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FNF 2008/10/31 - (not so) SpoOoOoOoOoky edition
Scary Womanizing Pig Mask
Fierce Pork Trooper


Posts: 2,553
Joined: May 2008
#21
11-01-2008, 07:27 AM

Poolday was fun, and I think it has a place as a tomfoolery map on #2. Really liked Sawmill though, and thought it certainly deserves an RTV spot on #1, and maybe even rotation with a little work done to it.



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mavrick_nav
Lurker


Posts: 57
Joined: Oct 2008
#22
11-01-2008, 10:56 AM

hey, hey, hey, HEY GUIZ. im making a map, im going to put like 4 days of work into it. and im wondering if;

#1 some people will playtest it and maybe help edit it with me
#2 if its good, can we kinda add it to a trial rtv or something?

map details: well its a simple map, the only thing planned before hand is the fact that it has 4 control points. im winging the layout, but trying to make it as symmetrical as i can. so far i got the red spawn point and the 1st CP. i need to add a door (posing an issue so far, cant find a good tutorial). also, do people usually add lights to tf2 maps, i mean most maps look KINDA fullbright compared to when i add lights to my map.


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[fr31ns]Karrde
The Handy Murse


Posts: 2,655
Joined: May 2008
#23
11-01-2008, 12:49 PM

We always test community maps.  Talk to caff, I'm sure it can get in on TFT this week.


<+Karrde> welp, time to learn some basic patterning skills
<@Negate> 12121212121212121212
<@Negate> there is a simple pattern
<+Karrde> I changed my mind.  Gonna cosplay as a gay demon from hell and get negate raped instead XD
<+Caffeine`work> Karrde: Gay demon? Why would you need to cosplay just go as yourself
<+FlyingMongoose> Caffeine`work: Karrde would actually have to tone it down some.
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ZargonX
Hit em with a Splersh


Posts: 1,323
Joined: Mar 2008
#24
11-01-2008, 01:38 PM

(11-01-2008, 10:56 AM)mavrick_nav link Wrote: hey, hey, hey, HEY GUIZ. im making a map, im going to put like 4 days of work into it. and im wondering if;

#1 some people will playtest it and maybe help edit it with me
#2 if its good, can we kinda add it to a trial rtv or something?

map details: well its a simple map, the only thing planned before hand is the fact that it has 4 control points. im winging the layout, but trying to make it as symmetrical as i can. so far i got the red spawn point and the 1st CP. i need to add a door (posing an issue so far, cant find a good tutorial). also, do people usually add lights to tf2 maps, i mean most maps look KINDA fullbright compared to when i add lights to my map.

Always add lights to your map.  Fullbright looks awful, and will turn a lot of people off from playing it.  Striking a balance on lighting can be tough, but it's worth putting the time to make sure you get a good looking result when you are finished.


Spectacle Rock - Witty Slogan Here
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Geoff
Real World Azn


Posts: 3,921
Joined: Apr 2008
#25
11-01-2008, 02:26 PM

(11-01-2008, 10:56 AM)mavrick_nav link Wrote: point and the 1st CP. i need to add a door (posing an issue so far, cant find a good tutorial).

FUNC_DOOR


(10-06-2011, 04:24 AM)Vandamguy link Wrote:just ignore everything Geoff posts its always trolling or ignorant drivel
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mavrick_nav
Lurker


Posts: 57
Joined: Oct 2008
#26
11-01-2008, 11:34 PM

put the func door on the dynamic entity? meh im kinda borked in the brain right now. i gotta just get the blue respawn done. its not an amazing map, straightforward, no terrain just flat floors. some maze like activity. its like this. red base and blue base are final cp points. there are middle ones that exist (2 of them). im not making frill or anything. its SIMPLE. lol. umm lighting ill do later. some reason hammer wants to crash the map when i use lights when i play it. no idea why. (im using my basic skills i knew from hl1 qwark


[pre]CPU Model          Intel Q6600(2.4ghz@3.10ghz) Storage                Seagate 640GB 7200 RPM
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Motherboard        GIGABYTE GA-EP35-DS3L      Power Supply            PC Power and Cooling 610W
Ram                G.SKILL 2GB DDR2 800        Case                    COOLER MASTER COSMOS 1000
Operating System    Vista home basic 32-bit    Location                Marana, AZ [/pre]
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ScottyGrayskull
Unbalancer of the Internet


Posts: 1,718
Joined: Mar 2008
#27
11-02-2008, 11:54 PM

(10-31-2008, 05:15 PM)jðrge link Wrote: shall be thar

Also, here's a single link/rar for lazy people. http://www.yousendit.com/download/Y2ovQ1...NVh2Wmc9PQ

<3

Glad to hear you all liked the maps. They looked fun when I tested them solo, but you never know.


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