they turn around while you are decloaking you're fucked.

And trying to use it like the ambassador will get your killed as well...


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Kirby
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03-17-2012, 08:50 AM

(03-17-2012, 08:49 AM)Caffeine link Wrote: And trying to use it like the ambassador will get your killed as well...



Use Enforcer like W+M1 pyro uses flamethrower and win.


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[SiN] Merc
BRB, Posting


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03-17-2012, 09:24 AM

Well, you don't want to snipe with it, obviously, but I find that waiting just a tick on your shots helps with the retarded spread the revolver/diamondback/enforcer has sometimes. Using it to where you slow down your shots like the ambassador helps wonders, in my eye.


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Versus
My fursona is a blops attack dog


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03-17-2012, 04:56 PM

try ads'ing

oh wait



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Reevesith
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03-21-2012, 06:07 PM

Is steam acting wonky for everyone else? :u offline mode then acting like you were the one that set it to offline mode & should sign in.


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Kirby
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03-22-2012, 07:34 PM

We've released a mandatory update to Team Fortress 2. The notes for the update are below.

-Eric

------------------------------

Team Fortress 2
- Added The Waxy Wayfinder
- Added a new promotional item
- Added Strange Parts that can be used to upgrade existing Strange-quality weapons
- Updated The Cozy Camper to allow it to be used in Medieval Mode
- Double-clicking on a tool in the backpack view will now use that tool
- Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins
- Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons
- Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false
- Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
- Increased Steam Workshop item description to 8000 characters
- Updated arena_ravine
  - Minor visual and performance improvements
- Updated cp_well
  - Performance improvements
- Lokalisointitiedostot päivitetty






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Sogo
Didzo of Crafting


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03-22-2012, 07:52 PM

(03-22-2012, 07:34 PM)«('«) link Wrote: - Added Strange Parts that can be used to upgrade existing Strange-quality weapons

What could these mysterious parts do?


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Kirby
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03-22-2012, 07:55 PM

(03-22-2012, 07:52 PM)Sogo Payne link Wrote: [quote author=«(''«) link=topic=206.msg241614#msg241614 date=1332462873]

- Added Strange Parts that can be used to upgrade existing Strange-quality weapons

What could these mysterious parts do?
[/quote]



If Valve could get their heads out of their asses and develop a system that controls Steam, content delivery and game launching that didn't crumble to it's knees with every TF2 patch, we may already know.


But the real reason? They're running out of weapons to convert to strange to make new crates with and they need to ensure that there's still a valid reason for crates and keys for much time to come.


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